Files
CHOMPStation2/code/modules/detectivework/tools/evidencebag.dm
2020-02-12 19:38:43 -05:00

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//CONTAINS: Evidence bags and fingerprint cards
/obj/item/weapon/evidencebag
name = "evidence bag"
desc = "An empty evidence bag."
icon = 'icons/obj/storage.dmi'
icon_state = "evidenceobj"
item_state = null
w_class = ITEMSIZE_SMALL
var/obj/item/stored_item = null
/obj/item/weapon/evidencebag/MouseDrop(var/obj/item/I as obj)
if (!ishuman(usr))
return
if(!istype(I) || I.anchored)
return ..()
var/mob/living/carbon/human/user = usr
if(!user.item_is_in_hands(src))
return //bag must be in your hands to use
if (isturf(I.loc))
if (!user.Adjacent(I))
return
else
//If it isn't on the floor. Do some checks to see if it's in our hands or a box. Otherwise give up.
if(istype(I.loc,/obj/item/weapon/storage)) //in a container.
var/sdepth = I.storage_depth(user)
if (sdepth == -1 || sdepth > 1)
return //too deeply nested to access
var/obj/item/weapon/storage/U = I.loc
user.client.screen -= I
U.contents.Remove(I)
else if(user.item_is_in_hands(I))
user.drop_from_inventory(I)
else
return
if(istype(I, /obj/item/weapon/evidencebag))
to_chat(user, "<span class='notice'>You find putting an evidence bag in another evidence bag to be slightly absurd.</span>")
return
if(I.w_class > 3)
to_chat(user, "<span class='notice'>[I] won't fit in [src].</span>")
return
if(contents.len)
to_chat(user, "<span class='notice'>[src] already has something inside it.</span>")
return
user.visible_message("[user] puts [I] into [src]", "You put [I] inside [src].",\
"You hear a rustle as someone puts something into a plastic bag.")
icon_state = "evidence"
var/xx = I.pixel_x //save the offset of the item
var/yy = I.pixel_y
I.pixel_x = 0 //then remove it so it'll stay within the evidence bag
I.pixel_y = 0
var/image/img = image("icon"=I, "layer"=FLOAT_LAYER) //take a snapshot. (necessary to stop the underlays appearing under our inventory-HUD slots ~Carn
I.pixel_x = xx //and then return it
I.pixel_y = yy
overlays += img
overlays += "evidence" //should look nicer for transparent stuff. not really that important, but hey.
desc = "An evidence bag containing [I]."
I.loc = src
stored_item = I
w_class = I.w_class
return
/obj/item/weapon/evidencebag/attack_self(mob/user as mob)
if(contents.len)
var/obj/item/I = contents[1]
user.visible_message("[user] takes [I] out of [src]", "You take [I] out of [src].",\
"You hear someone rustle around in a plastic bag, and remove something.")
overlays.Cut() //remove the overlays
user.put_in_hands(I)
stored_item = null
w_class = initial(w_class)
icon_state = "evidenceobj"
desc = "An empty evidence bag."
else
to_chat(user, "[src] is empty.")
icon_state = "evidenceobj"
return
/obj/item/weapon/evidencebag/examine(mob/user)
..(user)
if (stored_item) user.examinate(stored_item)