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14 lines
386 B
Plaintext
14 lines
386 B
Plaintext
/mob/new_player/Logout()
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ready = 0
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// see login.dm
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if(my_client)
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my_client.screen -= lobby_image
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my_client = null
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..()
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if(!spawning)//Here so that if they are spawning and log out, the other procs can play out and they will have a mob to come back to.
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key = null//We null their key before deleting the mob, so they are properly kicked out.
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qdel(src)
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return
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