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CHOMPStation2/code/modules/vore/eating/contaminate_vr.dm
2020-02-12 19:38:43 -05:00

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var/list/gurgled_overlays = list(
"green" = image('icons/effects/sludgeoverlay_vr.dmi', icon_state = "green"),
"white" = image('icons/effects/sludgeoverlay_vr.dmi', icon_state = "white"),
"black" = image('icons/effects/sludgeoverlay_vr.dmi', icon_state = "black"),
"grey" = image('icons/effects/sludgeoverlay_vr.dmi', icon_state = "grey"),
"yellow" = image('icons/effects/sludgeoverlay_vr.dmi', icon_state = "yellow"),
"red" = image('icons/effects/sludgeoverlay_vr.dmi', icon_state = "red"),
"blue" = image('icons/effects/sludgeoverlay_vr.dmi', icon_state = "blue"),
"orange" = image('icons/effects/sludgeoverlay_vr.dmi', icon_state = "orange"),
"purple" = image('icons/effects/sludgeoverlay_vr.dmi', icon_state = "purple"),
"lime" = image('icons/effects/sludgeoverlay_vr.dmi', icon_state = "lime"),
"brown" = image('icons/effects/sludgeoverlay_vr.dmi', icon_state = "brown"),
"darkred" = image('icons/effects/sludgeoverlay_vr.dmi', icon_state = "darkred"),
"cyan" = image('icons/effects/sludgeoverlay_vr.dmi', icon_state = "cyan"),
"beige" = image('icons/effects/sludgeoverlay_vr.dmi', icon_state = "beige"),
"pink" = image('icons/effects/sludgeoverlay_vr.dmi', icon_state = "pink")
)
/obj/item
var/gurgled = FALSE
var/cleanname
var/cleandesc
var/gurgled_color
/obj/item/proc/gurgle_contaminate(var/atom/movable/item_storage = null, var/contamination_flavor = "Generic", var/contamination_color = "green")
if(!can_gurgle())
return FALSE
if(gurgled && !(gurgled_color == contamination_color))
decontaminate()
if(!gurgled)
gurgled = TRUE
gurgled_color = contamination_color
overlays += gurgled_overlays[gurgled_color]
var/list/pickfrom = contamination_flavors[contamination_flavor]
var/gurgleflavor = pick(pickfrom)
cleanname = src.name
cleandesc = src.desc
name = "[gurgleflavor] [cleanname]"
desc = "[cleandesc] It seems to be covered in ominously foul residue and needs a wash."
// for(var/obj/item/O in contents) //Yeah, no. This contaminates stuff that should never be contaminated in places that should not be reached. Handle it for specific cases instead.
// O.gurgle_contaminate(item_storage, contamination_flavor, contamination_color)
return TRUE
/obj/item/proc/can_gurgle()
if(flags & PHORONGUARD)
return FALSE
else if(unacidable)
return FALSE
else
return TRUE
/obj/item/decontaminate() //Decontaminate the sogginess as well.
..()
gurgled = FALSE
overlays -= gurgled_overlays[gurgled_color]
if(cleanname)
name = cleanname
if(cleandesc)
desc = cleandesc
/obj/item/clean_blood() //Make this type of contamination sink washable as well.
..()
if(gurgled)
decontaminate()
/obj/structure/sink/attackby(obj/item/O as obj, mob/user as mob) //Wash the soggy item before it can interact with the sink.
if(O.gurgled)
var/turf/location = user.loc
if(!isturf(location)) return
var/obj/item/I = O
if(!I || !istype(I,/obj/item)) return
to_chat(usr, "<span class='notice'>You start washing \the [I].</span>")
busy = TRUE
sleep(40)
busy = FALSE
if(user.loc != location) return //User has moved
if(!I) return //Item's been destroyed while washing
if(user.get_active_hand() != I) return //Person has switched hands or the item in their hands
O.clean_blood()
user.visible_message( \
"<span class='notice'>[user] washes \a [I] using \the [src].</span>", \
"<span class='notice'>You wash \a [I] using \the [src].</span>")
else
..()
//////////////
// Special things that happen when wet
//////////////
/obj/item/weapon/storage/box/open(mob/user as mob)
if(gurgled)
to_chat(usr, "The soggy box falls apart in your hands.")
var/turf/T = get_turf(src)
for(var/obj/item/I in contents)
remove_from_storage(I, T)
new/obj/effect/decal/cleanable/molten_item(T)
qdel(src)
return
..()
//////////////
// Special handling of gurgle_contaminate
//////////////
/obj/item/weapon/card/id/gurgle_contaminate(var/atom/movable/item_storage = null)
digest_act(item_storage) //Digesting these anyway
return TRUE
/obj/item/device/pda/gurgle_contaminate(var/atom/movable/item_storage = null)
return FALSE
/obj/item/weapon/reagent_containers/food/gurgle_contaminate(var/atom/movable/item_storage = null)
return FALSE
/obj/item/weapon/holder/gurgle_contaminate(var/atom/movable/item_storage = null)
if(isbelly(loc))
digest_act(item_storage)
return TRUE
return FALSE
/obj/item/organ/gurgle_contaminate(var/atom/movable/item_storage = null)
return FALSE
/obj/item/weapon/cell/gurgle_contaminate(var/atom/movable/item_storage = null)
if(!gurgled)
//Don't make them wet, just drain
var/obj/item/weapon/cell/C = src
C.charge = 0
return TRUE
/obj/item/weapon/storage/box/gurgle_contaminate(var/atom/movable/item_storage = null)
if((. = ..()))
name = "soggy [cleanname]"
desc = "This soggy box is about to fall apart any time."
//Storages that contaminate contents
/obj/item/weapon/storage/backpack/gurgle_contaminate(var/atom/movable/item_storage = null, var/contamination_flavor = "Generic", var/contamination_color = "green")
if(contents)
for(var/obj/item/O in contents)
O.gurgle_contaminate(item_storage, contamination_flavor, contamination_color)
..()
/obj/item/weapon/storage/belt/gurgle_contaminate(var/atom/movable/item_storage = null, var/contamination_flavor = "Generic", var/contamination_color = "green")
if(contents)
for(var/obj/item/O in contents)
O.gurgle_contaminate(item_storage, contamination_flavor, contamination_color)
..()
/obj/item/weapon/storage/belt/gurgle_contaminate(var/atom/movable/item_storage = null, var/contamination_flavor = "Generic", var/contamination_color = "green")
if(contents)
for(var/obj/item/O in contents)
O.gurgle_contaminate(item_storage, contamination_flavor, contamination_color)
..()
/obj/item/clothing/suit/storage/gurgle_contaminate(var/atom/movable/item_storage = null, var/contamination_flavor = "Generic", var/contamination_color = "green")
if(pockets)
if(pockets.contents)
for(var/obj/item/O in pockets.contents)
O.gurgle_contaminate(item_storage, contamination_flavor, contamination_color)
..()