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https://github.com/CHOMPStation2/CHOMPStation2.git
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54 lines
1.7 KiB
Plaintext
54 lines
1.7 KiB
Plaintext
// Micro Holders - Extends /obj/item/weapon/holder
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/obj/item/weapon/holder/micro
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name = "micro"
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desc = "Another crewmember, small enough to fit in your hand."
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icon_state = "micro"
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icon_override = 'icons/mob/head_vr.dmi'
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slot_flags = SLOT_FEET | SLOT_HEAD | SLOT_ID
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w_class = ITEMSIZE_SMALL
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item_icons = list() // No in-hand sprites (for now, anyway, we could totally add some)
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pixel_y = 0 // Override value from parent.
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/obj/item/weapon/holder/micro/examine(var/mob/user)
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for(var/mob/living/M in contents)
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M.examine(user)
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/obj/item/weapon/holder/MouseDrop(mob/M as mob)
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..()
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if(M != usr) return
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if(usr == src) return
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if(!Adjacent(usr)) return
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if(istype(M,/mob/living/silicon/ai)) return
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for(var/mob/living/carbon/human/O in contents)
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O.show_inv(usr)
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/obj/item/weapon/holder/micro/attack_self(mob/living/carbon/user) //reworked so it works w/ nonhumans
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for(var/L in contents)
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if(!isliving(L))
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continue
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if(ishuman(L) && user.canClick())
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var/mob/living/carbon/human/H = L
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H.help_shake_act(user)
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user.setClickCooldown(user.get_attack_speed()) //uses the same cooldown as regular attack_hand
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return
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if(istype(L, /mob/living/simple_mob) && user.canClick())
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var/mob/living/simple_mob/S = L
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user.visible_message("<span class='notice'>[user] [S.response_help] \the [S].</span>")
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user.setClickCooldown(user.get_attack_speed())
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/obj/item/weapon/holder/micro/update_state()
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if(istype(loc,/turf) || !(held_mob) || !(held_mob.loc == src))
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qdel(src)
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/obj/item/weapon/holder/micro/Destroy()
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var/turf/here = get_turf(src)
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for(var/atom/movable/A in src)
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A.forceMove(here)
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return ..()
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/obj/item/weapon/holder/micro/sync(var/mob/living/M)
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..()
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for(var/mob/living/carbon/human/I in contents)
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item_state = lowertext(I.species.name) |