Files
CHOMPStation2/code/modules/projectiles/guns/projectile/automatic.dm
Spades b441ccd6e3 9mm pistol updates (#4480)
* These aren't supposed to be here!!

* Adds new Security pistol and large capacity magazines

* Removes new pistol from Security spawns

* Removed references of Beretta because it's not one
2018-01-14 14:45:15 -06:00

373 lines
15 KiB
Plaintext

/obj/item/weapon/gun/projectile/automatic //Hopefully someone will find a way to make these fire in bursts or something. --Superxpdude //Except burstfire isn't fit for an rp server --Mark
name = "prototype SMG"
desc = "A protoype lightweight, fast firing gun. Uses 9mm rounds."
icon_state = "saber" //ugly
w_class = ITEMSIZE_NORMAL
load_method = SPEEDLOADER //yup. until someone sprites a magazine for it.
max_shells = 22
caliber = "9mm"
origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2)
slot_flags = SLOT_BELT
ammo_type = /obj/item/ammo_casing/a9mm
multi_aim = 1
burst_delay = 2
// requires_two_hands = 1
one_handed_penalty = 1
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0))
// list(mode_name="short bursts", burst=5, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1,-2,-2), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2)),
)
/obj/item/weapon/gun/projectile/automatic/c20r
name = "submachine gun"
desc = "The C-20r is a lightweight and rapid firing SMG, for when you REALLY need someone dead. It has 'Scarborough Arms - Per falcis, per pravitas' inscribed on the stock. Uses 10mm rounds."
icon_state = "c20r"
item_state = "c20r"
w_class = ITEMSIZE_NORMAL
force = 10
caliber = "10mm"
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 8)
slot_flags = SLOT_BELT|SLOT_BACK
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/m10mm
allowed_magazines = list(/obj/item/ammo_magazine/m10mm)
auto_eject = 1
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
// requires_two_hands = 1
one_handed_penalty = 2
/obj/item/weapon/gun/projectile/automatic/c20r/update_icon()
..()
if(ammo_magazine)
icon_state = "c20r-[round(ammo_magazine.stored_ammo.len,4)]"
else
icon_state = "c20r"
return
/obj/item/weapon/gun/projectile/automatic/sts35
name = "assault rifle"
desc = "The rugged STS-35 is a durable automatic weapon of a make popular on the frontier worlds. Uses 5.45mm rounds."
icon_state = "arifle"
item_state = null
w_class = ITEMSIZE_LARGE
force = 10
caliber = "5.45mm"
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4)
slot_flags = SLOT_BACK
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/m545
allowed_magazines = list(/obj/item/ammo_magazine/m545)
one_handed_penalty = 4
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2), dispersion=list(0.0, 0.6, 0.6))
// list(mode_name="short bursts", burst=5, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2,-2,-3), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2)),
)
/obj/item/weapon/gun/projectile/automatic/sts35/update_icon(var/ignore_inhands)
..()
if(istype(ammo_magazine,/obj/item/ammo_magazine/m545/small))
icon_state = "arifle-small" // If using the small magazines, use the small magazine sprite.
else
icon_state = (ammo_magazine)? "arifle" : "arifle-empty"
if(!ignore_inhands) update_held_icon()
/obj/item/weapon/gun/projectile/automatic/wt550
name = "machine pistol"
desc = "The WT550 Saber is a cheap self-defense weapon mass-produced by Ward-Takahashi for paramilitary and private use. Uses 9mm rounds."
icon_state = "wt550"
item_state = "wt550"
w_class = ITEMSIZE_NORMAL
caliber = "9mm"
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2)
slot_flags = SLOT_BELT
ammo_type = "/obj/item/ammo_casing/a9mmr"
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/m9mmt/rubber
allowed_magazines = list(/obj/item/ammo_magazine/m9mmt)
/obj/item/weapon/gun/projectile/automatic/wt550/update_icon()
..()
if(ammo_magazine)
icon_state = "wt550-[round(ammo_magazine.stored_ammo.len,4)]"
else
icon_state = "wt550"
return
/obj/item/weapon/gun/projectile/automatic/z8
name = "designated marksman rifle"
desc = "The Z8 Bulldog is an older model designated marksman rifle, made by the now defunct Zendai Foundries. Makes you feel like a space marine when you hold it, even though it can only hold 10 round magazines. Uses 7.62mm rounds and has an under barrel grenade launcher."
icon_state = "carbine" // This isn't a carbine. :T
item_state = "z8carbine"
w_class = ITEMSIZE_LARGE
force = 10
caliber = "7.62mm"
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 3)
fire_sound = 'sound/weapons/Gunshot.ogg'
slot_flags = SLOT_BACK
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/m762
allowed_magazines = list(/obj/item/ammo_magazine/m762)
auto_eject = 1
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
one_handed_penalty = 4
burst_delay = 4
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, use_launcher=null, burst_accuracy=null, dispersion=null),
list(mode_name="2-round bursts", burst=2, fire_delay=null, move_delay=6, use_launcher=null, burst_accuracy=list(0,-1), dispersion=list(0.0, 0.6)),
list(mode_name="fire grenades", burst=null, fire_delay=null, move_delay=null, use_launcher=1, burst_accuracy=null, dispersion=null)
)
var/use_launcher = 0
var/obj/item/weapon/gun/launcher/grenade/underslung/launcher
/obj/item/weapon/gun/projectile/automatic/z8/New()
..()
launcher = new(src)
/obj/item/weapon/gun/projectile/automatic/z8/attackby(obj/item/I, mob/user)
if((istype(I, /obj/item/weapon/grenade)))
launcher.load(I, user)
else
..()
/obj/item/weapon/gun/projectile/automatic/z8/attack_hand(mob/user)
if(user.get_inactive_hand() == src && use_launcher)
launcher.unload(user)
else
..()
/obj/item/weapon/gun/projectile/automatic/z8/Fire(atom/target, mob/living/user, params, pointblank=0, reflex=0)
if(use_launcher)
launcher.Fire(target, user, params, pointblank, reflex)
if(!launcher.chambered)
switch_firemodes(user) //switch back automatically
else
..()
/obj/item/weapon/gun/projectile/automatic/z8/update_icon(var/ignore_inhands)
..()
if(ammo_magazine)
icon_state = "carbine-[round(ammo_magazine.stored_ammo.len,2)]"
else
icon_state = "carbine"
if(!ignore_inhands) update_held_icon()
return
/obj/item/weapon/gun/projectile/automatic/z8/examine(mob/user)
..()
if(launcher.chambered)
user << "\The [launcher] has \a [launcher.chambered] loaded."
else
user << "\The [launcher] is empty."
/obj/item/weapon/gun/projectile/automatic/l6_saw
name = "light machine gun"
desc = "A rather traditionally made L6 SAW with a pleasantly lacquered wooden pistol grip. 'Aussec Armoury-2531' is engraved on the reciever. Uses 5.45mm rounds. It's also compatible with magazines from STS-35 assault rifles."
icon_state = "l6closed100"
item_state = "l6closed"
w_class = ITEMSIZE_LARGE
force = 10
slot_flags = 0
max_shells = 50
caliber = "5.45mm"
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 2)
slot_flags = SLOT_BACK
fire_sound = 'sound/weapons/machinegun.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/m545saw
allowed_magazines = list(/obj/item/ammo_magazine/m545saw, /obj/item/ammo_magazine/m545)
one_handed_penalty = 6
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0)),
list(mode_name="short bursts", burst=5, move_delay=6, burst_accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2))
)
var/cover_open = 0
/obj/item/weapon/gun/projectile/automatic/l6_saw/special_check(mob/user)
if(cover_open)
user << "<span class='warning'>[src]'s cover is open! Close it before firing!</span>"
return 0
return ..()
/obj/item/weapon/gun/projectile/automatic/l6_saw/proc/toggle_cover(mob/user)
cover_open = !cover_open
user << "<span class='notice'>You [cover_open ? "open" : "close"] [src]'s cover.</span>"
update_icon()
update_held_icon()
/obj/item/weapon/gun/projectile/automatic/l6_saw/attack_self(mob/user as mob)
if(cover_open)
toggle_cover(user) //close the cover
else
return ..() //once closed, behave like normal
/obj/item/weapon/gun/projectile/automatic/l6_saw/attack_hand(mob/user as mob)
if(!cover_open && user.get_inactive_hand() == src)
toggle_cover(user) //open the cover
else
return ..() //once open, behave like normal
/obj/item/weapon/gun/projectile/automatic/l6_saw/update_icon()
if(istype(ammo_magazine,/obj/item/ammo_magazine/m762))
icon_state = "l6[cover_open ? "open" : "closed"]mag"
item_state = icon_state
else
icon_state = "l6[cover_open ? "open" : "closed"][ammo_magazine ? round(ammo_magazine.stored_ammo.len, 25) : "-empty"]"
item_state = "l6[cover_open ? "open" : "closed"][ammo_magazine ? "" : "-empty"]"
update_held_icon()
/obj/item/weapon/gun/projectile/automatic/l6_saw/load_ammo(var/obj/item/A, mob/user)
if(!cover_open)
user << "<span class='warning'>You need to open the cover to load [src].</span>"
return
..()
/obj/item/weapon/gun/projectile/automatic/l6_saw/unload_ammo(mob/user, var/allow_dump=1)
if(!cover_open)
user << "<span class='warning'>You need to open the cover to unload [src].</span>"
return
..()
/obj/item/weapon/gun/projectile/automatic/as24
name = "automatic shotgun"
desc = "The AS-24 is a rugged looking automatic shotgun produced for the military by Gurov Projectile Weapons LLC. For very obvious reasons, it's illegal to own in many juristictions. Uses 12g rounds."
icon_state = "ashot"
item_state = null
w_class = ITEMSIZE_LARGE
force = 10
caliber = "12g"
fire_sound = 'sound/weapons/shotgun.ogg'
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4)
slot_flags = SLOT_BACK
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/m12gdrum
allowed_magazines = list(/obj/item/ammo_magazine/m12gdrum)
one_handed_penalty = 4
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0),
list(mode_name="3-round bursts", burst=3, move_delay=6, burst_accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.0, 0.6, 0.6))
// list(mode_name="6-round bursts", burst=6, move_delay=6, burst_accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2, 1.2)),
)
/obj/item/weapon/gun/projectile/automatic/as24/update_icon()
..()
if(ammo_magazine)
icon_state = "ashot-[round(ammo_magazine.stored_ammo.len,12)]"
else
icon_state = "ashot"
return
/obj/item/weapon/gun/projectile/automatic/mini_uzi
name = "\improper Uzi"
desc = "The iconic Uzi is a lightweight, compact, fast firing machine pistol. Cybersun Industries famously still produces these designs, which have changed little since the 20th century. Uses .45 rounds."
icon_state = "mini-uzi"
w_class = ITEMSIZE_NORMAL
load_method = MAGAZINE
caliber = ".45"
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
magazine_type = /obj/item/ammo_magazine/m45uzi
allowed_magazines = list(/obj/item/ammo_magazine/m45uzi)
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0),
list(mode_name="3-round bursts", burst=3, burst_delay=1, fire_delay=4, move_delay=4, burst_accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0))
)
/obj/item/weapon/gun/projectile/automatic/mini_uzi/update_icon()
..()
if(ammo_magazine)
icon_state = "mini-uzi"
else
icon_state = "mini-uzi-empty"
/obj/item/weapon/gun/projectile/automatic/p90
name = "personal defense weapon"
desc = "The H90K is a compact, large capacity submachine gun produced by Hephaestus Industries. Despite its fierce reputation, it still manages to feel like a toy. Uses 9mm rounds."
icon_state = "p90smg"
item_state = "p90"
w_class = ITEMSIZE_NORMAL
caliber = "9mm"
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2)
slot_flags = SLOT_BELT // ToDo: Belt sprite.
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/m9mmp90
allowed_magazines = list(/obj/item/ammo_magazine/m9mmp90, /obj/item/ammo_magazine/m9mmt) // ToDo: New sprite for the different mag.
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0),
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0))
)
/obj/item/weapon/gun/projectile/automatic/p90/update_icon()
icon_state = "p90smg-[ammo_magazine ? round(ammo_magazine.stored_ammo.len, 6) : "empty"]"
/obj/item/weapon/gun/projectile/automatic/tommygun
name = "\improper Tommygun"
desc = "This weapon was made famous by gangsters in the 20th century. Cybersun Industries is currently reproducing these for a target market of historic gun collectors and classy criminals. Uses .45 rounds."
icon_state = "tommygun"
w_class = ITEMSIZE_NORMAL
caliber = ".45"
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
slot_flags = SLOT_BELT // ToDo: Belt sprite.
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/m45tommy
allowed_magazines = list(/obj/item/ammo_magazine/m45tommy, /obj/item/ammo_magazine/m45tommydrum)
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0),
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0))
)
/obj/item/weapon/gun/projectile/automatic/tommygun/update_icon()
..()
icon_state = (ammo_magazine)? "tommygun" : "tommygun-empty"
// update_held_icon()
/obj/item/weapon/gun/projectile/automatic/bullpup // Admin abuse assault rifle. ToDo: Make this less shit. Maybe remove its autofire, and make it spawn with only 10 rounds at start.
name = "bullpup rifle"
desc = "The bullpup configured GP3000 is a battle rifle produced by Gurov Projectile Weapons LLC. It is sold almost exclusively to standing armies. Uses 7.62mm rounds."
icon_state = "bullpup-small"
item_state = "bullpup"
w_class = ITEMSIZE_LARGE
force = 10
caliber = "7.62mm"
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4)
slot_flags = SLOT_BACK
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/m762
allowed_magazines = list(/obj/item/ammo_magazine/m762, /obj/item/ammo_magazine/m762m)
one_handed_penalty = 4
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
list(mode_name="2-round bursts", burst=2, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1), dispersion=list(0.0, 0.6))
)
/obj/item/weapon/gun/projectile/automatic/bullpup/update_icon(var/ignore_inhands)
..()
if(istype(ammo_magazine,/obj/item/ammo_magazine/m762))
icon_state = "bullpup-small"
else if(istype(ammo_magazine,/obj/item/ammo_magazine/m762m))
icon_state = "bullpup"
else
item_state = "bullpup-empty"
if(!ignore_inhands) update_held_icon()