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CHOMPStation2/code/game/objects/structures/ghost_pods/ghost_pods_vr.dm

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/obj/structure/ghost_pod/Destroy()
if(src in active_ghost_pods)
active_ghost_pods -= src
..()
/obj/structure/ghost_pod
var/spawn_active = FALSE
/obj/structure/ghost_pod/manual
var/remains_active = FALSE
var/activated = FALSE
/obj/structure/ghost_pod/manual/attack_ghost(var/mob/observer/dead/user)
if(!remains_active || busy)
return
if(!activated)
to_chat(user, "<span class='warning'>\The [src] has not yet been activated. Sorry.</span>")
return
if(used)
to_chat(user, "<span class='warning'>Another spirit appears to have gotten to \the [src] before you. Sorry.</span>")
return
busy = TRUE
var/choice = tgui_alert(user, "Are you certain you wish to activate this pod?", "Control Pod", list("Yes", "No"))
if(!choice || choice == "No")
busy = FALSE
return
else if(used)
to_chat(user, "<span class='warning'>Another spirit appears to have gotten to \the [src] before you. Sorry.</span>")
busy = FALSE
return
busy = FALSE
create_occupant(user)
/obj/structure/ghost_pod/proc/ghostpod_startup(var/notify = FALSE)
if(!(src in active_ghost_pods))
active_ghost_pods += src
if(notify)
trigger()
/obj/structure/ghost_pod/ghost_activated/Initialize()
. = ..()
ghostpod_startup(spawn_active)