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https://github.com/CHOMPStation2/CHOMPStation2.git
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310 lines
14 KiB
Plaintext
310 lines
14 KiB
Plaintext
/obj/item/weapon/gun/energy/laser
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name = "laser rifle"
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desc = "A Hephaestus Industries G40E rifle, designed to kill with concentrated energy blasts. This variant has the ability to \
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switch between standard fire and a more efficent but weaker 'suppressive' fire."
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description_fluff = "The leading arms producer in the SCG, Hephaestus typically only uses its 'top level' branding for its military-grade equipment used by armed forces across human space."
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icon_state = "laser"
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item_state = "laser"
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wielded_item_state = "laser-wielded"
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fire_delay = 8
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slot_flags = SLOT_BELT|SLOT_BACK
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w_class = ITEMSIZE_HUGE //CHOMP Edit
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force = 10
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origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2)
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matter = list(MAT_STEEL = 2000)
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projectile_type = /obj/item/projectile/beam/midlaser
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one_handed_penalty = 30
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firemodes = list(
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list(mode_name="normal", fire_delay=8, projectile_type=/obj/item/projectile/beam/midlaser, charge_cost = 240),
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list(mode_name="suppressive", fire_delay=5, projectile_type=/obj/item/projectile/beam/weaklaser, charge_cost = 60),
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)
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/obj/item/weapon/gun/energy/laser/empty
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cell_type = null
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/obj/item/weapon/gun/energy/laser/mounted
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self_recharge = 1
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use_external_power = 1
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one_handed_penalty = 0 // Not sure if two-handing gets checked for mounted weapons, but better safe than sorry.
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/obj/item/weapon/gun/energy/laser/mounted/augment
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name = "arm-laser"
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desc = "A cruel malformation of a Hephaestus Industries G40E rifle, designed to kill with concentrated energy blasts, all while being stowable in the arm. This variant has the ability to \
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switch between standard fire and a more efficent but weaker 'suppressive' fire."
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use_external_power = FALSE
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use_organic_power = TRUE
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wielded_item_state = null
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item_state = "augment_laser"
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canremove = FALSE
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one_handed_penalty = 5
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battery_lock = 1
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/obj/item/weapon/gun/energy/laser/practice
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name = "practice laser carbine"
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desc = "A modified version of the HI G40E, this one fires less concentrated energy bolts designed for target practice."
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projectile_type = /obj/item/projectile/beam/practice
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charge_cost = 48
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cell_type = /obj/item/weapon/cell/device
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firemodes = list(
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list(mode_name="normal", projectile_type=/obj/item/projectile/beam/practice, charge_cost = 48),
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list(mode_name="suppressive", projectile_type=/obj/item/projectile/beam/practice, charge_cost = 12),
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)
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//Functionally identical, but slightly higher tech due to rarer.
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/obj/item/weapon/gun/energy/laser/sleek
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name = "\improper LR1 Shishi"
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desc = "A Bishamonten Company LR1 Shishi rifle, a rare early 23rd century futurist design with a nonetheless timeless ability to kill."
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description_fluff = "Bisamonten was arms company that operated from roughly 2150-2280 - the height of the first extrasolar colonisation boom - before filing for bankruptcy and selling off its assets to various companies that would go on to become today’s TSCs. \
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Focused on sleek ‘futurist’ designs which have largely fallen out of fashion but remain popular with collectors and people hoping to make some quick thalers from replica weapons. \
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Their weapons tended to be form over function - despite their flashy looks, most were completely unremarkable one way or another as weapons and used very standard firing mechanisms."
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icon_state = "lrifle"
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item_state = "lrifle"
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origin_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 3)
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/obj/item/weapon/gun/energy/retro
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name = "retro laser"
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icon_state = "retro"
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item_state = "retro"
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desc = "A 23rd century model of the basic lasergun. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws."
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slot_flags = SLOT_BELT
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w_class = ITEMSIZE_NORMAL
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projectile_type = /obj/item/projectile/beam
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fire_delay = 10 //old technology
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/obj/item/weapon/gun/energy/retro/mounted
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self_recharge = 1
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use_external_power = 1
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/obj/item/weapon/gun/energy/retro/empty
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icon_state = "retro"
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cell_type = null
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/datum/category_item/catalogue/anomalous/precursor_a/alien_pistol
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name = "Precursor Alpha Weapon - Appendageheld Laser"
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desc = "This object strongly resembles a weapon, and if one were to pull the \
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trigger located on the handle of the object, it would fire a deadly \
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laser at whatever it was pointed at. The beam fired appears to cause too \
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much damage to whatever it would hit to have served as a long ranged repair tool, \
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therefore this object was most likely designed to be a deadly weapon. If so, this \
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has several implications towards its creators;\
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<br><br>\
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Firstly, it implies that these precursors, at some point during their development, \
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had needed to defend themselves, or otherwise had a need to utilize violence, and \
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as such created better tools to do so. It is unclear if violence was employed against \
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themselves as a form of in-fighting, or if violence was exclusive to outside species.\
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<br><br>\
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Secondly, the shape and design of the weapon implies that the creators of this \
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weapon were able to grasp objects, and be able to manipulate the trigger independently \
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from merely holding onto the weapon, making certain types of appendages like tentacles be \
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unlikely.\
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<br><br>\
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An interesting note about this weapon, when compared to contemporary energy weapons, is \
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that this gun appears to be only slightly superior to modern laser weapons. The beam fired has \
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roughly the same ability to harm, yet the power consumption is higher than average \
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for a human-made energy side-arm. One possible explaination is that the creators of this \
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weapon, in their later years, had less of a need to optimize their capability for war, \
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and instead focused on other endeavors. Another explanation is that the vast age of the weapon \
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may have caused it to degrade, yet still remain functional at a reduced capability." //CHOMPedit changed description to be accurate with new projectile
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value = CATALOGUER_REWARD_MEDIUM
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/obj/item/weapon/gun/energy/alien
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name = "alien pistol"
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desc = "A weapon that works very similarly to a traditional energy weapon. How this came to be will likely be a mystery for the ages."
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catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_pistol)
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icon_state = "alienpistol"
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item_state = "alienpistol"
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fire_delay = 9 //CHOMPedit changed cooldown from 10 to 9.
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charge_cost = 380 // CHOMPedit changed from 480 to 380. Aka five shots to six shots.
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projectile_type = /obj/item/projectile/beam/precursor //CHOMPedit changed beam type
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cell_type = /obj/item/weapon/cell/device/weapon/recharge/alien // Self charges.
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origin_tech = list(TECH_COMBAT = 8, TECH_MAGNET = 7)
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modifystate = "alienpistol"
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battery_lock = 1 //CHOMPedit adds battery lock.
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/obj/item/weapon/gun/energy/captain
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name = "antique laser gun"
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icon_state = "caplaser"
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item_state = "caplaser"
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desc = "A rare weapon, produced by the Lunar Arms Company around 2105 - one of humanity's first wholly extra-terrestrial weapon designs. It's certainly aged well."
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description_fluff = "The Lunar Arms Company was founded to provide home-grown arms to the Selene Federation from 2101-2108 during the Second Cold War, the conflict that sparked the \
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formation of the SCG. The LAC produced the first weapons wholly designed and produced outside of Earth. Post-war, the company relocated and rebranded as MarsTech, which survives \
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to this day as a major subsidiary of Hephaestus Industries."
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force = 5
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slot_flags = SLOT_BELT
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w_class = ITEMSIZE_NORMAL
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projectile_type = /obj/item/projectile/beam
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origin_tech = null
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fire_delay = 10 //Old pistol
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charge_cost = 480 //to compensate a bit for self-recharging
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cell_type = /obj/item/weapon/cell/device/weapon/recharge/captain
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battery_lock = 1
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/obj/item/weapon/gun/energy/lasercannon
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name = "laser cannon"
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desc = "With the laser cannon, the lasing medium is enclosed in a tube lined with uranium-235 and subjected to high neutron \
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flux in a nuclear reactor core. This incredible technology may help YOU achieve high excitation rates with small laser volumes!"
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icon_state = "lasercannon"
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item_state = null
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wielded_item_state = "mhdhowitzer-wielded" //Placeholder
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origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
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slot_flags = SLOT_BELT|SLOT_BACK
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projectile_type = /obj/item/projectile/beam/heavylaser/cannon
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battery_lock = 1
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fire_delay = 20
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w_class = ITEMSIZE_HUGE //CHOMP Edit. Lol a cannon used to be just large size? Are you kidding me? A CANNON.
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one_handed_penalty = 90 // The thing's heavy and huge.
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accuracy = 45
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charge_cost = 400 //CHOMP Edit. Let's give this thing some more shots, seeing as it needs to be recharged at a charger.
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/obj/item/weapon/gun/energy/lasercannon/mounted
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name = "mounted laser cannon"
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self_recharge = 1
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use_external_power = 1
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recharge_time = 10
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accuracy = 0 // Mounted cannons are just fine the way they are.
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one_handed_penalty = 0 // Not sure if two-handing gets checked for mounted weapons, but better safe than sorry.
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projectile_type = /obj/item/projectile/beam/heavylaser
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charge_cost = 400
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fire_delay = 20
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/obj/item/weapon/gun/energy/xray
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name = "xray laser gun"
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desc = "A high-power laser gun capable of expelling concentrated xray blasts, which are able to penetrate matter easier than \
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standard photonic beams, resulting in an effective 'anti-armor' energy weapon."
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icon_state = "xray"
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item_state = "xray"
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origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 3, TECH_MAGNET = 2)
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projectile_type = /obj/item/projectile/beam/xray
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charge_cost = 200
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w_class = ITEMSIZE_HUGE //CHOMP Edit.
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/obj/item/weapon/gun/energy/sniperrifle
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name = "marksman energy rifle"
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desc = "The HI DMR 9E is an older design of Hephaestus Industries. A designated marksman rifle capable of shooting powerful \
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ionized beams, this is a weapon to kill from a distance."
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description_fluff = "The leading arms producer in the SCG, Hephaestus typically only uses its 'top level' branding for its military-grade equipment used by armed forces across human space."
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icon_state = "sniper"
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item_state = "sniper"
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item_state_slots = list(slot_r_hand_str = "lsniper", slot_l_hand_str = "lsniper")
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wielded_item_state = "lsniper-wielded"
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origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 5, TECH_POWER = 4)
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projectile_type = /obj/item/projectile/beam/sniper
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slot_flags = SLOT_BACK
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action_button_name = "Use Scope"
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//Begin CHOMPstation Edit for making this thing not trash
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//battery_lock = 0
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charge_cost = 360
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fire_delay = 40
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force = 10
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w_class = ITEMSIZE_HUGE // So it can't fit in a backpack.
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accuracy = -30 //shooting at the hip
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scoped_accuracy = 100
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one_handed_penalty = 60 // The weapon itself is heavy, and the long barrel makes it hard to hold steady with just one hand.
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//End CHOMP Edit.
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/obj/item/weapon/gun/energy/sniperrifle/ui_action_click()
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scope()
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/obj/item/weapon/gun/energy/sniperrifle/verb/scope()
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set category = "Object"
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set name = "Use Scope"
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set popup_menu = 1
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toggle_scope(2.0)
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/obj/item/weapon/gun/energy/monorifle
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name = "antique mono-rifle"
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desc = "An old laser rifle. This one can only fire once before requiring recharging."
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description_fluff = "Modeled after ancient hunting rifles, this rifle was dubbed the 'Rainy Day Special' by some, due to its use as some barmens' fight-stopper of choice. One shot is all it takes, or so they say."
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icon = 'icons/obj/energygun.dmi'
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icon_state = "mono"
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item_state = "shotgun"
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origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 4, TECH_POWER = 3)
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projectile_type = /obj/item/projectile/beam/sniper
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slot_flags = SLOT_BACK
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action_button_name = "Aim Down Sights"
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charge_cost = 1300
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fire_delay = 20
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force = 8
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w_class = ITEMSIZE_HUGE //CHOMP Edit.
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accuracy = 10
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scoped_accuracy = 15
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charge_meter = FALSE
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var/scope_multiplier = 1.5
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/obj/item/weapon/gun/energy/monorifle/ui_action_click()
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sights()
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/obj/item/weapon/gun/energy/monorifle/verb/sights()
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set category = "Object"
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set name = "Aim Down Sights"
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set popup_menu = 1
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toggle_scope(scope_multiplier)
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/obj/item/weapon/gun/energy/monorifle/combat
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name = "combat mono-rifle"
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desc = "A modernized version of the mono-rifle. This one can fire twice before requiring recharging."
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description_fluff = "A modern design produced by a small company operating out of Saint Columbia, based on the antique mono-rifle 'Rainy Day Special' design."
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icon_state = "cmono"
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item_state = "cshotgun"
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charge_cost = 1000
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force = 12
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accuracy = 0
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scoped_accuracy = 20
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////////Laser Tag////////////////////
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/obj/item/weapon/gun/energy/lasertag
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name = "laser tag gun"
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item_state = "laser"
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desc = "Standard issue weapon of the Imperial Guard"
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origin_tech = list(TECH_COMBAT = 1, TECH_MAGNET = 2)
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matter = list(MAT_STEEL = 2000)
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projectile_type = /obj/item/projectile/beam/lasertag/blue
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cell_type = /obj/item/weapon/cell/device/weapon/recharge
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battery_lock = 1
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var/required_vest
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/obj/item/weapon/gun/energy/lasertag/special_check(var/mob/living/carbon/human/M)
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if(ishuman(M))
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if(!istype(M.wear_suit, required_vest))
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to_chat(M, "<span class='warning'>You need to be wearing your laser tag vest!</span>")
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return 0
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return ..()
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/obj/item/weapon/gun/energy/lasertag/blue
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icon_state = "bluetag"
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item_state = "bluetag"
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projectile_type = /obj/item/projectile/beam/lasertag/blue
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required_vest = /obj/item/clothing/suit/bluetag
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/obj/item/weapon/gun/energy/lasertag/red
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icon_state = "redtag"
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item_state = "redtag"
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projectile_type = /obj/item/projectile/beam/lasertag/red
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required_vest = /obj/item/clothing/suit/redtag
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/obj/item/weapon/gun/energy/lasertag/omni
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projectile_type = /obj/item/projectile/beam/lasertag/omni
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// Laser scattergun, proof of concept.
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/obj/item/weapon/gun/energy/lasershotgun
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name = "laser scattergun"
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icon = 'icons/obj/energygun.dmi'
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item_state = "laser"
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icon_state = "scatter"
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desc = "A strange Almachi weapon, utilizing a refracting prism to turn a single laser blast into a diverging cluster."
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origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 1, TECH_MATERIAL = 4)
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projectile_type = /obj/item/projectile/scatter/laser
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w_class = ITEMSIZE_HUGE //CHOMP Edit.
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slot_flags = SLOT_BELT|SLOT_BACK //CHOMP Edit because you can still holster it despite it not fitting in a backpack.
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