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CHOMPStation2/code/modules/research/designs/mining_toys.dm
2021-07-07 19:02:05 +00:00

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/datum/design/item/weapon/mining/AssembleDesignName()
..()
name = "Mining equipment design ([item_name])"
// Mining digging devices
/datum/design/item/weapon/mining/drill
id = "drill"
req_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
materials = list(MAT_STEEL = 6000, MAT_GLASS = 1000) //expensive, but no need for miners.
build_path = /obj/item/weapon/pickaxe/drill
sort_string = "FAAAA"
/datum/design/item/weapon/mining/jackhammer
id = "jackhammer"
req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2)
materials = list(MAT_STEEL = 2000, MAT_GLASS = 500, MAT_SILVER = 500)
build_path = /obj/item/weapon/pickaxe/jackhammer
sort_string = "FAAAB"
/datum/design/item/weapon/mining/plasmacutter
id = "plasmacutter"
req_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINEERING = 3)
materials = list(MAT_STEEL = 1500, MAT_GLASS = 500, MAT_GOLD = 500, MAT_PHORON = 500)
build_path = /obj/item/weapon/pickaxe/plasmacutter
sort_string = "FAAAC"
/datum/design/item/weapon/mining/pick_diamond
id = "pick_diamond"
req_tech = list(TECH_MATERIAL = 6)
materials = list(MAT_DIAMOND = 3000)
build_path = /obj/item/weapon/pickaxe/diamond
sort_string = "FAAAD"
/datum/design/item/weapon/mining/drill_diamond
id = "drill_diamond"
req_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINEERING = 4)
materials = list(MAT_STEEL = 3000, MAT_GLASS = 1000, MAT_DIAMOND = 2000)
build_path = /obj/item/weapon/pickaxe/diamonddrill
sort_string = "FAAAE"
// Mining other equipment
/datum/design/item/weapon/mining/depth_scanner
desc = "Used to check spatial depth and density of rock outcroppings."
id = "depth_scanner"
req_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2, TECH_BLUESPACE = 2)
materials = list(MAT_STEEL = 1000,MAT_GLASS = 1000)
build_path = /obj/item/device/depth_scanner
sort_string = "FBAAA"
// CHOMPstation addition
/datum/design/item/weapon/mining/satchel_holding
name = "Satchel of Holding"
desc = "An ore satchel that opens into a localized pocket of bluespace."
id = "satchel_bspace"
req_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 6)
materials = list("gold" = 2500, "diamond" = 1000, "uranium" = 250)
build_path = /obj/item/weapon/storage/bag/ore/holding
sort_string = "FBAAC"
// CHOMPstation addition end