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CHOMPStation2/code/_onclick/observer.dm
Giacomand dfdeed7434 Made the follow verb less buggy.
Removed duplicated code.
2014-01-08 19:14:15 +00:00

84 lines
2.7 KiB
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/client/var/inquisitive_ghost = 1
/mob/dead/observer/verb/toggle_inquisition() // warning: unexpected inquisition
set name = "Toggle Inquisitiveness"
set desc = "Sets whether your ghost examines everything on click by default"
set category = "Ghost"
if(!client) return
client.inquisitive_ghost = !client.inquisitive_ghost
if(client.inquisitive_ghost)
src << "\blue You will now examine everything you click on."
else
src << "\blue You will no longer examine things you click on."
/mob/dead/observer/DblClickOn(var/atom/A, var/params)
if(client.buildmode)
build_click(src, client.buildmode, params, A)
return
if(can_reenter_corpse && mind && mind.current)
if(A == mind.current || (mind.current in A)) // double click your corpse or whatever holds it
reenter_corpse() // (cloning scanner, body bag, closet, mech, etc)
return // seems legit.
// Things you might plausibly want to follow
if((ismob(A) && A != src) || istype(A,/obj/machinery/bot) || istype(A,/obj/machinery/singularity))
ManualFollow(A)
// Otherwise jump
else
loc = get_turf(A)
/mob/dead/observer/ClickOn(var/atom/A, var/params)
if(client.buildmode)
build_click(src, client.buildmode, params, A)
return
if(world.time <= next_move) return
next_move = world.time + 8
// You are responsible for checking config.ghost_interaction when you override this function
// Not all of them require checking, see below
A.attack_ghost(src)
// Oh by the way this didn't work with old click code which is why clicking shit didn't spam you
/atom/proc/attack_ghost(mob/dead/observer/user as mob)
if(user.client && user.client.inquisitive_ghost)
examine()
return
// ---------------------------------------
// And here are some good things for free:
// Now you can click through portals, wormholes, gateways, and teleporters while observing. -Sayu
/obj/machinery/teleport/hub/attack_ghost(mob/user as mob)
var/atom/l = loc
var/obj/machinery/computer/teleporter/com = locate(/obj/machinery/computer/teleporter, locate(l.x - 2, l.y, l.z))
if(com.locked)
user.loc = get_turf(com.locked)
/obj/effect/portal/attack_ghost(mob/user as mob)
if(target)
user.loc = get_turf(target)
/obj/machinery/gateway/centerstation/attack_ghost(mob/user as mob)
if(awaygate)
user.loc = awaygate.loc
else
user << "[src] has no destination."
/obj/machinery/gateway/centeraway/attack_ghost(mob/user as mob)
if(stationgate)
user.loc = stationgate.loc
else
user << "[src] has no destination."
// -------------------------------------------
// This was supposed to be used by adminghosts
// I think it is a *terrible* idea
// but I'm leaving it here anyway
// commented out, of course.
/*
/atom/proc/attack_admin(mob/user as mob)
if(!user || !user.client || !user.client.holder)
return
attack_hand(user)
*/