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The wizard round will carry on even if the wizard dies The malf round will carry on even if the AI dies. When the AI dies the shuttle will become callable. If the AI takesover the station or causes the station to explode, the round will end like normal. Rev will carry on playing even when all heads or all rev heads die. The shuttle will become callable when this is true. -Properly fixed the PDA runtime without adding special snowflakes. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5489 316c924e-a436-60f5-8080-3fe189b3f50e
22 lines
546 B
Plaintext
22 lines
546 B
Plaintext
/datum/game_mode/sandbox
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name = "sandbox"
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config_tag = "sandbox"
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required_players = 0
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uplink_welcome = "Syndicate Uplink Console:"
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uplink_uses = 10
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/datum/game_mode/sandbox/announce()
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world << "<B>The current game mode is - Sandbox!</B>"
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world << "<B>Build your own station with the sandbox-panel command!</B>"
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/datum/game_mode/sandbox/pre_setup()
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for(var/mob/M in player_list)
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M.CanBuild()
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return 1
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/datum/game_mode/sandbox/post_setup()
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..()
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if(emergency_shuttle)
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emergency_shuttle.always_fake_recall = 1
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