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Features: - You now have to open up a cyborg after constructing it and insert all the components - Cyborgs have per-component damage rather than total damage. - Too much damage can fry a component, making it non-functional - Components consume power - You can disable a component to save power - Actuator component allows you to move - Camera component allows you to see - Comms component allows you to use :b - Radio component allows you to use radio - The same placeholder icon for all components