Files
CHOMPStation2/code/WorkInProgress/computer3/computers/communications.dm
PsiOmega 68bf885e6b Announcement system refactoring.
Turns announcements into a datum based system to allow a variety of configurations.
Current configuration options include:
Admin logging
Which sound that should play when announced, if any
If the announcement should be stored as a newscast

Request console/standard announcements currently match priority announcements, but have a smaller style/footprint.
Player announcements now include the assignment and name of the person (or the id rather) who made it.

Have currently only updated the request console and all announcements which previously used captain_announce().
Affected automated announcements, such as shuttle messages, should be exactly the same as before.
2014-08-21 06:34:41 +02:00

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/obj/machinery/computer3/communications
default_prog = /datum/file/program/communications
spawn_parts = list(/obj/item/part/computer/storage/hdd,/obj/item/part/computer/networking/radio/subspace)
/obj/machinery/computer3/communications/captain
default_prog = /datum/file/program/communications
spawn_parts = list(/obj/item/part/computer/storage/hdd,/obj/item/part/computer/networking/radio/subspace,/obj/item/part/computer/cardslot/dual)
spawn_files = list(/datum/file/program/card_comp, /datum/file/program/security, /datum/file/program/crew, /datum/file/program/arcade,
/datum/file/camnet_key, /datum/file/camnet_key/entertainment, /datum/file/camnet_key/singulo)
/datum/file/program/communications
var/const/STATE_DEFAULT = 1
var/const/STATE_CALLSHUTTLE = 2
var/const/STATE_CANCELSHUTTLE = 3
var/const/STATE_MESSAGELIST = 4
var/const/STATE_VIEWMESSAGE = 5
var/const/STATE_DELMESSAGE = 6
var/const/STATE_STATUSDISPLAY = 7
var/const/STATE_ALERT_LEVEL = 8
var/const/STATE_CONFIRM_LEVEL = 9
/datum/file/program/communications
name = "Centcom communications relay"
desc = "Used to connect to Centcom."
active_state = "comm"
req_access = list(access_heads)
var/prints_intercept = 1
var/authenticated = 0
var/list/messagetitle = list()
var/list/messagetext = list()
var/currmsg = 0
var/aicurrmsg = 0
var/state = STATE_DEFAULT
var/aistate = STATE_DEFAULT
var/message_cooldown = 0
var/centcomm_message_cooldown = 0
var/tmp_alertlevel = 0
var/status_display_freq = "1435"
var/stat_msg1
var/stat_msg2
var/datum/announcement/priority/crew_announcement = new
New()
..()
crew_announcement.newscast = 1
Reset()
..()
authenticated = 0
state = STATE_DEFAULT
aistate = STATE_DEFAULT
Topic(var/href, var/list/href_list)
if(!interactable() || !computer.radio || ..(href,href_list) )
return
if (computer.z > 1)
usr << "\red <b>Unable to establish a connection</b>: \black You're too far away from the station!"
return
if("main" in href_list)
state = STATE_DEFAULT
if("login" in href_list)
var/mob/M = usr
var/obj/item/I = M.get_active_hand()
if(I)
I = I.GetID()
if(istype(I,/obj/item/weapon/card/id) && check_access(I))
authenticated = 1
if(access_captain in I.GetAccess())
authenticated = 2
crew_announcement.announcer = GetNameAndAssignmentFromId(I)
if(istype(I,/obj/item/weapon/card/emag))
authenticated = 2
computer.emagged = 1
if("logout" in href_list)
authenticated = 0
crew_announcement.announcer = ""
if("swipeidseclevel" in href_list)
var/mob/M = usr
var/obj/item/I = M.get_active_hand()
I = I.GetID()
if (istype(I,/obj/item/weapon/card/id))
if(access_captain in I.GetAccess())
var/old_level = security_level
if(!tmp_alertlevel) tmp_alertlevel = SEC_LEVEL_GREEN
if(tmp_alertlevel < SEC_LEVEL_GREEN) tmp_alertlevel = SEC_LEVEL_GREEN
if(tmp_alertlevel > SEC_LEVEL_BLUE) tmp_alertlevel = SEC_LEVEL_BLUE //Cannot engage delta with this
set_security_level(tmp_alertlevel)
if(security_level != old_level)
//Only notify the admins if an actual change happened
log_game("[key_name(usr)] has changed the security level to [get_security_level()].")
message_admins("[key_name_admin(usr)] has changed the security level to [get_security_level()].")
switch(security_level)
if(SEC_LEVEL_GREEN)
feedback_inc("alert_comms_green",1)
if(SEC_LEVEL_BLUE)
feedback_inc("alert_comms_blue",1)
tmp_alertlevel = 0
else:
usr << "You are not authorized to do this."
tmp_alertlevel = 0
state = STATE_DEFAULT
else
usr << "You need to swipe your ID."
if("announce" in href_list)
if(authenticated==2)
if(message_cooldown)
usr << "Please allow at least one minute to pass between announcements"
return
var/input = stripped_input(usr, "Please write a message to announce to the station crew.", "Priority Announcement")
if(!input || !interactable())
return
crew_announcement.Announce(input)
message_cooldown = 1
spawn(600)//One minute cooldown
message_cooldown = 0
if("callshuttle" in href_list)
state = STATE_DEFAULT
if(authenticated)
state = STATE_CALLSHUTTLE
if("callshuttle2" in href_list)
if(!computer.radio.subspace)
return
if(authenticated)
call_shuttle_proc(usr)
if(emergency_shuttle.online())
post_status("shuttle")
state = STATE_DEFAULT
if("cancelshuttle" in href_list)
state = STATE_DEFAULT
if(authenticated)
state = STATE_CANCELSHUTTLE
if("messagelist" in href_list)
currmsg = 0
state = STATE_MESSAGELIST
if("viewmessage" in href_list)
state = STATE_VIEWMESSAGE
if (!currmsg)
if(href_list["message-num"])
currmsg = text2num(href_list["message-num"])
else
state = STATE_MESSAGELIST
if("delmessage" in href_list)
state = (currmsg) ? STATE_DELMESSAGE : STATE_MESSAGELIST
if("delmessage2" in href_list)
if(authenticated)
if(currmsg)
var/title = messagetitle[currmsg]
var/text = messagetext[currmsg]
messagetitle.Remove(title)
messagetext.Remove(text)
if(currmsg == aicurrmsg)
aicurrmsg = 0
currmsg = 0
state = STATE_MESSAGELIST
else
state = STATE_VIEWMESSAGE
if("status" in href_list)
state = STATE_STATUSDISPLAY
// Status display stuff
if("setstat" in href_list)
switch(href_list["statdisp"])
if("message")
post_status("message", stat_msg1, stat_msg2)
if("alert")
post_status("alert", href_list["alert"])
else
post_status(href_list["statdisp"])
if("setmsg1" in href_list)
stat_msg1 = reject_bad_text(input("Line 1", "Enter Message Text", stat_msg1) as text|null, 40)
computer.updateDialog()
if("setmsg2" in href_list)
stat_msg2 = reject_bad_text(input("Line 2", "Enter Message Text", stat_msg2) as text|null, 40)
computer.updateDialog()
// OMG CENTCOMM LETTERHEAD
if("MessageCentcomm" in href_list)
if(!computer.radio.subspace)
return
if(authenticated==2)
if(centcomm_message_cooldown)
usr << "Arrays recycling. Please stand by."
return
var/input = stripped_input(usr, "Please choose a message to transmit to Centcomm via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", "")
if(!input || !interactable())
return
Centcomm_announce(input, usr)
usr << "Message transmitted."
log_say("[key_name(usr)] has made a Centcomm announcement: [input]")
centcomm_message_cooldown = 1
spawn(600)//10 minute cooldown
centcomm_message_cooldown = 0
// OMG SYNDICATE ...LETTERHEAD
if("MessageSyndicate" in href_list)
if((authenticated==2) && (computer.emagged))
if(centcomm_message_cooldown)
usr << "Arrays recycling. Please stand by."
return
var/input = stripped_input(usr, "Please choose a message to transmit to \[ABNORMAL ROUTING CORDINATES\] via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", "")
if(!input || !interactable())
return
Syndicate_announce(input, usr)
usr << "Message transmitted."
log_say("[key_name(usr)] has made a Syndicate announcement: [input]")
centcomm_message_cooldown = 1
spawn(600)//10 minute cooldown
centcomm_message_cooldown = 0
if("RestoreBackup" in href_list)
usr << "Backup routing data restored!"
computer.emagged = 0
computer.updateDialog()
// AI interface
if("ai-main" in href_list)
aicurrmsg = 0
aistate = STATE_DEFAULT
if("ai-callshuttle" in href_list)
aistate = STATE_CALLSHUTTLE
if("ai-callshuttle2" in href_list)
if(!computer.radio.subspace)
return
call_shuttle_proc(usr)
aistate = STATE_DEFAULT
if("ai-messagelist" in href_list)
aicurrmsg = 0
aistate = STATE_MESSAGELIST
if("ai-viewmessage" in href_list)
aistate = STATE_VIEWMESSAGE
if (!aicurrmsg)
if(href_list["message-num"])
aicurrmsg = text2num(href_list["message-num"])
else
aistate = STATE_MESSAGELIST
if("ai-delmessage" in href_list)
aistate = (aicurrmsg) ? STATE_DELMESSAGE : STATE_MESSAGELIST
if("ai-delmessage2" in href_list)
if(aicurrmsg)
var/title = messagetitle[aicurrmsg]
var/text = messagetext[aicurrmsg]
messagetitle.Remove(title)
messagetext.Remove(text)
if(currmsg == aicurrmsg)
currmsg = 0
aicurrmsg = 0
aistate = STATE_MESSAGELIST
if("ai-status" in href_list)
aistate = STATE_STATUSDISPLAY
if("securitylevel" in href_list)
tmp_alertlevel = text2num( href_list["newalertlevel"] )
if(!tmp_alertlevel) tmp_alertlevel = 0
state = STATE_CONFIRM_LEVEL
if("changeseclevel" in href_list)
state = STATE_ALERT_LEVEL
computer.updateUsrDialog()
proc/main_menu()
var/dat = ""
if (computer.radio.subspace)
if(emergency_shuttle.online() && emergency_shuttle.location())
var/timeleft = emergency_shuttle.estimate_arrival_time()
dat += "<B>Emergency shuttle</B>\n<BR>\nETA: [timeleft / 60 % 60]:[add_zero(num2text(timeleft % 60), 2)]<BR>"
refresh = 1
else
refresh = 0
if (authenticated)
dat += "<BR>\[ <A HREF='?src=\ref[src];logout'>Log Out</A> \]"
if (authenticated==2)
dat += "<BR>\[ <A HREF='?src=\ref[src];announce'>Make An Announcement</A> \]"
if(computer.emagged == 0)
dat += "<BR>\[ <A HREF='?src=\ref[src];MessageCentcomm'>Send an emergency message to Centcomm</A> \]"
else
dat += "<BR>\[ <A HREF='?src=\ref[src];MessageSyndicate'>Send an emergency message to \[UNKNOWN\]</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];RestoreBackup'>Restore Backup Routing Data</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];changeseclevel'>Change alert level</A> \]"
if(emergency_shuttle.location())
if (emergency_shuttle.online())
dat += "<BR>\[ <A HREF='?src=\ref[src];cancelshuttle'>Cancel Shuttle Call</A> \]"
else
dat += "<BR>\[ <A HREF='?src=\ref[src];callshuttle'>Call Emergency Shuttle</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];status'>Set Status Display</A> \]"
else
dat += "<BR>\[ <A HREF='?src=\ref[src];login'>Log In</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];messagelist'>Message List</A> \]"
return dat
proc/confirm_menu(var/prompt,var/yes_option)
return "Are you sure you want to [prompt]? \[ [topic_link(src,yes_option,"OK")] | [topic_link(src,"main","Cancel")] \]"
interact()
if(!interactable())
return
if(!computer.radio)
computer.Crash(MISSING_PERIPHERAL)
return
var/dat = ""
switch(state)
if(STATE_DEFAULT)
dat = main_menu()
if(STATE_CALLSHUTTLE)
dat = confirm_menu("call the shuttle","callshuttle2")
if(STATE_CANCELSHUTTLE)
dat = confirm_menu("cancel the shuttle","cancelshuttle2")
if(STATE_MESSAGELIST)
dat += "Messages:"
for(var/i = 1; i<=messagetitle.len; i++)
dat += "<BR><A HREF='?src=\ref[src];viewmessage;message-num=[i]'>[messagetitle[i]]</A>"
if(STATE_VIEWMESSAGE)
if (currmsg)
dat += "<B>[messagetitle[currmsg]]</B><BR><BR>[messagetext[currmsg]]"
if (authenticated)
dat += "<BR><BR>\[ <A HREF='?src=\ref[src];delmessage'>Delete \]"
else
state = STATE_MESSAGELIST
interact()
return
if(STATE_DELMESSAGE)
if (currmsg)
dat += "Are you sure you want to delete this message? \[ <A HREF='?src=\ref[src];delmessage2'>OK</A> | <A HREF='?src=\ref[src];viewmessage'>Cancel</A> \]"
else
state = STATE_MESSAGELIST
interact()
return
if(STATE_STATUSDISPLAY)
dat += "\[ <A HREF='?src=\ref[src];main'>Back</A> \]<BR>"
dat += "Set Status Displays<BR>"
dat += "\[ <A HREF='?src=\ref[src];setstat;statdisp=blank'>Clear</A> \]<BR>"
dat += "\[ <A HREF='?src=\ref[src];setstat;statdisp=shuttle'>Shuttle ETA</A> \]<BR>"
dat += "\[ <A HREF='?src=\ref[src];setstat;statdisp=message'>Message</A> \]"
dat += "<ul><li> Line 1: <A HREF='?src=\ref[src];setmsg1'>[ stat_msg1 ? stat_msg1 : "(none)"]</A>"
dat += "<li> Line 2: <A HREF='?src=\ref[src];setmsg2'>[ stat_msg2 ? stat_msg2 : "(none)"]</A></ul><br>"
dat += "\[ Alert: <A HREF='?src=\ref[src];setstat;statdisp=alert;alert=default'>None</A> |"
dat += " <A HREF='?src=\ref[src];setstat;statdisp=alert;alert=redalert'>Red Alert</A> |"
dat += " <A HREF='?src=\ref[src];setstat;statdisp=alert;alert=lockdown'>Lockdown</A> |"
dat += " <A HREF='?src=\ref[src];setstat;statdisp=alert;alert=biohazard'>Biohazard</A> \]<BR><HR>"
if(STATE_ALERT_LEVEL)
dat += "Current alert level: [get_security_level()]<BR>"
if(security_level == SEC_LEVEL_DELTA)
dat += "<font color='red'><b>The self-destruct mechanism is active. Find a way to deactivate the mechanism to lower the alert level or evacuate.</b></font>"
else
dat += "<A HREF='?src=\ref[src];securitylevel;newalertlevel=[SEC_LEVEL_BLUE]'>Blue</A><BR>"
dat += "<A HREF='?src=\ref[src];securitylevel;newalertlevel=[SEC_LEVEL_GREEN]'>Green</A>"
if(STATE_CONFIRM_LEVEL)
dat += "Current alert level: [get_security_level()]<BR>"
dat += "Confirm the change to: [num2seclevel(tmp_alertlevel)]<BR>"
dat += "<A HREF='?src=\ref[src];swipeidseclevel'>Swipe ID</A> to confirm change.<BR>"
popup.set_content(dat)
popup.open()
proc/post_status(var/command, var/data1, var/data2)
var/datum/radio_frequency/frequency = radio_controller.return_frequency(1435)
if(!frequency) return
var/datum/signal/status_signal = new
status_signal.source = src
status_signal.transmission_method = 1
status_signal.data["command"] = command
switch(command)
if("message")
status_signal.data["msg1"] = data1
status_signal.data["msg2"] = data2
if("alert")
status_signal.data["picture_state"] = data1
frequency.post_signal(src, status_signal)