mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
115 lines
3.7 KiB
Plaintext
115 lines
3.7 KiB
Plaintext
/obj/structure/closet/crate/secure/loot
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name = "abandoned crate"
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desc = "What could be inside?"
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icon_state = "securecrate"
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icon_opened = "securecrateopen"
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icon_closed = "securecrate"
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var/code = null
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var/lastattempt = null
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var/attempts = 3
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locked = 1
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var/min = 1
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var/max = 10
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/obj/structure/closet/crate/secure/loot/New()
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..()
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code = rand(min,max)
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var/loot = rand(1,30)
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switch(loot)
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if(1)
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new/obj/item/weapon/reagent_containers/food/drinks/bottle/rum(src)
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new/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiadeus(src)
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new/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey(src)
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new/obj/item/weapon/flame/lighter/zippo(src)
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if(2)
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new/obj/item/weapon/pickaxe/drill(src)
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new/obj/item/device/taperecorder(src)
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new/obj/item/clothing/suit/space(src)
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new/obj/item/clothing/head/helmet/space(src)
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if(3)
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return
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if(4)
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new/obj/item/weapon/reagent_containers/glass/beaker/bluespace(src)
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if(5 to 6)
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for(var/i = 0, i < 10, i++)
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new/obj/item/weapon/ore/diamond(src)
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if(7)
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return
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if(8)
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return
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if(9)
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for(var/i = 0, i < 3, i++)
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new/obj/machinery/portable_atmospherics/hydroponics(src)
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if(10)
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for(var/i = 0, i < 3, i++)
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new/obj/item/weapon/reagent_containers/glass/beaker/noreact(src)
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if(11 to 13)
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new/obj/item/weapon/melee/classic_baton(src)
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if(14)
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return
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if(15)
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new/obj/item/clothing/under/chameleon(src)
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for(var/i = 0, i < 7, i++)
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new/obj/item/clothing/tie/horrible(src)
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if(16)
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new/obj/item/clothing/under/shorts(src)
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new/obj/item/clothing/under/shorts/red(src)
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new/obj/item/clothing/under/shorts/blue(src)
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//Dummy crates start here.
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if(17 to 29)
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return
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//Dummy crates end here.
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if(30)
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new/obj/item/weapon/melee/baton(src)
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/obj/structure/closet/crate/secure/loot/togglelock(mob/user as mob)
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if(locked)
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user << "<span class='notice'>The crate is locked with a Deca-code lock.</span>"
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var/input = input(usr, "Enter digit from [min] to [max].", "Deca-Code Lock", "") as num
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if(in_range(src, user))
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input = Clamp(input, 0, 10)
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if (input == code)
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user << "<span class='notice'>The crate unlocks!</span>"
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locked = 0
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overlays.Cut()
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overlays += greenlight
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else if (input == null || input > max || input < min)
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user << "<span class='notice'>You leave the crate alone.</span>"
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else
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user << "<span class='warning'>A red light flashes.</span>"
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lastattempt = input
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attempts--
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if (attempts == 0)
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user << "<span class='danger'>The crate's anti-tamper system activates!</span>"
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var/turf/T = get_turf(src.loc)
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explosion(T, 0, 0, 0, 1)
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del(src)
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return
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else
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user << "<span class='notice'>You attempt to interact with the device using a hand gesture, but it appears this crate is from before the DECANECT came out.</span>"
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return
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else
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return ..()
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/obj/structure/closet/crate/secure/loot/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(locked)
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if (istype(W, /obj/item/weapon/card/emag))
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user << "<span class='notice'>The crate unlocks!</span>"
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locked = 0
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if (istype(W, /obj/item/device/multitool))
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user << "<span class='notice'>DECA-CODE LOCK REPORT:</span>"
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if (attempts == 1)
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user << "<span class='warning'>* Anti-Tamper Bomb will activate on next failed access attempt.</span>"
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else
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user << "<span class='notice'>* Anti-Tamper Bomb will activate after [src.attempts] failed access attempts.</span>"
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if (lastattempt == null)
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user << "<span class='notice'> has been made to open the crate thus far.</span>"
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return
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// hot and cold
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if (code > lastattempt)
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user << "<span class='notice'>* Last access attempt lower than expected code.</span>"
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else
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user << "<span class='notice'>* Last access attempt higher than expected code.</span>"
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else ..()
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else ..()
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