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I've cleared out most of the .dm files in code/game/objects/ and put it into appropriate files/folders. The stuff I've left is stuff I believe may conflict with carn's work and some code for stuff that does not have a home yet. TODO: - Files that were left in code/game/objects that may conflict with carns work - Go through all the files in all the subfolders of code/game/objects. - Move all the defines from /defines/ to their proper spots Not much right? git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4520 316c924e-a436-60f5-8080-3fe189b3f50e
26 lines
749 B
Plaintext
26 lines
749 B
Plaintext
//TODO: Move these into atom_procs.dm after carn's finished with it, otherwise it'll conflict - Nodrak
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/atom/proc/ex_act()
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return
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/atom/proc/blob_act()
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return
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// bullet_act called when anything is hit buy a projectile (bullet, tazer shot, laser, etc.)
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// flag is projectile type, can be:
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//PROJECTILE_TASER = 1 taser gun
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//PROJECTILE_LASER = 2 laser gun
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//PROJECTILE_BULLET = 3 traitor pistol
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//PROJECTILE_PULSE = 4 pulse rifle
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//PROJECTILE_BOLT = 5 crossbow
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//PROJECTILE_WEAKBULLET = 6 detective's revolver
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/turf/Entered(atom/A as mob|obj)
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..()
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if ((A && A.density && !( istype(A, /obj/effect/beam) )))
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for(var/obj/effect/beam/i_beam/I in src)
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spawn( 0 )
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if (I)
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I.hit()
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return
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return |