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Limits biolgical gender by species and defaults to male/female. Can also set gender identity which determines which is displayed upon examination and suchlike along with being shown in medical records
228 lines
11 KiB
Plaintext
228 lines
11 KiB
Plaintext
var/list/clients = list() //list of all clients
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var/list/admins = list() //list of all clients whom are admins
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var/list/directory = list() //list of all ckeys with associated client
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//Since it didn't really belong in any other category, I'm putting this here
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//This is for procs to replace all the goddamn 'in world's that are chilling around the code
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var/global/list/player_list = list() //List of all mobs **with clients attached**. Excludes /mob/new_player
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var/global/list/mob_list = list() //List of all mobs, including clientless
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var/global/list/human_mob_list = list() //List of all human mobs and sub-types, including clientless
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var/global/list/silicon_mob_list = list() //List of all silicon mobs, including clientless
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var/global/list/living_mob_list = list() //List of all alive mobs, including clientless. Excludes /mob/new_player
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var/global/list/dead_mob_list = list() //List of all dead mobs, including clientless. Excludes /mob/new_player
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var/global/list/cable_list = list() //Index for all cables, so that powernets don't have to look through the entire world all the time
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var/global/list/chemical_reactions_list //list of all /datum/chemical_reaction datums. Used during chemical reactions
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var/global/list/chemical_reagents_list //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
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var/global/list/landmarks_list = list() //list of all landmarks created
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var/global/list/surgery_steps = list() //list of all surgery steps |BS12
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var/global/list/side_effects = list() //list of all medical sideeffects types by thier names |BS12
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var/global/list/mechas_list = list() //list of all mechs. Used by hostile mobs target tracking.
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var/global/list/joblist = list() //list of all jobstypes, minus borg and AI
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var/global/list/turfs = list() //list of all turfs
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#define all_genders_define_list list(MALE,FEMALE,PLURAL,NEUTER)
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#define all_genders_text_list list("Male","Female","Plural","Neuter")
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//Languages/species/whitelist.
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var/global/list/all_species[0]
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var/global/list/all_languages[0]
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var/global/list/language_keys[0] // Table of say codes for all languages
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var/global/list/whitelisted_species = list("Human") // Species that require a whitelist check.
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var/global/list/playable_species = list("Human") // A list of ALL playable species, whitelisted, latejoin or otherwise.
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// Posters
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var/global/list/poster_designs = list()
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// Uplinks
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var/list/obj/item/device/uplink/world_uplinks = list()
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//Preferences stuff
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//Hairstyles
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var/global/list/hair_styles_list = list() //stores /datum/sprite_accessory/hair indexed by name
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var/global/list/hair_styles_male_list = list()
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var/global/list/hair_styles_female_list = list()
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var/global/list/facial_hair_styles_list = list() //stores /datum/sprite_accessory/facial_hair indexed by name
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var/global/list/facial_hair_styles_male_list = list()
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var/global/list/facial_hair_styles_female_list = list()
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var/global/list/skin_styles_female_list = list() //unused
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//Underwear
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var/global/list/underwear_top_t = list(
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"Bra, Red" = "t1", "Bra, White" = "t2", "Bra, Yellow" = "t3", "Bra, Blue" = "t4", "Bra, Black" = "t5", "Lacy Bra" = "t6", "Sports Bra, Black" = "t7", "Sports Bra, White" = "t8",
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"Sports Bra Alt, Black" = "t9", "Sporta Bra Alt, White" = "t10", "Bra, Baby-Blue" = "t11", "Bra, Green" = "t12", "Bra, Pink" = "t13", "Bra, Violet" = "t14",
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"Lacy Bra Alt" = "t15", "Lacy Bra Alt, Violet" = "t16", "Halterneck Bra, Black" = "t17", "Halterneck Bra, Blue" = "t18", "Halterneck Bra, Green" = "t19", "Halterneck Bra, Purple" = "t20",
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"Halterneck Bra, Red" = "t21", "Halterneck Bra, Teal" = "t22", "Halterneck Bra, Violet" = "t23", "Halterneck Bra, White" = "t24", "None")
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var/global/list/underwear_bottom_t = list(
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"Briefs, White" = "b1", "Briefs, Grey" = "b2", "Briefs, Green" = "b3", "Briefs, Blue" = "b4", "Briefs, Black" = "b5", "Boxers, Loveheart" = "b7", "Boxers, Black" = "b8",
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"Boxers, Grey" = "b9", "Boxers, Green & Blue Striped" = "b10", "Panties, Red" = "b11", "Panties, White" = "b12", "Panties, Yellow" = "b13", "Panties, Blue" = "b14",
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"Panties, Light-Black" = "b15", "Thong" = "b16", "Panties, Black" = "b17", "Panties Alt, White" = "b18", "Compression Shorts, Black" = "b19", "Compression Shorts, White" = "b20",
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"Compression Shorts, Baby-Blue" = "b21", "Panties, Green" = "b22", "Compression Shorts, Pink" = "b23", "Thong, Violet" = "b24", "Thong Alt" = "b25", "Thong Alt, Violet" = "b26",
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"Alt Thong, Black" = "b27", "Alt Thong, Blue" = "b28", "Alt Thong, Green" = "b29", "Alt Thong, Purple" = "b30", "Alt Thong, Red" = "b31", "Alt Thong, Teal" = "b32",
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"Alt Thong, Violet" = "b33", "Alt Thong, White" = "b34", "None")
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//undershirt
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var/global/list/undershirt_t = list(
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"White tank top" = "u1", "Black tank top" = "u2", "Black shirt" = "u3",
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"White shirt" = "u4", "White shirt 2" = "shirt_white_s", "White tank top 2" = "tank_white_s",
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"Black shirt 2" = "shirt_black_s", "Grey shirt" = "shirt_grey_s", "Heart shirt" = "lover_s",
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"I love NT shirt" = "ilovent_s", "White shortsleeve shirt" = "whiteshortsleeve_s", "Purple shortsleeve shirt" = "purpleshortsleeve_s",
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"Blue shortsleeve shirt" = "blueshortsleeve_s", "Green shortsleeve shirt" = "greenshortsleeve_s", "Black shortsleeve shirt" = "blackshortsleeve_s",
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"Blue shirt" = "blueshirt_s", "Red shirt" = "redshirt_s", "Yellow shirt" = "yellowshirt_s", "Green shirt" = "greenshirt_s",
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"Blue polo shirt" = "bluepolo_s", "Red polo shirt" = "redpolo_s", "White polo shirt" = "whitepolo_s",
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"Grey-yellow polo shirt" = "grayyellowpolo_s", "Fire tank top" = "tank_fire_s", "NT shirt" = "shirt_nano_s",
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"Blue shirt 2" = "shirt_blue_s", "Red shirt 2" = "shirt_red_s", "Red tank top" = "tank_red_s", "Green shirt 2" = "shirt_green_s",
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"Tiedye shirt" = "shirt_tiedye_s", "Green sport shirt" = "greenshirtsport_s", "Red sport shirt" = "redshirtsport_s",
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"Blue striped shirt" = "shirt_stripes_s", "Blue sport shirt" = "blueshirtsport_s", "None")
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//Socks
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var/global/list/socks_t = list(
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"White normal" = "white_norm", "White short" = "white_short", "White knee" = "white_knee",
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"White thigh" = "white_thigh", "Black normal" = "black_norm", "Black short" = "black_short",
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"Black knee" = "black_knee", "Black thigh" = "black_thigh", "Thin knee" = "thin_knee",
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"Thin thigh" = "thin_thigh", "Pantyhose" = "pantyhose", "Striped thigh" = "striped_thigh",
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"Striped knee" = "striped_knee", "Rainbow knee" = "rainbow_knee", "Rainbow thigh" = "rainbow_thigh",
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"Fishnets" = "fishnet", "Thin white thigh" = "thinwhite_thigh", "Thin white knee" = "thinwhite_knee",
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"Green striped thigh" = "gstriped_thigh", "Green striped knee" = "gstriped_knee",
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"Purple striped thigh" = "pstriped_thigh", "Purple striped knee" = "pstriped_knee",
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"Blue striped thigh" = "bstriped_thigh", "Blue striped knee" = "bstriped_knee",
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"Yellow striped thigh" = "ystriped_thigh", "Yellow striped knee" = "ystriped_knee",
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"Red striped thigh" = "rstriped_thigh", "Red striped knee" = "rstriped_knee",
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"Orange striped thigh" = "ostriped_thigh", "Orange striped knee" = "ostriped_knee", "None")
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//Backpacks
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var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel", "Satchel Alt")
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var/global/list/pdachoicelist = list("Default", "Slim", "Old")
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var/global/list/exclude_jobs = list(/datum/job/ai,/datum/job/cyborg)
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// Visual nets
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var/list/datum/visualnet/visual_nets = list()
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var/datum/visualnet/camera/cameranet = new()
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var/datum/visualnet/cult/cultnet = new()
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// Runes
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var/global/list/rune_list = new()
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var/global/list/escape_list = list()
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var/global/list/endgame_exits = list()
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var/global/list/endgame_safespawns = list()
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var/global/list/syndicate_access = list(access_maint_tunnels, access_syndicate, access_external_airlocks)
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// Strings which corraspond to bodypart covering flags, useful for outputting what something covers.
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var/global/list/string_part_flags = list(
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"head" = HEAD,
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"face" = FACE,
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"eyes" = EYES,
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"upper body" = UPPER_TORSO,
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"lower body" = LOWER_TORSO,
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"legs" = LEGS,
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"feet" = FEET,
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"arms" = ARMS,
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"hands" = HANDS
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)
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// Strings which corraspond to slot flags, useful for outputting what slot something is.
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var/global/list/string_slot_flags = list(
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"back" = SLOT_BACK,
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"face" = SLOT_MASK,
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"waist" = SLOT_BELT,
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"ID slot" = SLOT_ID,
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"ears" = SLOT_EARS,
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"eyes" = SLOT_EYES,
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"hands" = SLOT_GLOVES,
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"head" = SLOT_HEAD,
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"feet" = SLOT_FEET,
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"exo slot" = SLOT_OCLOTHING,
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"body" = SLOT_ICLOTHING,
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"uniform" = SLOT_TIE,
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"holster" = SLOT_HOLSTER
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)
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//////////////////////////
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/////Initial Building/////
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//////////////////////////
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/proc/makeDatumRefLists()
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var/list/paths
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//Hair - Initialise all /datum/sprite_accessory/hair into an list indexed by hair-style name
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paths = typesof(/datum/sprite_accessory/hair) - /datum/sprite_accessory/hair
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for(var/path in paths)
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var/datum/sprite_accessory/hair/H = new path()
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hair_styles_list[H.name] = H
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switch(H.gender)
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if(MALE) hair_styles_male_list += H.name
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if(FEMALE) hair_styles_female_list += H.name
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else
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hair_styles_male_list += H.name
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hair_styles_female_list += H.name
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//Facial Hair - Initialise all /datum/sprite_accessory/facial_hair into an list indexed by facialhair-style name
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paths = typesof(/datum/sprite_accessory/facial_hair) - /datum/sprite_accessory/facial_hair
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for(var/path in paths)
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var/datum/sprite_accessory/facial_hair/H = new path()
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facial_hair_styles_list[H.name] = H
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switch(H.gender)
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if(MALE) facial_hair_styles_male_list += H.name
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if(FEMALE) facial_hair_styles_female_list += H.name
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else
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facial_hair_styles_male_list += H.name
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facial_hair_styles_female_list += H.name
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//Surgery Steps - Initialize all /datum/surgery_step into a list
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paths = typesof(/datum/surgery_step)-/datum/surgery_step
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for(var/T in paths)
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var/datum/surgery_step/S = new T
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surgery_steps += S
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sort_surgeries()
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//List of job. I can't believe this was calculated multiple times per tick!
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paths = typesof(/datum/job)-/datum/job
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paths -= exclude_jobs
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for(var/T in paths)
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var/datum/job/J = new T
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joblist[J.title] = J
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//Languages and species.
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paths = typesof(/datum/language)-/datum/language
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for(var/T in paths)
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var/datum/language/L = new T
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all_languages[L.name] = L
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for (var/language_name in all_languages)
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var/datum/language/L = all_languages[language_name]
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if(!(L.flags & NONGLOBAL))
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language_keys[lowertext(L.key)] = L
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var/rkey = 0
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paths = typesof(/datum/species)-/datum/species
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for(var/T in paths)
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rkey++
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var/datum/species/S = new T
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S.race_key = rkey //Used in mob icon caching.
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all_species[S.name] = S
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if(!(S.spawn_flags & IS_RESTRICTED))
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playable_species += S.name
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if(S.spawn_flags & IS_WHITELISTED)
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whitelisted_species += S.name
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//Posters
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paths = typesof(/datum/poster) - /datum/poster
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for(var/T in paths)
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var/datum/poster/P = new T
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poster_designs += P
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return 1
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/* // Uncomment to debug chemical reaction list.
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/client/verb/debug_chemical_list()
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for (var/reaction in chemical_reactions_list)
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. += "chemical_reactions_list\[\"[reaction]\"\] = \"[chemical_reactions_list[reaction]]\"\n"
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if(islist(chemical_reactions_list[reaction]))
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var/list/L = chemical_reactions_list[reaction]
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for(var/t in L)
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. += " has: [t]\n"
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world << .
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*/
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