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While I consider Polaris' character setup screen to be mechanically better than most others, it wasn't prettier. Well. It was a bit. But now it's more pretty-er. Used the fake NanoUI 'browser' datum to render the pages for the New Player panel and the Character Setup screen.
120 lines
5.5 KiB
Plaintext
120 lines
5.5 KiB
Plaintext
datum/preferences
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var/biological_gender = MALE
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var/identifying_gender = MALE
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datum/preferences/proc/set_biological_gender(var/gender)
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biological_gender = gender
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identifying_gender = gender
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/datum/category_item/player_setup_item/general/basic
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name = "Basic"
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sort_order = 1
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/datum/category_item/player_setup_item/general/basic/load_character(var/savefile/S)
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S["real_name"] >> pref.real_name
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S["name_is_always_random"] >> pref.be_random_name
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S["gender"] >> pref.biological_gender
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S["id_gender"] >> pref.identifying_gender
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S["age"] >> pref.age
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S["spawnpoint"] >> pref.spawnpoint
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S["OOC_Notes"] >> pref.metadata
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/datum/category_item/player_setup_item/general/basic/save_character(var/savefile/S)
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S["real_name"] << pref.real_name
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S["name_is_always_random"] << pref.be_random_name
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S["gender"] << pref.biological_gender
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S["id_gender"] << pref.identifying_gender
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S["age"] << pref.age
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S["spawnpoint"] << pref.spawnpoint
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S["OOC_Notes"] << pref.metadata
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/datum/category_item/player_setup_item/general/basic/sanitize_character()
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if(!pref.species) pref.species = "Human"
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var/datum/species/S = all_species[pref.species ? pref.species : "Human"]
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pref.age = sanitize_integer(pref.age, S.min_age, S.max_age, initial(pref.age))
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pref.biological_gender = sanitize_inlist(pref.biological_gender, get_genders(), pick(get_genders()))
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pref.identifying_gender = (pref.identifying_gender in all_genders_define_list) ? pref.identifying_gender : pref.biological_gender
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pref.real_name = sanitize_name(pref.real_name, pref.species)
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if(!pref.real_name)
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pref.real_name = random_name(pref.identifying_gender, pref.species)
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pref.spawnpoint = sanitize_inlist(pref.spawnpoint, spawntypes, initial(pref.spawnpoint))
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pref.be_random_name = sanitize_integer(pref.be_random_name, 0, 1, initial(pref.be_random_name))
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/datum/category_item/player_setup_item/general/basic/content()
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. = "<b>Name:</b> "
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. += "<a href='?src=\ref[src];rename=1'><b>[pref.real_name]</b></a><br>"
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. += "<a href='?src=\ref[src];random_name=1'>Randomize Name</A><br>"
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. += "<a href='?src=\ref[src];always_random_name=1'>Always Random Name: [pref.be_random_name ? "Yes" : "No"]</a>"
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. += "<br>"
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. += "<b>Biological Gender:</b> <a href='?src=\ref[src];bio_gender=1'><b>[gender2text(pref.biological_gender)]</b></a><br>"
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. += "<b>Gender Identity:</b> <a href='?src=\ref[src];id_gender=1'><b>[gender2text(pref.identifying_gender)]</b></a><br>"
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. += "<b>Age:</b> <a href='?src=\ref[src];age=1'>[pref.age]</a><br>"
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. += "<b>Spawn Point</b>: <a href='?src=\ref[src];spawnpoint=1'>[pref.spawnpoint]</a><br>"
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if(config.allow_Metadata)
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. += "<b>OOC Notes:</b> <a href='?src=\ref[src];metadata=1'> Edit </a><br>"
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/datum/category_item/player_setup_item/general/basic/OnTopic(var/href,var/list/href_list, var/mob/user)
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var/datum/species/S = all_species[pref.species]
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if(href_list["rename"])
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var/raw_name = input(user, "Choose your character's name:", "Character Name") as text|null
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if (!isnull(raw_name) && CanUseTopic(user))
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var/new_name = sanitize_name(raw_name, pref.species)
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if(new_name)
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pref.real_name = new_name
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return TOPIC_REFRESH
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else
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user << "<span class='warning'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</span>"
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return TOPIC_NOACTION
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else if(href_list["random_name"])
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pref.real_name = random_name(pref.identifying_gender, pref.species)
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return TOPIC_REFRESH
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else if(href_list["always_random_name"])
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pref.be_random_name = !pref.be_random_name
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return TOPIC_REFRESH
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else if(href_list["bio_gender"])
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var/new_gender = input(user, "Choose your character's biological gender:", "Character Preference", pref.biological_gender) as null|anything in get_genders()
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if(new_gender && CanUseTopic(user))
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pref.set_biological_gender(new_gender)
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return TOPIC_REFRESH
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else if(href_list["id_gender"])
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var/new_gender = input(user, "Choose your character's identifying gender:", "Character Preference", pref.identifying_gender) as null|anything in all_genders_define_list
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if(new_gender && CanUseTopic(user))
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pref.identifying_gender = new_gender
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return TOPIC_REFRESH
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else if(href_list["age"])
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if(!pref.species) pref.species = "Human"
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var/new_age = input(user, "Choose your character's age:\n([S.min_age]-[S.max_age])", "Character Preference", pref.age) as num|null
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if(new_age && CanUseTopic(user))
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pref.age = max(min(round(text2num(new_age)), S.max_age), S.min_age)
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return TOPIC_REFRESH
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else if(href_list["spawnpoint"])
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var/list/spawnkeys = list()
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for(var/spawntype in spawntypes)
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spawnkeys += spawntype
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var/choice = input(user, "Where would you like to spawn when late-joining?") as null|anything in spawnkeys
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if(!choice || !spawntypes[choice] || !CanUseTopic(user)) return TOPIC_NOACTION
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pref.spawnpoint = choice
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return TOPIC_REFRESH
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else if(href_list["metadata"])
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var/new_metadata = sanitize(input(user, "Enter any information you'd like others to see, such as Roleplay-preferences:", "Game Preference" , pref.metadata)) as message|null
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if(new_metadata && CanUseTopic(user))
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pref.metadata = sanitize(new_metadata)
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return TOPIC_REFRESH
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return ..()
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/datum/category_item/player_setup_item/general/basic/proc/get_genders()
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var/datum/species/S = all_species[pref.species]
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var/list/possible_genders = S.genders
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if(!pref.organ_data || pref.organ_data[BP_TORSO] != "cyborg")
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return possible_genders
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possible_genders = possible_genders.Copy()
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possible_genders |= NEUTER
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return possible_genders |