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# Conflicts: # README.md # code/game/jobs/job/job.dm # code/modules/client/preference_setup/loadout/loadout_utility.dm # code/modules/mob/living/carbon/human/examine.dm # code/modules/mob/living/carbon/human/npcs.dm # code/modules/mob/living/carbon/human/species/station/prometheans.dm # html/changelogs/.all_changelog.yml # maps/RandomZLevels/Academy.dmm # maps/RandomZLevels/beach.dmm # maps/RandomZLevels/blackmarketpackers.dmm # maps/RandomZLevels/challenge.dmm # maps/RandomZLevels/example.dmm # maps/RandomZLevels/jungle.dmm # maps/RandomZLevels/listeningpost.dmm # maps/RandomZLevels/spacebattle.dmm # maps/RandomZLevels/stationCollision.dmm # maps/RandomZLevels/wildwest.dmm # maps/RandomZLevels/zresearchlabs.dmm # maps/northern_star/polaris-1.dmm # maps/southern_cross/southern_cross-1.dmm # maps/southern_cross/southern_cross-3.dmm # maps/southern_cross/southern_cross-6.dmm # maps/southern_cross/southern_cross-7.dmm # maps/submaps/surface_submaps/mountains/CrashedMedShuttle1.dmm # maps/submaps/surface_submaps/plains/Boathouse.dmm # maps/submaps/surface_submaps/wilderness/Blackshuttledown.dmm # maps/submaps/surface_submaps/wilderness/Boombase.dmm # maps/submaps/surface_submaps/wilderness/DJOutpost1.dmm # maps/submaps/surface_submaps/wilderness/DecoupledEngine.dmm # maps/submaps/surface_submaps/wilderness/Drugden.dmm # maps/submaps/surface_submaps/wilderness/Rockybase.dmm # maps/submaps/surface_submaps/wilderness/Shack1.dmm # maps/virgo/virgo-6.dmm # vorestation.dme
150 lines
4.2 KiB
Plaintext
150 lines
4.2 KiB
Plaintext
// "Useful" items - I'm guessing things that might be used at work?
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/datum/gear/utility
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display_name = "briefcase"
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path = /obj/item/weapon/storage/briefcase
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sort_category = "Utility"
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/datum/gear/utility/clipboard
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display_name = "clipboard"
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path = /obj/item/weapon/clipboard
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/datum/gear/utility/tts_device
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display_name = "text to speech device"
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path = /obj/item/device/text_to_speech
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cost = 3 //Not extremely expensive, but it's useful for mute chracters.
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/datum/gear/utility/communicator
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display_name = "communicator selection"
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path = /obj/item/device/communicator
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cost = 0
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/datum/gear/utility/communicator/New()
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..()
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var/list/communicators = list()
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for(var/communicator in typesof(/obj/item/device/communicator) - list(/obj/item/device/communicator/integrated,/obj/item/device/communicator/commlink)) //VOREStation Edit - Remove Commlink
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var/obj/item/device/communicator_type = communicator
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communicators[initial(communicator_type.name)] = communicator_type
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gear_tweaks += new/datum/gear_tweak/path(sortAssoc(communicators))
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/datum/gear/utility/camera
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display_name = "camera"
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path = /obj/item/device/camera
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/datum/gear/utility/codex
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display_name = "the traveler's guide to vir"
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path = /obj/item/weapon/book/codex //VOREStation Edit
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cost = 0
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/datum/gear/utility/news
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display_name = "daedalus pocket newscaster"
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path = /obj/item/weapon/book/codex/lore/news
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cost = 0
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/* //VORESTATION REMOVAL
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/datum/gear/utility/corp_regs
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display_name = "corporate regulations and legal code"
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path = /obj/item/weapon/book/codex/corp_regs
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cost = 0
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*/
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/datum/gear/utility/robutt
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display_name = "a buyer's guide to artificial bodies"
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path = /obj/item/weapon/book/codex/lore/robutt
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cost = 0
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/datum/gear/utility/folder_blue
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display_name = "folder, blue"
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path = /obj/item/weapon/folder/blue
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/datum/gear/utility/folder_grey
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display_name = "folder, grey"
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path = /obj/item/weapon/folder
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/datum/gear/utility/folder_red
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display_name = "folder, red"
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path = /obj/item/weapon/folder/red
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/datum/gear/utility/folder_white
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display_name = "folder, white"
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path = /obj/item/weapon/folder/white
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/datum/gear/utility/folder_yellow
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display_name = "folder, yellow"
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path = /obj/item/weapon/folder/yellow
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/datum/gear/utility/paicard
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display_name = "personal AI device"
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path = /obj/item/device/paicard
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/datum/gear/utility/securecase
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display_name = "secure briefcase"
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path =/obj/item/weapon/storage/secure/briefcase
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cost = 2
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/datum/gear/utility/flashlight
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display_name = "flashlight"
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path = /obj/item/device/flashlight
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/datum/gear/utility/flashlight_blue
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display_name = "flashlight, blue"
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path = /obj/item/device/flashlight/color
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/datum/gear/utility/flashlight_orange
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display_name = "flashlight, orange"
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path = /obj/item/device/flashlight/color/orange
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/datum/gear/utility/flashlight_red
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display_name = "flashlight, red"
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path = /obj/item/device/flashlight/color/red
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/datum/gear/utility/flashlight_yellow
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display_name = "flashlight, yellow"
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path = /obj/item/device/flashlight/color/yellow
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/datum/gear/utility/maglight
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display_name = "flashlight, maglight"
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path = /obj/item/device/flashlight/maglight
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cost = 2
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/datum/gear/utility/battery
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display_name = "cell, device"
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path = /obj/item/weapon/cell/device
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/datum/gear/utility/implant
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exploitable = 1
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/* VOREStation Edit - Make languages great again
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/datum/gear/utility/implant/eal //This does nothing if you don't actually know EAL.
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display_name = "implant, language, EAL"
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path = /obj/item/weapon/implant/language/eal
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cost = 2
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slot = "implant"
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exploitable = 1*/
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/datum/gear/utility/implant/tracking
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display_name = "implant, tracking"
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path = /obj/item/weapon/implant/tracking/weak
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cost = 0 //VOREStation Edit. Changed cost to 0
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slot = "implant"
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exploitable = 1
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/datum/gear/utility/pen
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display_name = "Fountain Pen"
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path = /obj/item/weapon/pen/fountain
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/datum/gear/utility/wheelchair/color
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display_name = "wheelchair"
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path = /obj/item/wheelchair
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cost = 4
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/datum/gear/utility/wheelchair/color/New()
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..()
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gear_tweaks = list(gear_tweak_free_color_choice)
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/datum/gear/utility/umbrella
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display_name = "Umbrella"
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path = /obj/item/weapon/melee/umbrella
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cost = 3
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/datum/gear/utility/umbrella/New()
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..()
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gear_tweaks = list(gear_tweak_free_color_choice) |