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CHOMPStation2/code/game/gamemodes/technomancer/spells/modifier/mend_all.dm
Neerti b76b2c34a7 More Technomancer
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2017-05-05 19:02:48 -04:00

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// Gambit only spell. Heals everything unconditionally.
/obj/item/weapon/spell/modifier/mend_all
name = "mend all"
desc = "One function to heal them all."
icon_state = "mend_all"
cast_methods = CAST_MELEE
aspect = ASPECT_BIOMED
light_color = "#FF5C5C"
modifier_type = /datum/modifier/technomancer/mend_life
modifier_duration = 1 MINUTE
/datum/modifier/technomancer/mend_all
name = "mend all"
desc = "You feel serene and well rested."
mob_overlay_state = "green_sparkles"
on_created_text = "<span class='warning'>Sparkles begin to appear around you, and all your ills seem to fade away.</span>"
on_expired_text = "<span class='notice'>The sparkles have faded, although you feel much healthier than before.</span>"
stacks = MODIFIER_STACK_EXTEND
/datum/modifier/technomancer/mend_all/tick()
if(!holder.getBruteLoss() && !holder.getFireLoss() && !holder.getToxLoss() && !holder.getOxyLoss() && !holder.getCloneLoss()) // No point existing if the spell can't heal.
expire()
return
holder.adjustBruteLoss(-4 * spell_power) // Should heal roughly 120 damage over 1 minute, as tick() is run every 2 seconds.
holder.adjustFireLoss(-4 * spell_power)
holder.adjustToxLoss(-4 * spell_power)
holder.adjustOxyLoss(-4 * spell_power)
holder.adjustCloneLoss(-2 * spell_power) // 60 cloneloss
holder.adjust_instability(1)
if(origin)
var/mob/living/L = origin.resolve()
if(istype(L))
L.adjust_instability(1)