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CHOMPStation2/maps/~map_system/maps.dm
2020-08-14 03:06:12 -07:00

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var/datum/map/using_map = new USING_MAP_DATUM
var/list/all_maps = list()
/hook/startup/proc/initialise_map_list()
for(var/type in typesof(/datum/map) - /datum/map)
var/datum/map/M
if(type == using_map.type)
M = using_map
M.setup_map()
else
M = new type
if(!M.path)
log_debug("Map '[M]' does not have a defined path, not adding to map list!")
else
all_maps[M.path] = M
return 1
/datum/map
var/name = "Unnamed Map"
var/full_name = "Unnamed Map"
var/path
var/zlevel_datum_type // If populated, all subtypes of this type will be instantiated and used to populate the *_levels lists.
var/list/base_turf_by_z = list() // Custom base turf by Z-level. Defaults to world.turf for unlisted Z-levels
// Automatically populated lists made static for faster lookups
var/static/list/zlevels = list()
var/static/list/station_levels = list() // Z-levels the station exists on
var/static/list/admin_levels = list() // Z-levels for admin functionality (Centcom, shuttle transit, etc)
var/static/list/contact_levels = list() // Z-levels that can be contacted from the station, for eg announcements
var/static/list/player_levels = list() // Z-levels a character can typically reach
var/static/list/sealed_levels = list() // Z-levels that don't allow random transit at edge
var/static/list/xenoarch_exempt_levels = list() //Z-levels exempt from xenoarch finds and digsites spawning.
var/static/list/empty_levels = null // Empty Z-levels that may be used for various things (currently used by bluespace jump)
// End Static Lists
// Z-levels available to various consoles, such as the crew monitor. Defaults to station_levels if unset.
var/list/map_levels
// E-mail TLDs to use for NTnet modular computer e-mail addresses
var/list/usable_email_tlds = list("freemail.nt")
//This list contains the z-level numbers which can be accessed via space travel and the percentile chances to get there.
var/list/accessible_z_levels = list()
//List of additional z-levels to load above the existing .dmm file z-levels using the maploader. Must be map template >>> NAMES <<<.
var/list/lateload_z_levels = list()
//Similar to above, but only pick ONE to load, useful for random away missions and whatnot
var/list/lateload_single_pick = list()
var/list/allowed_jobs = list() //Job datums to use.
//Works a lot better so if we get to a point where three-ish maps are used
//We don't have to C&P ones that are only common between two of them
//That doesn't mean we have to include them with the rest of the jobs though, especially for map specific ones.
//Also including them lets us override already created jobs, letting us keep the datums to a minimum mostly.
//This is probably a lot longer explanation than it needs to be.
var/list/holomap_smoosh // List of lists of zlevels to smoosh into single icons
var/list/holomap_offset_x = list()
var/list/holomap_offset_y = list()
var/list/holomap_legend_x = list()
var/list/holomap_legend_y = list()
var/list/meteor_strike_areas // VOREStation Edit - Areas meteor strikes may choose to hit.
var/ai_shell_restricted = FALSE //VOREStation Addition - are there z-levels restricted?
var/ai_shell_allowed_levels = list() //VOREStation Addition - which z-levels ARE we allowed to visit?
//VOREStation Addition Start - belter stuff TFF 16/4/20 - Mining Outpost Shuttle
var/list/belter_docked_z = list()
var/list/belter_transit_z = list()
var/list/belter_belt_z = list()
var/list/mining_station_z = list()
var/list/mining_outpost_z = list()
//VOREStation Addition End
var/station_name = "BAD Station"
var/station_short = "Baddy"
var/dock_name = "THE PirateBay"
var/dock_type = "station" //VOREStation Edit - for a list of valid types see the switch block in air_traffic.dm at line 148
var/boss_name = "Captain Roger"
var/boss_short = "Cap'"
var/company_name = "BadMan"
var/company_short = "BM"
var/starsys_name = "Dull Star"
var/shuttle_docked_message
var/shuttle_leaving_dock
var/shuttle_called_message
var/shuttle_recall_message
var/shuttle_name = "NAS |Faraday|" // YW EDIT: default name 'NAS |Hawking|'
var/emergency_shuttle_docked_message
var/emergency_shuttle_leaving_dock
var/emergency_shuttle_called_message
var/emergency_shuttle_recall_message
var/list/station_networks = list() // Camera networks that will show up on the console.
var/list/secondary_networks = list() // Camera networks that exist, but don't show on regular camera monitors.
var/bot_patrolling = TRUE // Determines if this map supports automated bot patrols
var/allowed_spawns = list("Arrivals Shuttle","Gateway", "Cryogenic Storage", "Cyborg Storage")
// VOREStation Edit - Persistence!
var/datum/spawnpoint/spawnpoint_died = /datum/spawnpoint/arrivals // Used if you end the round dead.
var/datum/spawnpoint/spawnpoint_left = /datum/spawnpoint/arrivals // Used of you end the round at centcom.
var/datum/spawnpoint/spawnpoint_stayed = /datum/spawnpoint/cryo // Used if you end the round on the station.
// VOREStation Edit End
var/use_overmap = 0 // If overmap should be used (including overmap space travel override)
var/overmap_size = 20 // Dimensions of overmap zlevel if overmap is used.
var/overmap_z = 0 // If 0 will generate overmap zlevel on init. Otherwise will populate the zlevel provided.
var/overmap_event_areas = 0 // How many event "clouds" will be generated
var/datum/skybox_settings/default_skybox // What skybox do we use if a zlevel doesn't have a custom one? Provide a type.
//CHOMPStation Edit Start TFF 24/12/19 - Chompers welcome screen message
var/lobby_icon = 'icons/misc/CHOMPSTATION.gif' // The icon which contains the lobby image(s)
var/list/lobby_screens = list() // The list of lobby screen to pick() from. If left unset the first icon state is always selected.
//CHOMPStation Edit End
var/default_law_type = /datum/ai_laws/nanotrasen // The default lawset use by synth units, if not overriden by their laws var.
var/id_hud_icons = 'icons/mob/hud.dmi' // Used by the ID HUD (primarily sechud) overlay.
// Some maps include areas for that map only and don't exist when not compiled, so Travis needs this to learn of new areas that are specific to a map.
var/list/unit_test_exempt_areas = list()
var/list/unit_test_exempt_from_atmos = list()
var/list/unit_test_exempt_from_apc = list()
var/list/unit_test_z_levels //To test more than Z1, set your z-levels to test here.
var/list/planet_datums_to_make = list() // Types of `/datum/planet`s that will be instantiated by SSPlanets.
/datum/map/New()
..()
if(zlevel_datum_type)
for(var/type in subtypesof(zlevel_datum_type))
new type(src)
if(!map_levels)
map_levels = station_levels.Copy()
if(!allowed_jobs || !allowed_jobs.len)
allowed_jobs = subtypesof(/datum/job)
if(default_skybox) //Type was specified
default_skybox = new default_skybox()
else
default_skybox = new()
// Gets the current time on a current zlevel, and returns a time datum
/datum/map/proc/get_zlevel_time(var/z)
if(!z)
z = 1
var/datum/planet/P = z <= SSplanets.z_to_planet.len ? SSplanets.z_to_planet[z] : null
// We found a planet tied to that zlevel, give them the time
if(P?.current_time)
return P.current_time
// We have to invent a time
else
var/datum/time/T = new (station_time_in_ds)
return T
// Returns a boolean for if it's night or not on a particular zlevel
/datum/map/proc/get_night(var/z)
if(!z)
z = 1
var/datum/time/now = get_zlevel_time(z)
var/percent = now.seconds_stored / now.seconds_in_day //practically all of these are in DS
// First quarter, last quarter
if(percent < 0.25 || percent > 0.75)
return TRUE
// Second quarter, third quarter
else
return FALSE
// Boolean for if we should use SSnightshift night hours
/datum/map/proc/get_nightshift()
return get_night(1) //Defaults to z1, customize however you want on your own maps
/datum/map/proc/setup_map()
return
/datum/map/proc/perform_map_generation()
return
/datum/map/proc/get_network_access(var/network)
return 0
// By default transition randomly to another zlevel
/datum/map/proc/get_transit_zlevel(var/current_z_level)
var/list/candidates = using_map.accessible_z_levels.Copy()
candidates.Remove(num2text(current_z_level))
if(!candidates.len)
return current_z_level
return text2num(pickweight(candidates))
/datum/map/proc/get_empty_zlevel()
if(empty_levels == null)
world.increment_max_z()
empty_levels = list(world.maxz)
return pick(empty_levels)
// Get a list of 'nearby' or 'connected' zlevels.
// You should at least return a list with the given z if nothing else.
/datum/map/proc/get_map_levels(var/srcz, var/long_range = FALSE, var/om_range = -1)
//Overmap behavior
if(use_overmap)
//Get what sector we're in
var/obj/effect/overmap/visitable/O = get_overmap_sector(srcz)
if(!istype(O))
//Not in a sector, just the passed zlevel
return list(srcz)
//Just the sector we're in
if(om_range == -1)
return O.map_z.Copy()
//Otherwise every sector we're on top of
var/list/connections = list()
var/turf/T = get_turf(O)
var/turfrange = long_range ? max(0, om_range) : om_range
for(var/obj/effect/overmap/visitable/V in range(turfrange, T))
connections += V.map_z // Adding list to list adds contents
return connections
//Traditional behavior
else
//If long range, and they're at least in contact levels, return contact levels.
if (long_range && (srcz in contact_levels))
return contact_levels.Copy()
//If in station levels, return station levels
else if (srcz in station_levels)
return station_levels.Copy()
//Just give them back their zlevel
else
return list(srcz)
/datum/map/proc/get_zlevel_name(var/index)
var/datum/map_z_level/Z = zlevels["[index]"]
return Z?.name
// Access check is of the type requires one. These have been carefully selected to avoid allowing the janitor to see channels he shouldn't
// This list needs to be purged but people insist on adding more cruft to the radio.
/datum/map/proc/default_internal_channels()
return list(
num2text(PUB_FREQ) = list(),
num2text(AI_FREQ) = list(access_synth),
num2text(ENT_FREQ) = list(),
num2text(ERT_FREQ) = list(access_cent_specops),
num2text(COMM_FREQ) = list(access_heads),
num2text(ENG_FREQ) = list(access_engine_equip, access_atmospherics),
num2text(MED_FREQ) = list(access_medical_equip),
num2text(MED_I_FREQ) = list(access_medical_equip),
num2text(SEC_FREQ) = list(access_security),
num2text(SEC_I_FREQ) = list(access_security),
num2text(SCI_FREQ) = list(access_tox,access_robotics,access_xenobiology),
num2text(SUP_FREQ) = list(access_cargo),
num2text(SRV_FREQ) = list(access_janitor, access_hydroponics),
)
/datum/map/proc/get_skybox_datum(z)
var/datum/map_z_level/picked = zlevels["[z]"]
if(picked?.custom_skybox)
return picked.custom_skybox
return default_skybox
// Another way to setup the map datum that can be convenient. Just declare all your zlevels as subtypes of a common
// subtype of /datum/map_z_level and set zlevel_datum_type on /datum/map to have the lists auto-initialized.
// Structure to hold zlevel info together in one nice convenient package.
/datum/map_z_level
var/z = 0 // Actual z-index of the zlevel. This had better be right!
var/name // Friendly name of the zlevel
var/flags = 0 // Bitflag of which *_levels lists this z should be put into.
var/turf/base_turf // Type path of the base turf for this z
var/transit_chance = 0 // Percentile chance this z will be chosen for map-edge space transit.
// Holomaps
var/holomap_offset_x = -1 // Number of pixels to offset the map right (for centering) for this z
var/holomap_offset_y = -1 // Number of pixels to offset the map up (for centering) for this z
var/holomap_legend_x = 96 // x position of the holomap legend for this z
var/holomap_legend_y = 96 // y position of the holomap legend for this z
// Skybox
var/datum/skybox_settings/custom_skybox // Can override skybox type here for this z
// Default constructor applies itself to the parent map datum
/datum/map_z_level/New(var/datum/map/map)
if(!z) return
map.zlevels["[z]"] = src
if(flags & MAP_LEVEL_STATION) map.station_levels += z
if(flags & MAP_LEVEL_ADMIN) map.admin_levels += z
if(flags & MAP_LEVEL_CONTACT) map.contact_levels += z
if(flags & MAP_LEVEL_PLAYER) map.player_levels += z
if(flags & MAP_LEVEL_SEALED) map.sealed_levels += z
if(flags & MAP_LEVEL_XENOARCH_EXEMPT) map.xenoarch_exempt_levels += z
if(flags & MAP_LEVEL_EMPTY)
if(!map.empty_levels) map.empty_levels = list()
map.empty_levels += z
if(flags & MAP_LEVEL_CONSOLES)
if (!map.map_levels) map.map_levels = list()
map.map_levels += z
if(base_turf)
map.base_turf_by_z["[z]"] = base_turf
if(transit_chance)
map.accessible_z_levels["[z]"] = transit_chance
// Holomaps
// Auto-center the map if needed (Guess based on maxx/maxy)
if (holomap_offset_x < 0)
holomap_offset_x = ((HOLOMAP_ICON_SIZE - world.maxx) / 2)
if (holomap_offset_x < 0)
holomap_offset_y = ((HOLOMAP_ICON_SIZE - world.maxy) / 2)
// Assign them to the map lists
LIST_NUMERIC_SET(map.holomap_offset_x, z, holomap_offset_x)
LIST_NUMERIC_SET(map.holomap_offset_y, z, holomap_offset_y)
LIST_NUMERIC_SET(map.holomap_legend_x, z, holomap_legend_x)
LIST_NUMERIC_SET(map.holomap_legend_y, z, holomap_legend_y)
if(custom_skybox)
custom_skybox = new custom_skybox()
/datum/map_z_level/Destroy(var/force)
crash_with("Attempt to delete a map_z_level instance [log_info_line(src)]")
if(!force)
return QDEL_HINT_LETMELIVE // No.
if (using_map.zlevels["[z]"] == src)
using_map.zlevels -= "[z]"
return ..()