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127 lines
6.4 KiB
Plaintext
127 lines
6.4 KiB
Plaintext
/datum/design/item/medical
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materials = list(MAT_STEEL = 30, MAT_GLASS = 20)
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/datum/design/item/medical/AssembleDesignName()
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..()
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name = "Medical equipment prototype ([item_name])"
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// Surgical devices
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/datum/design/item/medical/scalpel_laser1
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name = "Basic Laser Scalpel"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved."
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id = "scalpel_laser1"
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req_tech = list(TECH_BIO = 2, TECH_MATERIAL = 2, TECH_MAGNET = 2)
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materials = list(MAT_STEEL = 12500, MAT_GLASS = 7500)
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build_path = /obj/item/weapon/surgical/scalpel/laser1
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sort_string = "KAAAA"
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/datum/design/item/medical/scalpel_laser2
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name = "Improved Laser Scalpel"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced."
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id = "scalpel_laser2"
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req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 4, TECH_MAGNET = 4)
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materials = list(MAT_STEEL = 12500, MAT_GLASS = 7500, MAT_SILVER = 2500)
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build_path = /obj/item/weapon/surgical/scalpel/laser2
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sort_string = "KAAAB"
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/datum/design/item/medical/scalpel_laser3
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name = "Advanced Laser Scalpel"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!"
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id = "scalpel_laser3"
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req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 6, TECH_MAGNET = 5)
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materials = list(MAT_STEEL = 12500, MAT_GLASS = 7500, MAT_SILVER = 2000, MAT_GOLD = 1500)
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build_path = /obj/item/weapon/surgical/scalpel/laser3
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sort_string = "KAAAC"
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/datum/design/item/medical/scalpel_manager
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name = "Incision Management System"
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desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps."
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id = "scalpel_manager"
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req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 7, TECH_MAGNET = 5, TECH_DATA = 4)
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materials = list (MAT_STEEL = 12500, MAT_GLASS = 7500, MAT_SILVER = 1500, MAT_GOLD = 1500, MAT_DIAMOND = 750)
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build_path = /obj/item/weapon/surgical/scalpel/manager
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sort_string = "KAAAD"
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/datum/design/item/medical/saw_manager
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name = "Energetic Bone Diverter"
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desc = "A strange development following the I.M.S., this heavy tool can split and open, or close and shut, intentional holes in bones."
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id = "advanced_saw"
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req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 7, TECH_MAGNET = 6, TECH_DATA = 5)
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materials = list (MAT_STEEL = 12500, MAT_PLASTIC = 800, MAT_SILVER = 1500, MAT_GOLD = 1500, MAT_OSMIUM = 1000)
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build_path = /obj/item/weapon/surgical/circular_saw/manager
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sort_string = "KAAAE"
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/datum/design/item/medical/organ_ripper
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name = "Organ Ripper"
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desc = "A modern and horrifying take on an ancient practice, this tool is capable of rapidly removing an organ from a hopefully willing patient, without damaging it."
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id = "organ_ripper"
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req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 5, TECH_MAGNET = 4, TECH_ILLEGAL = 3)
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materials = list (MAT_STEEL = 12500, MAT_PLASTIC = 8000, MAT_OSMIUM = 2500)
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build_path = /obj/item/weapon/surgical/scalpel/ripper
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sort_string = "KAAAF"
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/datum/design/item/medical/bone_clamp
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name = "Bone Clamp"
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desc = "A miracle of modern science, this tool rapidly knits together bone, without the need for bone gel."
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id = "bone_clamp"
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req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 5, TECH_MAGNET = 4, TECH_DATA = 4)
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materials = list (MAT_STEEL = 12500, MAT_GLASS = 7500, MAT_SILVER = 2500)
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build_path = /obj/item/weapon/surgical/bone_clamp
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sort_string = "KAABA"
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/datum/design/item/medical/medical_analyzer
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name = "health analyzer"
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desc = "A hand-held body scanner able to distinguish vital signs of the subject."
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id = "medical_analyzer"
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req_tech = list(TECH_MAGNET = 2, TECH_BIO = 2)
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materials = list(MAT_STEEL = 500, MAT_GLASS = 500)
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build_path = /obj/item/device/healthanalyzer
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sort_string = "KBAAA"
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/datum/design/item/medical/improved_analyzer
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name = "improved health analyzer"
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desc = "A prototype version of the regular health analyzer, able to distinguish the location of more serious injuries as well as accurately determine radiation levels."
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id = "improved_analyzer"
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req_tech = list(TECH_MAGNET = 5, TECH_BIO = 6)
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materials = list(MAT_STEEL = 2000, MAT_GLASS = 1000, MAT_SILVER = 1000, MAT_GOLD = 1500)
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build_path = /obj/item/device/healthanalyzer/improved
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sort_string = "KBAAB"
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/datum/design/item/medical/advanced_analyzer
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name = "advanced health analyzer"
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desc = "An even more advanced handheld health scanner, complete with a full biosign monitor and on-board radiation and neurological analysis suites."
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id = "advanced_analyzer"
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req_tech = list(TECH_MAGNET = 7, TECH_BIO = 7, TECH_DATA = 5)
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materials = list(MAT_STEEL = 2000, MAT_GLASS = 4000, MAT_SILVER = 3500, MAT_GOLD = 2500, MAT_DIAMOND = 1250)
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build_path = /obj/item/device/healthanalyzer/advanced
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sort_string = "KBAAC"
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/datum/design/item/medical/advanced_roller
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name = "advanced roller bed"
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desc = "A more advanced version of the regular roller bed, with inbuilt surgical stabilisers and an improved folding system."
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id = "roller_bed"
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req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 3, TECH_MAGNET = 3)
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materials = list(MAT_STEEL = 4000, MAT_GLASS = 2000, MAT_PHORON = 2000)
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build_path = /obj/item/roller/adv
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sort_string = "KCAAA"
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//YAWN changes
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/datum/design/item/medical/phasic_analyzer
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name = "phasic health analyzer"
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desc = "A prototype version of the advanced health analyzer, able to distinguish the location of more serious injuries as well as accurately determine radiation levels, and neurological analysis suites. This analyzer even picks up chemicals in the patient's stomach."
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id = "phasic_analyzer"
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req_tech = list(TECH_MAGNET = 7, TECH_BIO = 8, TECH_BLUESPACE = 6, TECH_PHORON = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1500, "gold" = 2000, "uranium" = 1250, "diamond" = 750, "phoron" = 500, "plastic" = 1000, "osmium" = 500)
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build_path = /obj/item/device/healthanalyzer/phasic
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sort_string = "KBAAD"
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/datum/design/item/medical/large_bodybag
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desc = "A massive body bag made with bluespace tech."
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id = "large_bodybag"
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req_tech = list( TECH_ENGINEERING = 3, TECH_BIO = 5, TECH_BLUESPACE = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 3500, "glass" = 500, "phoron" = 4000, "plastic" = 18000) //2 phoron and 9 plastic sheets.
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build_path = /obj/item/bodybag/large
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sort_string = "KCAAB" //To be under the roller bed
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//End of YAWN changes
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