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https://github.com/CHOMPStation2/CHOMPStation2.git
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* Power cells rebalancing * advanced recharging device cell rebalance * bigger BIGGER GIGA capacity * Rebalance void cell * edit phoron requirements * Slime cell buff
228 lines
5.7 KiB
Plaintext
228 lines
5.7 KiB
Plaintext
/*
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* Crap
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*/
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/obj/item/weapon/cell/crap
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name = "\improper rechargable AA battery"
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desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT
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origin_tech = list(TECH_POWER = 0)
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icon_state = "crap"
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maxcharge = 500
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matter = list(MAT_STEEL = 700, MAT_GLASS = 40)
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/obj/item/weapon/cell/crap/empty/New()
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..()
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charge = 0
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/*
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* Security Borg
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*/
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/obj/item/weapon/cell/secborg
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name = "security borg rechargable D battery"
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origin_tech = list(TECH_POWER = 0)
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icon_state = "secborg"
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maxcharge = 600 //600 max charge / 100 charge per shot = six shots
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matter = list(MAT_STEEL = 700, MAT_GLASS = 40)
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/obj/item/weapon/cell/secborg/empty/New()
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..()
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charge = 0
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update_icon()
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/*
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* APC
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*/
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/obj/item/weapon/cell/apc
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name = "heavy-duty power cell"
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origin_tech = list(TECH_POWER = 1)
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icon_state = "apc"
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maxcharge = 5000
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matter = list(MAT_STEEL = 700, MAT_GLASS = 50)
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/*
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* High
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*/
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/obj/item/weapon/cell/high
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name = "high-capacity power cell"
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origin_tech = list(TECH_POWER = 2)
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icon_state = "b_hi"
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maxcharge = 10000
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matter = list(MAT_STEEL = 700, MAT_GLASS = 60)
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/obj/item/weapon/cell/high/empty/New()
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..()
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charge = 0
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update_icon()
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/*
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* Super
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*/
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/obj/item/weapon/cell/super
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name = "super-capacity power cell"
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origin_tech = list(TECH_POWER = 5)
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icon_state = "b_sup"
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maxcharge = 20000
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matter = list(MAT_STEEL = 700, MAT_GLASS = 70)
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/obj/item/weapon/cell/super/empty/New()
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..()
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charge = 0
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update_icon()
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/*
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* Hyper
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*/
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/obj/item/weapon/cell/hyper
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name = "hyper-capacity power cell"
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origin_tech = list(TECH_POWER = 6)
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icon_state = "b_hy"
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maxcharge = 30000
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matter = list(MAT_STEEL = 700, MAT_GLASS = 80)
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/obj/item/weapon/cell/hyper/empty/New()
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..()
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charge = 0
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update_icon()
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/*
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* Giga
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*/
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/obj/item/weapon/cell/giga
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name = "giga-capacity power cell"
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origin_tech = list(TECH_POWER = 6, TECH_PRECURSOR = 1)
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icon_state = "meb_b_hi"
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maxcharge = 40000
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matter = list(MAT_STEEL = 1000, MAT_GLASS = 100)
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/obj/item/weapon/cell/giga/empty/New()
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..()
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charge = 0
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update_icon()
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/*
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* Mecha
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*/
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/obj/item/weapon/cell/mech
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name = "mecha power cell"
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icon_state = "exs_s"
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charge = 15000
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maxcharge = 15000
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matter = list(MAT_STEEL = 800, MAT_GLASS = 60)
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/obj/item/weapon/cell/mech/high
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name = "high-capacity mecha power cell"
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origin_tech = list(TECH_POWER = 3)
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icon_state = "exs_m"
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charge = 20000
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maxcharge = 20000
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matter = list(MAT_STEEL = 800, MAT_GLASS = 80)
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/obj/item/weapon/cell/mech/super
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name = "super-capacity mecha power cell"
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origin_tech = list(TECH_POWER = 6)
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icon_state = "exs_l"
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charge = 25000
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maxcharge = 25000
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matter = list(MAT_STEEL = 800, MAT_GLASS = 100)
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/*
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* Infinite
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*/
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/obj/item/weapon/cell/infinite
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name = "infinite-capacity power cell!"
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icon_state = "infinite_b"
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origin_tech = null
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maxcharge = 30000 //determines how badly mobs get shocked
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matter = list(MAT_STEEL = 700, MAT_GLASS = 80)
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/obj/item/weapon/cell/infinite/check_charge()
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return 1
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/obj/item/weapon/cell/infinite/use()
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return 1
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/*
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* Potato
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*/
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/obj/item/weapon/cell/potato
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name = "potato battery"
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desc = "A rechargable starch based power cell."
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origin_tech = list(TECH_POWER = 0)
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icon_state = "potato"
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charge = 100
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maxcharge = 300
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minor_fault = 1
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/*
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* Slime
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*/
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/obj/item/weapon/cell/slime
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name = "charged slime core"
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desc = "A yellow slime core infused with phoron, it crackles with power."
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origin_tech = list(TECH_POWER = 4, TECH_BIO = 5)
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icon = 'icons/mob/slimes.dmi' //'icons/obj/harvest.dmi'
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icon_state = "yellow slime extract" //"potato_battery"
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description_info = "This 'cell' holds a max charge of 20k and self recharges over time."
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maxcharge = 20000
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charge_amount = 1000 // 5%.
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matter = null
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self_recharge = TRUE
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standard_overlays = FALSE
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/*
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* Emergency Light
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*/
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/obj/item/weapon/cell/emergency_light
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name = "miniature power cell"
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desc = "A tiny power cell with a very low power capacity. Used in light fixtures to power them in the event of an outage."
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maxcharge = 120 //Emergency lights use 0.2 W per tick, meaning ~10 minutes of emergency power from a cell
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matter = list(MAT_GLASS = 20)
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icon_state = "em_light"
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w_class = ITEMSIZE_TINY
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/obj/item/weapon/cell/emergency_light/Initialize()
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. = ..()
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var/area/A = get_area(src)
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if(!A.lightswitch || !A.light_power)
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charge = 0 //For naturally depowered areas, we start with no power
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/*
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* Backup Battery
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*
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* Not actually a cell, but if people look for it, they'll probably look near other cells
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*/
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/obj/item/device/fbp_backup_cell
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name = "backup battery"
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desc = "A small one-time-use chemical battery for synthetic crew when they are low on power in emergency situations."
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icon = 'icons/obj/power_cells.dmi'
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icon_state = "backup"
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w_class = ITEMSIZE_SMALL
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var/amount = 100
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var/used = FALSE
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/obj/item/device/fbp_backup_cell/Initialize()
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. = ..()
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add_overlay("[icon_state]_100")
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/obj/item/device/fbp_backup_cell/attack(mob/living/M as mob, mob/user as mob)
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if(!used && ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.isSynthetic())
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if(H.nutrition <= amount)
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use(user,H)
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else
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to_chat(user,"<span class='warning'>The difference in potential is too great. [user == M ? "You have" : "[H] has"] too much charge to use such a small battery.</span>")
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else if(M == user)
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to_chat(user,"<span class='warning'>You lick the cell, and your tongue tingles slightly.</span>")
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else
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to_chat(user,"<span class='warning'>This cell is meant for use on humanoid synthetics only.</span>")
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. = ..()
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/obj/item/device/fbp_backup_cell/proc/use(var/mob/living/user, var/mob/living/target)
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if(used)
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return
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used = TRUE
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desc += " This one has already been used."
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cut_overlays()
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target.adjust_nutrition(amount)
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user.custom_emote(message = "connects \the [src] to [user == target ? "their" : "[target]'s"] charging port, expending it.")
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