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CHOMPStation2/modular_chomp/code/modules/projectiles/guns/staffs.dm
Fluff 8ed384caed MORE GATWAYS
Not going to lie, I have done minimal testing. Code should work.
2023-06-17 11:11:27 -04:00

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/obj/item/weapon/gun/magic/firestaff/vrwizard
name = "vr staff"
desc = "A magical staff brimming with energy."
icon = 'icons/obj/wizard.dmi'
icon_state = "staffoffire"
item_state = "staff"
fire_sound = 'sound/weapons/emitter.ogg'
w_class = ITEMSIZE_HUGE
checks_antimagic = TRUE
max_charges = 10
charges = 0
recharge_rate = 2
charge_tick = 0
can_charge = TRUE
projectile_type = /obj/item/projectile/energy/homing_bolt/wizard
/obj/item/weapon/gun/magic/firestaff/vrwizard/fire
projectile_type = /obj/item/projectile/energy/homing_bolt/wizard/fire
color = "#FF0000"
/obj/item/weapon/gun/magic/firestaff/vrwizard/lighting
projectile_type = /obj/item/projectile/energy/homing_bolt/wizard/lighting
color = "#C1F20B"
/obj/item/weapon/gun/magic/firestaff/vrwizard/poison
projectile_type = /obj/item/projectile/energy/homing_bolt/wizard/poison
color = "#003300"
/obj/item/weapon/gun/magic/firestaff/vrwizard/frost
projectile_type = /obj/item/projectile/energy/homing_bolt/wizard/frost
color = "#00CCFF"