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https://github.com/CHOMPStation2/CHOMPStation2.git
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271 lines
11 KiB
Plaintext
271 lines
11 KiB
Plaintext
#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
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#endif
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//Circuitboards for frames (mostly wall based frames). Most of these don't fit into other categories.
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//Display
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/obj/item/weapon/circuitboard/guestpass
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name = T_BOARD("guestpass console")
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build_path = /obj/machinery/computer/guestpass
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board_type = new /datum/frame/frame_types/guest_pass_console
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
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/obj/item/weapon/circuitboard/status_display
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name = T_BOARD("status display")
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build_path = /obj/machinery/status_display
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board_type = new /datum/frame/frame_types/display
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
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/obj/item/weapon/circuitboard/ai_status_display
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name = T_BOARD("ai status display")
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build_path = /obj/machinery/ai_status_display
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board_type = new /datum/frame/frame_types/display
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
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/obj/item/weapon/circuitboard/newscaster
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name = T_BOARD("newscaster")
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build_path = /obj/machinery/newscaster
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board_type = new /datum/frame/frame_types/newscaster
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
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/obj/item/weapon/circuitboard/atm
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name = T_BOARD("atm")
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build_path = /obj/machinery/atm
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board_type = new /datum/frame/frame_types/atm
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
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/obj/item/weapon/circuitboard/request
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name = T_BOARD("request console")
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build_path = /obj/machinery/requests_console
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board_type = new /datum/frame/frame_types/supply_request_console
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
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//Alarm
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/obj/item/weapon/circuitboard/firealarm
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name = T_BOARD("fire alarm")
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build_path = /obj/machinery/firealarm
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board_type = new /datum/frame/frame_types/fire_alarm
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
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/obj/item/weapon/circuitboard/airalarm
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name = T_BOARD("air alarm")
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build_path = /obj/machinery/alarm
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board_type = new /datum/frame/frame_types/air_alarm
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
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/obj/item/weapon/circuitboard/intercom
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name = T_BOARD("intercom")
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build_path = /obj/item/device/radio/intercom
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board_type = new /datum/frame/frame_types/intercom
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
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/obj/item/weapon/circuitboard/keycard_auth
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name = T_BOARD("keycard authenticator")
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build_path = /obj/machinery/keycard_auth
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board_type = new /datum/frame/frame_types/keycard_authenticator
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
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//Computer
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/obj/item/weapon/circuitboard/holopad
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name = T_BOARD("holopad")
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build_path = /obj/machinery/hologram/holopad
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board_type = new /datum/frame/frame_types/holopad
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
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/obj/item/weapon/circuitboard/scanner_console
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name = T_BOARD("body scanner console")
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build_path = /obj/machinery/body_scanconsole
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board_type = new /datum/frame/frame_types/medical_console
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origin_tech = list(TECH_MAGNET = 2, TECH_BIO = 2)
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/obj/item/weapon/circuitboard/sleeper_console
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name = T_BOARD("sleeper console")
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build_path = /obj/machinery/sleep_console
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board_type = new /datum/frame/frame_types/medical_console
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origin_tech = list(TECH_MAGNET = 2, TECH_BIO = 2)
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//Machine
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/obj/item/weapon/circuitboard/photocopier
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name = T_BOARD("photocopier")
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build_path = /obj/machinery/photocopier
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board_type = new /datum/frame/frame_types/photocopier
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
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req_components = list(
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/obj/item/weapon/stock_parts/scanning_module = 1,
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/obj/item/weapon/stock_parts/motor = 1,
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/obj/item/weapon/stock_parts/micro_laser = 1,
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/obj/item/weapon/stock_parts/matter_bin = 1)
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/obj/item/weapon/circuitboard/fax
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name = T_BOARD("fax")
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build_path = /obj/machinery/photocopier/faxmachine
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board_type = new /datum/frame/frame_types/fax
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
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req_components = list(
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/obj/item/weapon/stock_parts/scanning_module = 1,
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/obj/item/weapon/stock_parts/motor = 1,
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/obj/item/weapon/stock_parts/micro_laser = 1,
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/obj/item/weapon/stock_parts/matter_bin = 1)
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/obj/item/weapon/circuitboard/conveyor
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name = T_BOARD("conveyor")
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build_path = /obj/machinery/conveyor
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board_type = new /datum/frame/frame_types/conveyor
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
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req_components = list(
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/obj/item/weapon/stock_parts/gear = 2,
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/obj/item/weapon/stock_parts/motor = 2,
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/obj/item/stack/cable_coil = 5)
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/obj/item/weapon/circuitboard/recharger
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name = T_BOARD("recharger")
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build_path = /obj/machinery/recharger
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board_type = new /datum/frame/frame_types/recharger
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
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req_components = list(
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/obj/item/weapon/stock_parts/capacitor = 1,
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/obj/item/stack/cable_coil = 5)
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/obj/item/weapon/circuitboard/recharger/wrecharger
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name = T_BOARD("wall recharger")
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build_path = /obj/machinery/recharger/wallcharger
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board_type = new /datum/frame/frame_types/wall_charger
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/obj/item/weapon/circuitboard/cell_charger
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name = T_BOARD("heavy-duty cell charger")
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build_path = /obj/machinery/cell_charger
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board_type = new /datum/frame/frame_types/cell_charger
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
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req_components = list(
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/obj/item/weapon/stock_parts/capacitor = 1,
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/obj/item/stack/cable_coil = 5)
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/obj/item/weapon/circuitboard/washing
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name = T_BOARD("washing machine")
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build_path = /obj/machinery/washing_machine
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board_type = new /datum/frame/frame_types/washing_machine
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
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req_components = list(
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/obj/item/weapon/stock_parts/motor = 1,
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/obj/item/weapon/stock_parts/gear = 2)
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/obj/item/weapon/circuitboard/grinder
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name = T_BOARD("reagent grinder")
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build_path = /obj/machinery/reagentgrinder
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board_type = new /datum/frame/frame_types/grinder
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
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req_components = list(
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/obj/item/weapon/stock_parts/motor = 1,
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/obj/item/weapon/stock_parts/gear = 1,
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/obj/item/weapon/reagent_containers/glass/beaker/large = 1)
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/obj/item/weapon/circuitboard/distiller
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build_path = /obj/machinery/portable_atmospherics/powered/reagent_distillery
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board_type = new /datum/frame/frame_types/reagent_distillery
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
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req_components = list(
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/obj/item/weapon/stock_parts/capacitor = 1,
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/obj/item/weapon/stock_parts/micro_laser = 1,
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/obj/item/weapon/stock_parts/motor = 2,
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/obj/item/weapon/stock_parts/gear = 1)
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/obj/item/weapon/circuitboard/teleporter_hub
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name = T_BOARD("teleporter hub")
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build_path = /obj/machinery/teleport/hub
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<<<<<<< HEAD
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board_type = new /datum/frame/frame_types/machine //YWEdit makes buildable
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||||||| parent of 4e5a8041e8... Merge pull request #9620 from VOREStation/upstream-merge-7811
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board_type = "teleporter_hub"
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=======
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board_type = "teleporter_hub"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_GOLD = 100)
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>>>>>>> 4e5a8041e8... Merge pull request #9620 from VOREStation/upstream-merge-7811
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// origin_tech = list(TECH_DATA = 2, TECH_BLUESPACE = 4)
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//CHOMPedit Balance
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req_components = list(
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/obj/item/weapon/ore/bluespace_crystal = 2,
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/obj/item/weapon/stock_parts/capacitor = 2,
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/obj/item/weapon/stock_parts/scanning_module = 2,
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/obj/item/weapon/stock_parts/micro_laser =2,
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/obj/item/stack/cable_coil = 5)
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//End CHOMPedit
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/obj/item/weapon/circuitboard/teleporter_station
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name = T_BOARD("teleporter station")
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build_path = /obj/machinery/teleport/station
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<<<<<<< HEAD
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board_type = new /datum/frame/frame_types/machine //YWEdit makes buildable
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||||||| parent of 4e5a8041e8... Merge pull request #9620 from VOREStation/upstream-merge-7811
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board_type = "teleporter_station"
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=======
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board_type = "teleporter_station"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_GOLD = 100)
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>>>>>>> 4e5a8041e8... Merge pull request #9620 from VOREStation/upstream-merge-7811
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// origin_tech = list(TECH_DATA = 2, TECH_BLUESPACE = 3)
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req_components = list(
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/obj/item/weapon/stock_parts/console_screen = 1,
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/obj/item/weapon/stock_parts/capacitor = 2,
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/obj/item/stack/cable_coil = 10)
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/obj/item/weapon/circuitboard/body_scanner
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name = T_BOARD("body scanner")
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build_path = /obj/machinery/bodyscanner
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board_type = new /datum/frame/frame_types/medical_pod
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origin_tech = list(TECH_MAGNET = 2, TECH_BIO = 2)
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
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req_components = list(
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/obj/item/weapon/stock_parts/scanning_module = 3,
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/obj/item/stack/material/glass/reinforced = 2)
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/obj/item/weapon/circuitboard/sleeper
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name = T_BOARD("sleeper")
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build_path = /obj/machinery/sleeper
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board_type = new /datum/frame/frame_types/medical_pod
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_COPPER = 100)
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origin_tech = list(TECH_MAGNET = 2, TECH_BIO = 2)
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req_components = list(
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/obj/item/weapon/stock_parts/manipulator = 1,
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/obj/item/weapon/stock_parts/scanning_module = 1,
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/obj/item/weapon/reagent_containers/glass/beaker = 3,
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/obj/item/weapon/reagent_containers/syringe = 3,
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/obj/item/stack/material/glass/reinforced = 2)
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/obj/item/weapon/circuitboard/vr_sleeper
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name = T_BOARD("VR sleeper")
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build_path = /obj/machinery/vr_sleeper
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board_type = new /datum/frame/frame_types/medical_pod
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_GOLD = 100)
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origin_tech = list(TECH_MAGNET = 2, TECH_BIO = 2)
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req_components = list(
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/obj/item/weapon/stock_parts/scanning_module = 1,
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/obj/item/stack/material/glass/reinforced = 2)
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/obj/item/weapon/circuitboard/dna_analyzer
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name = T_BOARD("dna analyzer")
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build_path = /obj/machinery/dnaforensics
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board_type = new /datum/frame/frame_types/dna_analyzer
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_GOLD = 100)
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origin_tech = list(TECH_MAGNET = 4, TECH_BIO = 2, TECH_DATA = 2)
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req_components = list(
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/obj/item/weapon/stock_parts/scanning_module = 2,
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/obj/item/weapon/stock_parts/micro_laser = 1,
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/obj/item/weapon/stock_parts/console_screen = 1)
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/obj/item/weapon/circuitboard/mass_driver
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name = T_BOARD("mass driver")
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build_path = /obj/machinery/mass_driver
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board_type = new /datum/frame/frame_types/mass_driver
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, MAT_GOLD = 100)
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req_components = list(
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/obj/item/weapon/stock_parts/gear = 2,
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/obj/item/weapon/stock_parts/motor = 2,
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/obj/item/weapon/stock_parts/capacitor = 1,
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/obj/item/weapon/stock_parts/spring = 1,
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/obj/item/stack/cable_coil = 5)
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