Files
CHOMPStation2/code/game/machinery/robot_fabricator.dm
2025-06-18 22:11:21 +02:00

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/obj/machinery/robotic_fabricator
name = "robotic fabricator"
icon = 'icons/obj/robotics.dmi'
icon_state = "fab-idle"
density = TRUE
anchored = TRUE
var/metal_amount = 0
var/operating = 0
var/obj/item/robot_parts/being_built = null
use_power = USE_POWER_IDLE
idle_power_usage = 40
active_power_usage = 10000
/obj/machinery/robotic_fabricator/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(istype(O, /obj/item/stack/material) && O.get_material_name() == MAT_STEEL)
var/obj/item/stack/M = O
if(metal_amount < 150000.0)
var/count = 0
add_overlay("fab-load-metal")
spawn(15)
if(M)
if(!M.get_amount())
return
while(metal_amount < 150000 && M.get_amount())
metal_amount += O.matter[MAT_STEEL] /*O:height * O:width * O:length * 100000.0*/
M.use(1)
count++
to_chat(user, "You insert [count] metal sheet\s into the fabricator.")
cut_overlay("fab-load-metal")
updateDialog()
else
to_chat(user, "The robot part maker is full. Please remove metal from the robot part maker in order to insert more.")
/obj/machinery/robotic_fabricator/attack_hand(user as mob)
var/dat
if(..())
return
if(operating)
dat = {"
<TT>Building [being_built.name].<BR>
Please wait until completion...</TT><BR>
<BR>
"}
else
dat = {"
<B>Metal Amount:</B> [min(150000, metal_amount)] cm<sup>3</sup> (MAX: 150,000)<BR><HR>
<BR>
<A href='byond://?src=\ref[src];make=1'>Left Arm (25,000 cc metal.)<BR>
<A href='byond://?src=\ref[src];make=2'>Right Arm (25,000 cc metal.)<BR>
<A href='byond://?src=\ref[src];make=3'>Left Leg (25,000 cc metal.)<BR>
<A href='byond://?src=\ref[src];make=4'>Right Leg (25,000 cc metal).<BR>
<A href='byond://?src=\ref[src];make=5'>Chest (50,000 cc metal).<BR>
<A href='byond://?src=\ref[src];make=6'>Head (50,000 cc metal).<BR>
<A href='byond://?src=\ref[src];make=7'>Robot Frame (75,000 cc metal).<BR>
"}
var/datum/browser/popup = new(user, "robot_fabricator", "Robot Fabricator")
popup.add_head_content("<TITLE>Robotic Fabricator Control Panel</TITLE>")
popup.set_content("<TT>[dat]</TT>")
popup.open()
/obj/machinery/robotic_fabricator/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
add_fingerprint(usr)
if(href_list["make"])
if(!operating)
var/part_type = text2num(href_list["make"])
var/build_type = ""
var/build_time = 200
var/build_cost = 25000
switch (part_type)
if(1)
build_type = "/obj/item/robot_parts/l_arm"
build_time = 200
build_cost = 25000
if(2)
build_type = "/obj/item/robot_parts/r_arm"
build_time = 200
build_cost = 25000
if(3)
build_type = "/obj/item/robot_parts/l_leg"
build_time = 200
build_cost = 25000
if(4)
build_type = "/obj/item/robot_parts/r_leg"
build_time = 200
build_cost = 25000
if(5)
build_type = "/obj/item/robot_parts/chest"
build_time = 350
build_cost = 50000
if(6)
build_type = "/obj/item/robot_parts/head"
build_time = 350
build_cost = 50000
if(7)
build_type = "/obj/item/robot_parts/robot_suit"
build_time = 600
build_cost = 75000
var/building = text2path(build_type)
if(!isnull(building))
if(metal_amount >= build_cost)
operating = 1
update_use_power(USE_POWER_ACTIVE)
metal_amount = max(0, metal_amount - build_cost)
being_built = new building(src)
add_overlay("fab-active")
updateUsrDialog(usr)
spawn (build_time)
if(!isnull(being_built))
being_built.loc = get_turf(src)
being_built = null
update_use_power(USE_POWER_IDLE)
operating = 0
cut_overlay("fab-active")
return
for (var/mob/M in viewers(1, src))
if(M.client && M.machine == src)
attack_hand(M)