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CHOMPStation2/code/game/objects/structures/janicart.dm
Cadyn b90f7ec922 The 515 MegaPR early downport (#7783)
Co-authored-by: Selis <selis@xynolabs.com>
Co-authored-by: Selis <sirlionfur@hotmail.de>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: SatinIsle <thesatinisle@gmail.com>
Co-authored-by: Heroman <alesha3000@list.ru>
Co-authored-by: Casey <a.roaming.shadow@gmail.com>
Co-authored-by: Raeschen <rycoop29@gmail.com>
2024-02-27 20:17:32 +01:00

501 lines
15 KiB
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GLOBAL_LIST_BOILERPLATE(all_janitorial_carts, /obj/structure/janitorialcart)
/obj/structure/janitorialcart
name = "janitorial cart"
desc = "The ultimate in janitorial carts! Has space for water, mops, signs, trash bags, and more!"
description_info = "You can use alt-click while holding a mop to stow the mop. Alt-click holding a reagent container will empty the contents into the bucket without trying to put the container in any attached trash bag."
icon = 'icons/obj/janitor.dmi'
icon_state = "cart"
anchored = FALSE
density = TRUE
flags = OPENCONTAINER
climbable = TRUE
//copypaste sorry
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
var/obj/item/weapon/storage/bag/trash/mybag = null
var/obj/item/weapon/mop/mymop = null
var/obj/item/weapon/reagent_containers/spray/myspray = null
var/obj/item/device/lightreplacer/myreplacer = null
var/obj/structure/mopbucket/mybucket = null
var/has_items = FALSE
var/dismantled = TRUE
var/signs = 0 //maximum capacity hardcoded below
var/list/tgui_icons = list()
var/static/list/equippable_item_whitelist
/obj/structure/janitorialcart/proc/equip_janicart_item(mob/user, obj/item/I)
if(!equippable_item_whitelist)
equippable_item_whitelist = typecacheof(list(
/obj/item/weapon/storage/bag/trash,
/obj/item/weapon/mop,
/obj/item/weapon/reagent_containers/spray,
/obj/item/device/lightreplacer,
/obj/item/clothing/suit/caution,
))
if(!is_type_in_typecache(I, equippable_item_whitelist))
to_chat(user, "<span class='warning'>There's no room in [src] for [I].</span>")
return FALSE
if(!user.canUnEquip(I))
to_chat(user, "<span class='warning'>[I] is stuck to your hand.</span>")
return FALSE
if(istype(I, /obj/item/weapon/storage/bag/trash))
if(mybag)
to_chat(user, "<span class='warning'>[src] already has \an [I].</span>")
return FALSE
mybag = I
setTguiIcon("mybag", mybag)
else if(istype(I, /obj/item/weapon/mop))
if(mymop)
to_chat(user, "<span class='warning'>[src] already has \an [I].</span>")
return FALSE
mymop = I
setTguiIcon("mymop", mymop)
else if(istype(I, /obj/item/weapon/reagent_containers/spray))
if(myspray)
to_chat(user, "<span class='warning'>[src] already has \an [I].</span>")
return FALSE
myspray = I
setTguiIcon("myspray", myspray)
else if(istype(I, /obj/item/device/lightreplacer))
if(myreplacer)
to_chat(user, "<span class='warning'>[src] already has \an [I].</span>")
return FALSE
myreplacer = I
setTguiIcon("myreplacer", myreplacer)
else if(istype(I, /obj/item/clothing/suit/caution))
if(signs < 4)
signs++
setTguiIcon("signs", I)
else
to_chat(user, "<span class='notice'>[src] can't hold any more signs.</span>")
return FALSE
else
// This may look like duplicate code, but it's important that we don't call unEquip *and* warn the user if
// something horrible goes wrong. (this else is never supposed to happen)
to_chat(user, "<span class='warning'>There's no room in [src] for [I].</span>")
return FALSE
user.drop_from_inventory(I, src)
update_icon()
to_chat(user, "<span class='notice'>You put [I] into [src].</span>")
return TRUE
/obj/structure/janitorialcart/proc/setTguiIcon(key, atom/A)
if(!istype(A) || !key)
return
var/icon/F = getFlatIcon(A, defdir = SOUTH, no_anim = TRUE)
tgui_icons["[key]"] = "'data:image/png;base64,[icon2base64(F)]'"
SStgui.update_uis(src)
/obj/structure/janitorialcart/proc/nullTguiIcon(key)
if(!key)
return
tgui_icons.Remove(key)
SStgui.update_uis(src)
/obj/structure/janitorialcart/proc/clearTguiIcons()
tgui_icons.Cut()
SStgui.update_uis(src)
/obj/structure/janitorialcart/Destroy()
QDEL_NULL(mybag)
QDEL_NULL(mymop)
QDEL_NULL(myspray)
QDEL_NULL(myreplacer)
QDEL_NULL(mybucket)
clearTguiIcons()
return ..()
/obj/structure/janitorialcart/examine(mob/user)
. = ..(user)
if(istype(mybucket))
var/contains = mybucket.reagents.total_volume
. += "[icon2html(src, user.client)] The bucket contains [contains] unit\s of liquid!"
else
. += "[icon2html(src, user.client)] There is no bucket mounted on it!"
/obj/structure/janitorialcart/MouseDrop_T(atom/movable/O as mob|obj, mob/living/user as mob)
if (istype(O, /obj/structure/mopbucket) && !mybucket)
O.forceMove(src)
mybucket = O
setTguiIcon("mybucket", mybucket)
to_chat(user, "You mount the [O] on the janicart.")
update_icon()
else
..()
/obj/structure/janitorialcart/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/mop) || istype(I, /obj/item/weapon/reagent_containers/glass/rag) || istype(I, /obj/item/weapon/soap))
if (mybucket)
if(I.reagents.total_volume < I.reagents.maximum_volume)
if(mybucket.reagents.total_volume < 1)
to_chat(user, "<span class='notice'>[mybucket] is empty!</span>")
else
mybucket.reagents.trans_to_obj(I, 5) //
to_chat(user, "<span class='notice'>You wet [I] in [mybucket].</span>")
playsound(src, 'sound/effects/slosh.ogg', 25, 1)
else
to_chat(user, "<span class='notice'>[I] can't absorb anymore liquid!</span>")
else
to_chat(user, "<span class='notice'>There is no bucket mounted here to dip [I] into!</span>")
return 1
else if (istype(I, /obj/item/weapon/reagent_containers/glass/bucket) && mybucket)
I.afterattack(mybucket, usr, 1)
update_icon()
return 1
else if(istype(I, /obj/item/weapon/reagent_containers/spray) && !myspray)
equip_janicart_item(user, I)
return 1
else if(istype(I, /obj/item/device/lightreplacer) && !myreplacer)
equip_janicart_item(user, I)
return 1
else if(istype(I, /obj/item/weapon/storage/bag/trash) && !mybag)
equip_janicart_item(user, I)
return 1
else if(istype(I, /obj/item/clothing/suit/caution))
equip_janicart_item(user, I)
return 1
else if(mybag)
return mybag.attackby(I, user)
//This return will prevent afterattack from executing if the object goes into the trashbag,
//This prevents dumb stuff like splashing the cart with the contents of a container, after putting said container into trash
else if (!has_items)
if (I.has_tool_quality(TOOL_WRENCH))
if (do_after(user, 5 SECONDS, src))
dismantle(user)
return
..()
//New Altclick functionality!
//Altclick the cart with a mop to stow the mop away
//Altclick the cart with a reagent container to pour things into the bucket without putting the bottle in trash
/obj/structure/janitorialcart/AltClick(mob/living/user)
if(user.incapacitated() || !Adjacent(user)) return
var/obj/I = usr.get_active_hand()
if(istype(I, /obj/item/weapon/mop))
equip_janicart_item(user, I)
else if(istype(I, /obj/item/weapon/reagent_containers) && mybucket)
var/obj/item/weapon/reagent_containers/C = I
C.afterattack(mybucket, usr, 1)
update_icon()
/obj/structure/janitorialcart/attack_hand(mob/user)
tgui_interact(user)
return
/obj/structure/janitorialcart/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "JanitorCart", name) // 240, 160
ui.set_autoupdate(FALSE)
ui.open()
/obj/structure/janitorialcart/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
var/list/data = ..()
data["mybag"] = mybag ? capitalize(mybag.name) : null
data["mybucket"] = mybucket ? capitalize(mybucket.name) : null
data["mymop"] = mymop ? capitalize(mymop.name) : null
data["myspray"] = myspray ? capitalize(myspray.name) : null
data["myreplacer"] = myreplacer ? capitalize(myreplacer.name) : null
data["signs"] = signs ? "[signs] sign\s" : null
data["icons"] = tgui_icons
return data
/obj/structure/janitorialcart/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
if(..())
return TRUE
var/obj/item/I = usr.get_active_hand()
switch(action)
if("bag")
if(mybag)
usr.put_in_hands(mybag)
to_chat(usr, "<span class='notice'>You take [mybag] from [src].</span>")
mybag = null
nullTguiIcon("mybag")
else if(is_type_in_typecache(I, equippable_item_whitelist))
equip_janicart_item(usr, I)
if("mop")
if(mymop)
usr.put_in_hands(mymop)
to_chat(usr, "<span class='notice'>You take [mymop] from [src].</span>")
mymop = null
nullTguiIcon("mymop")
else if(is_type_in_typecache(I, equippable_item_whitelist))
equip_janicart_item(usr, I)
if("spray")
if(myspray)
usr.put_in_hands(myspray)
to_chat(usr, "<span class='notice'>You take [myspray] from [src].</span>")
myspray = null
nullTguiIcon("myspray")
else if(is_type_in_typecache(I, equippable_item_whitelist))
equip_janicart_item(usr, I)
if("replacer")
if(myreplacer)
usr.put_in_hands(myreplacer)
to_chat(usr, "<span class='notice'>You take [myreplacer] from [src].</span>")
myreplacer = null
nullTguiIcon("myreplacer")
else if(is_type_in_typecache(I, equippable_item_whitelist))
equip_janicart_item(usr, I)
if("sign")
if(istype(I, /obj/item/clothing/suit/caution) && signs < 4)
equip_janicart_item(usr, I)
else if(signs)
var/obj/item/clothing/suit/caution/sign = locate() in src
if(sign)
usr.put_in_hands(sign)
to_chat(usr, "<span class='notice'>You take \a [sign] from [src].</span>")
signs--
if(!signs)
nullTguiIcon("signs")
else
to_chat(usr, "<span class='notice'>[src] doesn't have any signs left.</span>")
if("bucket")
if(mybucket)
mybucket.forceMove(get_turf(usr))
to_chat(usr, "<span class='notice'>You unmount [mybucket] from [src].</span>")
mybucket = null
nullTguiIcon("mybucket")
else
to_chat(usr, "<span class='notice'>((Drag and drop a mop bucket onto [src] to equip it.))</span>")
return FALSE
else
return FALSE
update_icon()
return TRUE
/obj/structure/janitorialcart/update_icon()
cut_overlays()
if(mybucket)
add_overlay("cart_bucket")
if(mybucket.reagents.total_volume >= 1)
add_overlay("water_cart")
if(mybag)
add_overlay("cart_garbage")
if(mymop)
add_overlay("cart_mop")
if(myspray)
add_overlay("cart_spray")
if(myreplacer)
add_overlay("cart_replacer")
if(signs)
add_overlay("cart_sign[signs]")
//This is called if the cart is caught in an explosion, or destroyed by weapon fire
/obj/structure/janitorialcart/proc/spill(var/chance = 100)
var/turf/dropspot = get_turf(src)
if (mymop && prob(chance))
mymop.forceMove(dropspot)
mymop.tumble(2)
mymop = null
if (myspray && prob(chance))
myspray.forceMove(dropspot)
myspray.tumble(3)
myspray = null
if (myreplacer && prob(chance))
myreplacer.forceMove(dropspot)
myreplacer.tumble(3)
myreplacer = null
if (mybucket && prob(chance*0.5))//bucket is heavier, harder to knock off
mybucket.forceMove(dropspot)
mybucket.tumble(1)
mybucket = null
if (signs)
for (var/obj/item/clothing/suit/caution/Sign in src)
if (prob(min((chance*2),100)))
signs--
Sign.forceMove(dropspot)
Sign.tumble(3)
if (signs < 0)//safety for something that shouldn't happen
signs = 0
update_icon()
return
if (mybag && prob(min((chance*2),100)))//Bag is flimsy
mybag.forceMove(dropspot)
mybag.tumble(1)
mybag.spill()//trashbag spills its contents too
mybag = null
update_icon()
clearTguiIcons()
/obj/structure/janitorialcart/proc/dismantle(var/mob/user = null)
if (!dismantled)
if (has_items)
spill()
new /obj/item/stack/material/steel(src.loc, 10)
new /obj/item/stack/material/plastic(src.loc, 10)
new /obj/item/stack/rods(src.loc, 20)
dismantled = 1
qdel(src)
/obj/structure/janitorialcart/ex_act(severity)
spill(100 / severity)
..()
//old style mischievio-cart
/obj/structure/bed/chair/janicart
name = "janicart"
icon = 'icons/obj/vehicles.dmi'
icon_state = "pussywagon"
anchored = TRUE
density = TRUE
flags = OPENCONTAINER
//copypaste sorry
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
var/obj/item/weapon/storage/bag/trash/mybag = null
var/callme = "pimpin' ride" //how do people refer to it?
/obj/structure/bed/chair/janicart/New()
create_reagents(300)
update_layer()
/obj/structure/bed/chair/janicart/examine(mob/user)
. = ..()
if(Adjacent(user))
. += "This [callme] contains [reagents.total_volume] unit\s of water!"
if(mybag)
. += "\A [mybag] is hanging on the [callme]."
/obj/structure/bed/chair/janicart/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/mop))
if(reagents.total_volume > 1)
reagents.trans_to_obj(I, 2)
to_chat(user, "<span class='notice'>You wet [I] in the [callme].</span>")
playsound(src, 'sound/effects/slosh.ogg', 25, 1)
else
to_chat(user, "<span class='notice'>This [callme] is out of water!</span>")
else if(istype(I, /obj/item/key))
to_chat(user, "Hold [I] in one of your hands while you drive this [callme].")
else if(istype(I, /obj/item/weapon/storage/bag/trash))
to_chat(user, "<span class='notice'>You hook the trashbag onto the [callme].</span>")
user.drop_item()
I.loc = src
mybag = I
/obj/structure/bed/chair/janicart/attack_hand(mob/user)
if(mybag)
mybag.loc = get_turf(user)
user.put_in_hands(mybag)
mybag = null
else
..()
/obj/structure/bed/chair/janicart/relaymove(mob/living/user, direction)
if(user.stat || user.stunned || user.weakened || user.paralysis)
unbuckle_mob()
if(user.get_type_in_hands(/obj/item/key))
step(src, direction)
update_mob()
else
to_chat(user, "<span class='notice'>You'll need the keys in one of your hands to drive this [callme].</span>")
/obj/structure/bed/chair/janicart/post_buckle_mob(mob/living/M)
update_mob()
return ..()
/obj/structure/bed/chair/janicart/update_layer()
if(dir == SOUTH)
layer = FLY_LAYER
else
layer = OBJ_LAYER
/obj/structure/bed/chair/janicart/unbuckle_mob()
var/mob/living/M = ..()
if(M)
M.pixel_x = 0
M.pixel_y = 0
return M
/obj/structure/bed/chair/janicart/set_dir()
..()
update_layer()
if(has_buckled_mobs())
for(var/mob/living/L as anything in buckled_mobs)
if(L.loc != loc)
L.buckled = null //Temporary, so Move() succeeds.
L.buckled = src //Restoring
update_mob()
/obj/structure/bed/chair/janicart/proc/update_mob()
if(has_buckled_mobs())
for(var/mob/living/L as anything in buckled_mobs)
L.set_dir(dir)
switch(dir)
if(SOUTH)
L.pixel_x = 0
L.pixel_y = 7
if(WEST)
L.pixel_x = 13
L.pixel_y = 7
if(NORTH)
L.pixel_x = 0
L.pixel_y = 4
if(EAST)
L.pixel_x = -13
L.pixel_y = 7
/obj/structure/bed/chair/janicart/bullet_act(var/obj/item/projectile/Proj)
if(has_buckled_mobs())
if(prob(85))
var/mob/living/L = pick(buckled_mobs)
return L.bullet_act(Proj)
visible_message("<span class='warning'>[Proj] ricochets off the [callme]!</span>")
/obj/item/key
name = "key"
desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"."
icon = 'icons/obj/vehicles.dmi'
icon_state = "keys"
w_class = ITEMSIZE_TINY