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* A preface to my madness Travis failed one of my PR's because I copied old code that used /red /blue /green. Because of this, I am going to find and replace every instance of it that I find. Also this is a test commit to make sure I'm comitting to the correct branch. * /blue /green /red replacements Dear god. A slow and painful death from acid is more fun than this. I wouldn't wish this torture on my worst enemy. And this is only the beginning * Replace part 2. Time to fix the human error. * Fixes mismatches * Sets macro count to 220 One above the current number of macros in the code. * Fixes last of the mismatches. * Removes spaces, replaces \black Removes spaces Replaces \black in a few areas where seen Replaces \bold with <B> </B> where seen * Updating macro count again * More fixes! * Issues fixed! For real this time! I swear! * Fixing all the merge conflict files.
49 lines
1.5 KiB
Plaintext
49 lines
1.5 KiB
Plaintext
/obj/item/weapon/gun/launcher/rocket
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name = "rocket launcher"
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desc = "MAGGOT."
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icon_state = "rocket"
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item_state = "rocket"
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w_class = ITEMSIZE_LARGE
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throw_speed = 2
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throw_range = 10
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force = 5.0
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flags = CONDUCT
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slot_flags = 0
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origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 5)
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fire_sound = 'sound/weapons/rpg.ogg'
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release_force = 15
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throw_distance = 30
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var/max_rockets = 1
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var/list/rockets = new/list()
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/obj/item/weapon/gun/launcher/rocket/examine(mob/user)
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if(!..(user, 2))
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return
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user << "<font color='blue'>[rockets.len] / [max_rockets] rockets.</font>"
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/obj/item/weapon/gun/launcher/rocket/attackby(obj/item/I as obj, mob/user as mob)
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if(istype(I, /obj/item/ammo_casing/rocket))
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if(rockets.len < max_rockets)
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user.drop_item()
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I.loc = src
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rockets += I
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user << "<font color='blue'>You put the rocket in [src].</font>"
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user << "<font color='blue'>[rockets.len] / [max_rockets] rockets.</font>"
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else
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usr << "<font color='red'>[src] cannot hold more rockets.</font>"
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/obj/item/weapon/gun/launcher/rocket/consume_next_projectile()
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if(rockets.len)
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var/obj/item/ammo_casing/rocket/I = rockets[1]
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var/obj/item/missile/M = new (src)
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M.primed = 1
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rockets -= I
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return M
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return null
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/obj/item/weapon/gun/launcher/rocket/handle_post_fire(mob/user, atom/target)
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message_admins("[key_name_admin(user)] fired a rocket from a rocket launcher ([src.name]) at [target].")
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log_game("[key_name_admin(user)] used a rocket launcher ([src.name]) at [target].")
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..()
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