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CHOMPStation2/code/datums/uplink/visible_weapons.dm

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/***************************************
* Highly Visible and Dangerous Weapons *
***************************************/
/datum/uplink_item/item/visible_weapons
category = /datum/uplink_category/visible_weapons
/datum/uplink_item/item/visible_weapons/tactknife
name = "Tactical Knife"
item_cost = 10
path = /obj/item/weapon/material/hatchet/tacknife
/datum/uplink_item/item/visible_weapons/combatknife
name = "Combat Knife"
item_cost = 20
path = /obj/item/weapon/material/hatchet/tacknife/combatknife
/datum/uplink_item/item/visible_weapons/energy_sword
name = "Energy Sword"
item_cost = 40
path = /obj/item/weapon/melee/energy/sword
/datum/uplink_item/item/visible_weapons/dartgun
name = "Dart Gun"
item_cost = 30
path = /obj/item/weapon/gun/projectile/dartgun
/datum/uplink_item/item/visible_weapons/crossbow
name = "Energy Crossbow"
item_cost = 40
path = /obj/item/weapon/gun/energy/crossbow
/datum/uplink_item/item/visible_weapons/silenced_45
name = "Silenced .45"
item_cost = 40
path = /obj/item/weapon/gun/projectile/silenced
/datum/uplink_item/item/visible_weapons/riggedlaser
name = "Exosuit Rigged Laser"
item_cost = 60
path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser
/datum/uplink_item/item/visible_weapons/revolver
name = "Revolver"
item_cost = 70
path = /obj/item/weapon/gun/projectile/revolver
/datum/uplink_item/item/visible_weapons/Derringer
name = ".357 Derringer Pistol"
item_cost = 40
path = /obj/item/weapon/gun/projectile/derringer
/datum/uplink_item/item/visible_weapons/heavysniper
name = "Anti-Materiel Rifle (14.5mm)"
item_cost = DEFAULT_TELECRYSTAL_AMOUNT
path = /obj/item/weapon/gun/projectile/heavysniper
/datum/uplink_item/item/visible_weapons/tommygun
name = "Tommygun (.45)" // We're keeping this because it's CLASSY. -Spades
item_cost = 60
path = /obj/item/weapon/gun/projectile/automatic/tommygun
//These are for traitors (or other antags, perhaps) to have the option of purchasing some merc gear.
/datum/uplink_item/item/visible_weapons/submachinegun
name = "Submachine Gun (10mm)"
item_cost = 60
path = /obj/item/weapon/gun/projectile/automatic/c20r
/datum/uplink_item/item/visible_weapons/assaultrifle
name = "Assault Rifle (7.62mm)"
item_cost = 75
path = /obj/item/weapon/gun/projectile/automatic/sts35
/*/datum/uplink_item/item/visible_weapons/bullpuprifle
name = "Assault Rifle (5.56mm)"
item_cost = 7
path = /obj/item/weapon/gun/projectile/automatic/carbine
*/
/datum/uplink_item/item/visible_weapons/combatshotgun
name = "Combat Shotgun"
item_cost = 75
path = /obj/item/weapon/gun/projectile/shotgun/pump/combat
/datum/uplink_item/item/visible_weapons/egun
name = "Energy Gun"
item_cost = 60
path = /obj/item/weapon/gun/energy/gun
/datum/uplink_item/item/visible_weapons/lasercannon
name = "Laser Cannon"
item_cost = 60
path = /obj/item/weapon/gun/energy/lasercannon
/datum/uplink_item/item/visible_weapons/lasercarbine
name = "Laser Carbine"
item_cost = 75
path = /obj/item/weapon/gun/energy/laser
/datum/uplink_item/item/visible_weapons/ionrifle
name = "Ion Rifle"
item_cost = 40
path = /obj/item/weapon/gun/energy/ionrifle
/datum/uplink_item/item/visible_weapons/xray
name = "Xray Gun"
item_cost = 85
path = /obj/item/weapon/gun/energy/xray