mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-15 20:52:41 +00:00
57 lines
2.0 KiB
Plaintext
57 lines
2.0 KiB
Plaintext
/datum/technomancer/spell/mend_organs
|
|
name = "Great Mend Wounds"
|
|
desc = "Greatly heals the target's wounds, both external and internal. Restores internal organs to functioning states, even if \
|
|
robotic, reforms bones, patches internal bleeding, and restores missing blood."
|
|
spell_power_desc = "Healing amount increased."
|
|
cost = 100
|
|
obj_path = /obj/item/weapon/spell/insert/mend_organs
|
|
ability_icon_state = "tech_mendwounds"
|
|
category = SUPPORT_SPELLS
|
|
|
|
/obj/item/weapon/spell/insert/mend_organs
|
|
name = "great mend wounds"
|
|
desc = "A walking medbay is now you!"
|
|
icon_state = "mend_wounds"
|
|
cast_methods = CAST_MELEE
|
|
aspect = ASPECT_BIOMED
|
|
light_color = "#FF5C5C"
|
|
inserting = /obj/item/weapon/inserted_spell/mend_organs
|
|
|
|
/obj/item/weapon/inserted_spell/mend_organs/on_insert()
|
|
spawn(1)
|
|
if(ishuman(host))
|
|
var/mob/living/carbon/human/H = host
|
|
var/heal_power = host == origin ? 2 : 5
|
|
heal_power = round(heal_power * spell_power_at_creation, 1)
|
|
origin.adjust_instability(15)
|
|
|
|
for(var/i = 0, i<5,i++)
|
|
if(H)
|
|
for(var/obj/item/organ/O in H.internal_organs)
|
|
if(O.damage > 0) // Fix internal damage
|
|
O.damage = max(O.damage - (heal_power / 5), 0)
|
|
if(O.damage <= 5 && O.organ_tag == O_EYES) // Fix eyes
|
|
H.sdisabilities &= ~BLIND
|
|
|
|
for(var/obj/item/organ/external/O in H.organs) // Fix limbs
|
|
if(!O.robotic < ORGAN_ROBOT) // No robot parts for this.
|
|
continue
|
|
O.heal_damage(0, heal_power / 5, internal = 1, robo_repair = 0)
|
|
|
|
for(var/obj/item/organ/E in H.bad_external_organs) // Fix bones
|
|
var/obj/item/organ/external/affected = E
|
|
if((affected.damage < affected.min_broken_damage * config.organ_health_multiplier) && (affected.status & ORGAN_BROKEN))
|
|
affected.status &= ~ORGAN_BROKEN
|
|
|
|
for(var/datum/wound/W in affected.wounds) // Fix IB
|
|
if(istype(W, /datum/wound/internal_bleeding))
|
|
affected.wounds -= W
|
|
affected.update_damages()
|
|
|
|
H.restore_blood() // Fix bloodloss
|
|
|
|
H.adjustBruteLoss(-heal_power)
|
|
|
|
sleep(1 SECOND)
|
|
on_expire()
|