mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-01-02 13:34:49 +00:00
* More accurately, it automates updating your character setup. None of this code does anything you could not already do manually on the Character Setup screen, it simply does it automatically for you. * Specifically a few things are saved either at round end or when you cryo: * Your late-join spawn location is determined by which cryo/elevator/etc you used to leave last time. Departing thru the elevators will set your spawn location to elevators etc. * Your weight is saved (also any extra or deficient nutrition is resolved into weight gain/loss) * Your limbs settings are updated based on your status at end of round (whether limbs are normal, missing, robotic, etc) * Your markings are saved so they will be the same as when they were at end of round. * ALL of these changes are optional, toggled on the VORE tab of character setup. * Replaced hard coded numbers for weight gain with constant defines.
552 lines
19 KiB
Plaintext
552 lines
19 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
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/mob/new_player
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var/ready = 0
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var/spawning = 0//Referenced when you want to delete the new_player later on in the code.
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var/totalPlayers = 0 //Player counts for the Lobby tab
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var/totalPlayersReady = 0
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var/datum/browser/panel
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universal_speak = 1
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invisibility = 101
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density = 0
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stat = 2
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canmove = 0
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anchored = 1 // don't get pushed around
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/mob/new_player/New()
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mob_list += src
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/mob/new_player/verb/new_player_panel()
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set src = usr
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new_player_panel_proc()
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/mob/new_player/proc/new_player_panel_proc()
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var/output = "<div align='center'>"
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output +="<hr>"
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output += "<p><a href='byond://?src=\ref[src];show_preferences=1'>Setup Character</A></p>"
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if(!ticker || ticker.current_state <= GAME_STATE_PREGAME)
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if(ready)
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output += "<p>\[ <span class='linkOn'><b>Ready</b></span> | <a href='byond://?src=\ref[src];ready=0'>Not Ready</a> \]</p>"
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else
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output += "<p>\[ <a href='byond://?src=\ref[src];ready=1'>Ready</a> | <span class='linkOn'><b>Not Ready</b></span> \]</p>"
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else
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output += "<a href='byond://?src=\ref[src];manifest=1'>View the Crew Manifest</A><br><br>"
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output += "<p><a href='byond://?src=\ref[src];late_join=1'>Join Game!</A></p>"
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output += "<p><a href='byond://?src=\ref[src];observe=1'>Observe</A></p>"
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if(!IsGuestKey(src.key))
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establish_db_connection()
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if(dbcon.IsConnected())
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var/isadmin = 0
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if(src.client && src.client.holder)
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isadmin = 1
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var/DBQuery/query = dbcon.NewQuery("SELECT id FROM erro_poll_question WHERE [(isadmin ? "" : "adminonly = false AND")] Now() BETWEEN starttime AND endtime AND id NOT IN (SELECT pollid FROM erro_poll_vote WHERE ckey = \"[ckey]\") AND id NOT IN (SELECT pollid FROM erro_poll_textreply WHERE ckey = \"[ckey]\")")
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query.Execute()
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var/newpoll = 0
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while(query.NextRow())
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newpoll = 1
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break
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if(newpoll)
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output += "<p><b><a href='byond://?src=\ref[src];showpoll=1'>Show Player Polls</A> (NEW!)</b></p>"
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else
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output += "<p><a href='byond://?src=\ref[src];showpoll=1'>Show Player Polls</A></p>"
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if(client.check_for_new_server_news())
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output += "<p><b><a href='byond://?src=\ref[src];shownews=1'>Show News</A> (NEW!)</b></p>"
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else
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output += "<p><a href='byond://?src=\ref[src];shownews=1'>Show News</A></p>"
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output += "</div>"
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panel = new(src, "Welcome","Welcome", 210, 280, src)
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panel.set_window_options("can_close=0")
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panel.set_content(output)
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panel.open()
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return
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/mob/new_player/Stat()
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..()
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if(statpanel("Lobby") && ticker)
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if(ticker.hide_mode)
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stat("Game Mode:", "Secret")
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else
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if(ticker.hide_mode == 0)
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stat("Game Mode:", "[config.mode_names[master_mode]]") // Old setting for showing the game mode
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if(ticker.current_state == GAME_STATE_PREGAME)
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stat("Time To Start:", "[ticker.pregame_timeleft][round_progressing ? "" : " (DELAYED)"]")
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stat("Players: [totalPlayers]", "Players Ready: [totalPlayersReady]")
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totalPlayers = 0
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totalPlayersReady = 0
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for(var/mob/new_player/player in player_list)
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stat("[player.key]", (player.ready)?("(Playing)"):(null))
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totalPlayers++
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if(player.ready)totalPlayersReady++
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/mob/new_player/Topic(href, href_list[])
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if(!client) return 0
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if(href_list["show_preferences"])
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client.prefs.ShowChoices(src)
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return 1
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if(href_list["ready"])
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if(!ticker || ticker.current_state <= GAME_STATE_PREGAME) // Make sure we don't ready up after the round has started
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ready = text2num(href_list["ready"])
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else
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ready = 0
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if(href_list["refresh"])
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//src << browse(null, "window=playersetup") //closes the player setup window
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panel.close()
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new_player_panel_proc()
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if(href_list["observe"])
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if(alert(src,"Are you sure you wish to observe? You will have to wait 1 minute before being able to respawn!","Player Setup","Yes","No") == "Yes")
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if(!client) return 1
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var/mob/observer/dead/observer = new()
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spawning = 1
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src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // MAD JAMS cant last forever yo
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observer.started_as_observer = 1
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close_spawn_windows()
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var/obj/O = locate("landmark*Observer-Start")
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if(istype(O))
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src << "<span class='notice'>Now teleporting.</span>"
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observer.loc = O.loc
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else
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src << "<span class='danger'>Could not locate an observer spawn point. Use the Teleport verb to jump to the station map.</span>"
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observer.timeofdeath = world.time // Set the time of death so that the respawn timer works correctly.
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announce_ghost_joinleave(src)
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var/mob/living/carbon/human/dummy/mannequin = new()
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client.prefs.dress_preview_mob(mannequin)
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observer.appearance = mannequin
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observer.alpha = 127
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observer.layer = initial(observer.layer)
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observer.invisibility = initial(observer.invisibility)
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qdel(mannequin)
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if(client.prefs.be_random_name)
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client.prefs.real_name = random_name(client.prefs.identifying_gender)
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observer.real_name = client.prefs.real_name
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observer.name = observer.real_name
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if(!client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed.
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observer.verbs -= /mob/observer/dead/verb/toggle_antagHUD // Poor guys, don't know what they are missing!
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observer.key = key
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qdel(src)
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return 1
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if(href_list["late_join"])
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if(!ticker || ticker.current_state != GAME_STATE_PLAYING)
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usr << "\red The round is either not ready, or has already finished..."
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return
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/*
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if(client.prefs.species != "Human" && !check_rights(R_ADMIN, 0)) //VORESTATION EDITS: THE COMMENTED OUT AREAS FROM LINE 154 TO 178
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if (config.usealienwhitelist)
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if(!is_alien_whitelisted(src, client.prefs.species))
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src << alert("You are currently not whitelisted to Play [client.prefs.species].")
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return 0
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*/
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LateChoices()
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if(href_list["manifest"])
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ViewManifest()
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if(href_list["SelectedJob"])
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if(!config.enter_allowed)
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usr << "<span class='notice'>There is an administrative lock on entering the game!</span>"
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return
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else if(ticker && ticker.mode && ticker.mode.explosion_in_progress)
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usr << "<span class='danger'>The station is currently exploding. Joining would go poorly.</span>"
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return
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/*
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if(!is_alien_whitelisted(src, all_species[client.prefs.species]))
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src << alert("You are currently not whitelisted to play [client.prefs.species].")
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return 0
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*/
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var/datum/species/S = all_species[client.prefs.species]
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if(!(S.spawn_flags & SPECIES_CAN_JOIN))
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src << alert("Your current species, [client.prefs.species], is not available for play on the station.")
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return 0
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AttemptLateSpawn(href_list["SelectedJob"],client.prefs.spawnpoint)
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return
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if(href_list["privacy_poll"])
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establish_db_connection()
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if(!dbcon.IsConnected())
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return
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var/voted = 0
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//First check if the person has not voted yet.
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var/DBQuery/query = dbcon.NewQuery("SELECT * FROM erro_privacy WHERE ckey='[src.ckey]'")
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query.Execute()
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while(query.NextRow())
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voted = 1
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break
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//This is a safety switch, so only valid options pass through
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var/option = "UNKNOWN"
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switch(href_list["privacy_poll"])
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if("signed")
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option = "SIGNED"
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if("anonymous")
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option = "ANONYMOUS"
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if("nostats")
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option = "NOSTATS"
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if("later")
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usr << browse(null,"window=privacypoll")
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return
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if("abstain")
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option = "ABSTAIN"
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if(option == "UNKNOWN")
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return
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if(!voted)
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var/sql = "INSERT INTO erro_privacy VALUES (null, Now(), '[src.ckey]', '[option]')"
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var/DBQuery/query_insert = dbcon.NewQuery(sql)
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query_insert.Execute()
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usr << "<b>Thank you for your vote!</b>"
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usr << browse(null,"window=privacypoll")
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if(!ready && href_list["preference"])
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if(client)
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client.prefs.process_link(src, href_list)
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else if(!href_list["late_join"])
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new_player_panel()
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if(href_list["showpoll"])
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handle_player_polling()
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return
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if(href_list["pollid"])
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var/pollid = href_list["pollid"]
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if(istext(pollid))
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pollid = text2num(pollid)
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if(isnum(pollid))
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src.poll_player(pollid)
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return
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if(href_list["votepollid"] && href_list["votetype"])
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var/pollid = text2num(href_list["votepollid"])
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var/votetype = href_list["votetype"]
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switch(votetype)
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if("OPTION")
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var/optionid = text2num(href_list["voteoptionid"])
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vote_on_poll(pollid, optionid)
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if("TEXT")
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var/replytext = href_list["replytext"]
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log_text_poll_reply(pollid, replytext)
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if("NUMVAL")
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var/id_min = text2num(href_list["minid"])
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var/id_max = text2num(href_list["maxid"])
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if( (id_max - id_min) > 100 ) //Basic exploit prevention
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usr << "The option ID difference is too big. Please contact administration or the database admin."
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return
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for(var/optionid = id_min; optionid <= id_max; optionid++)
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if(!isnull(href_list["o[optionid]"])) //Test if this optionid was replied to
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var/rating
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if(href_list["o[optionid]"] == "abstain")
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rating = null
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else
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rating = text2num(href_list["o[optionid]"])
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if(!isnum(rating))
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return
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vote_on_numval_poll(pollid, optionid, rating)
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if("MULTICHOICE")
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var/id_min = text2num(href_list["minoptionid"])
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var/id_max = text2num(href_list["maxoptionid"])
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if( (id_max - id_min) > 100 ) //Basic exploit prevention
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usr << "The option ID difference is too big. Please contact administration or the database admin."
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return
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for(var/optionid = id_min; optionid <= id_max; optionid++)
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if(!isnull(href_list["option_[optionid]"])) //Test if this optionid was selected
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vote_on_poll(pollid, optionid, 1)
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if(href_list["shownews"])
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handle_server_news()
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return
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/mob/new_player/proc/handle_server_news()
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if(!client)
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return
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var/savefile/F = get_server_news()
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if(F)
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client.prefs.lastnews = md5(F["body"])
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client.prefs.save_preferences()
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var/dat = "<html><body><center>"
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dat += "<h1>[F["title"]]</h1>"
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dat += "<br>"
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dat += "[F["body"]]"
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dat += "<br>"
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dat += "<font size='2'><i>Last written by [F["author"]], on [F["timestamp"]].</i></font>"
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dat += "</center></body></html>"
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var/datum/browser/popup = new(src, "Server News", "Server News", 450, 300, src)
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popup.set_content(dat)
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popup.open()
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/mob/new_player/proc/IsJobAvailable(rank)
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var/datum/job/job = job_master.GetJob(rank)
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if(!job) return 0
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if(!job.is_position_available()) return 0
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if(jobban_isbanned(src,rank)) return 0
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if(!job.player_old_enough(src.client)) return 0
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if(!is_job_whitelisted(src,rank)) return 0 //VOREStation Code
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return 1
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/mob/new_player/proc/AttemptLateSpawn(rank,var/spawning_at)
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if (src != usr)
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return 0
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if(!ticker || ticker.current_state != GAME_STATE_PLAYING)
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usr << "\red The round is either not ready, or has already finished..."
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return 0
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if(!config.enter_allowed)
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usr << "<span class='notice'>There is an administrative lock on entering the game!</span>"
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return 0
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if(!IsJobAvailable(rank))
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src << alert("[rank] is not available. Please try another.")
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return 0
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if (!attempt_vr(src,"spawn_checks_vr",list())) return 0 // VOREStation Insert
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spawning = 1
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close_spawn_windows()
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job_master.AssignRole(src, rank, 1)
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var/mob/living/character = create_character() //creates the human and transfers vars and mind
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character = job_master.EquipRank(character, rank, 1) //equips the human
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UpdateFactionList(character)
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// AIs don't need a spawnpoint, they must spawn at an empty core
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if(character.mind.assigned_role == "AI")
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character = character.AIize(move=0) // AIize the character, but don't move them yet
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// IsJobAvailable for AI checks that there is an empty core available in this list
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var/obj/structure/AIcore/deactivated/C = empty_playable_ai_cores[1]
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empty_playable_ai_cores -= C
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character.loc = C.loc
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AnnounceCyborg(character, rank, "has been downloaded to the empty core in \the [character.loc.loc]")
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ticker.mode.latespawn(character)
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qdel(C)
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qdel(src)
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return
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//Find our spawning point.
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var/join_message = job_master.LateSpawn(character, rank)
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// Equip our custom items only AFTER deploying to spawn points eh?
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equip_custom_items(character)
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character.lastarea = get_area(loc)
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// Moving wheelchair if they have one
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if(character.buckled && istype(character.buckled, /obj/structure/bed/chair/wheelchair))
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character.buckled.loc = character.loc
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character.buckled.set_dir(character.dir)
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ticker.mode.latespawn(character)
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if(character.mind.assigned_role != "Cyborg")
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data_core.manifest_inject(character)
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ticker.minds += character.mind//Cyborgs and AIs handle this in the transform proc. //TODO!!!!! ~Carn
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//Grab some data from the character prefs for use in random news procs.
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AnnounceArrival(character, rank, join_message)
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else
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AnnounceCyborg(character, rank, join_message)
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qdel(src)
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/mob/new_player/proc/AnnounceCyborg(var/mob/living/character, var/rank, var/join_message)
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if (ticker.current_state == GAME_STATE_PLAYING)
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if(character.mind.role_alt_title)
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rank = character.mind.role_alt_title
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// can't use their name here, since cyborg namepicking is done post-spawn, so we'll just say "A new Cyborg has arrived"/"A new Android has arrived"/etc.
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global_announcer.autosay("A new[rank ? " [rank]" : " visitor" ] [join_message ? join_message : "has arrived on the station"].", "Arrivals Announcement Computer")
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/mob/new_player/proc/LateChoices()
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var/name = client.prefs.be_random_name ? "friend" : client.prefs.real_name
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var/dat = "<html><body><center>"
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dat += "<b>Welcome, [name].<br></b>"
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dat += "Round Duration: [roundduration2text()]<br>"
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if(emergency_shuttle) //In case NanoTrasen decides reposess CentCom's shuttles.
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if(emergency_shuttle.going_to_centcom()) //Shuttle is going to centcomm, not recalled
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dat += "<font color='red'><b>The station has been evacuated.</b></font><br>"
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if(emergency_shuttle.online())
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if (emergency_shuttle.evac) // Emergency shuttle is past the point of no recall
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dat += "<font color='red'>The station is currently undergoing evacuation procedures.</font><br>"
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else // Crew transfer initiated
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dat += "<font color='red'>The station is currently undergoing crew transfer procedures.</font><br>"
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dat += "Choose from the following open/valid positions:<br>"
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for(var/datum/job/job in job_master.occupations)
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if(job && IsJobAvailable(job.title))
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if(job.minimum_character_age && (client.prefs.age < job.minimum_character_age))
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continue
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var/active = 0
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// Only players with the job assigned and AFK for less than 10 minutes count as active
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for(var/mob/M in player_list) if(M.mind && M.client && M.mind.assigned_role == job.title && M.client.inactivity <= 10 * 60 * 10)
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active++
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dat += "<a href='byond://?src=\ref[src];SelectedJob=[job.title]'>[job.title] ([job.current_positions]) (Active: [active])</a><br>"
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dat += "</center>"
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src << browse(dat, "window=latechoices;size=300x640;can_close=1")
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/mob/new_player/proc/create_character()
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if (!attempt_vr(src,"spawn_checks_vr",list())) return 0 // VOREStation Insert
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spawning = 1
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close_spawn_windows()
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var/mob/living/carbon/human/new_character
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var/use_species_name
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var/datum/species/chosen_species
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if(client.prefs.species)
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chosen_species = all_species[client.prefs.species]
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use_species_name = chosen_species.get_station_variant() //Only used by pariahs atm.
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if(chosen_species && use_species_name)
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// Have to recheck admin due to no usr at roundstart. Latejoins are fine though.
|
|
if(is_alien_whitelisted(chosen_species))
|
|
new_character = new(loc, use_species_name)
|
|
|
|
if(!new_character)
|
|
new_character = new(loc)
|
|
|
|
new_character.lastarea = get_area(loc)
|
|
|
|
if(ticker.random_players)
|
|
new_character.gender = pick(MALE, FEMALE)
|
|
client.prefs.real_name = random_name(new_character.gender)
|
|
client.prefs.randomize_appearance_and_body_for(new_character)
|
|
else
|
|
client.prefs.copy_to(new_character)
|
|
|
|
src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // MAD JAMS cant last forever yo
|
|
|
|
if(mind)
|
|
mind.active = 0 //we wish to transfer the key manually
|
|
if(mind.assigned_role == "Clown") //give them a clownname if they are a clown
|
|
new_character.real_name = pick(clown_names) //I hate this being here of all places but unfortunately dna is based on real_name!
|
|
new_character.rename_self("clown")
|
|
mind.original = new_character
|
|
// VOREStation
|
|
mind.loaded_from_ckey = client.ckey
|
|
mind.loaded_from_slot = client.prefs.default_slot
|
|
// VOREStation
|
|
mind.transfer_to(new_character) //won't transfer key since the mind is not active
|
|
|
|
new_character.name = real_name
|
|
new_character.dna.ready_dna(new_character)
|
|
new_character.dna.b_type = client.prefs.b_type
|
|
new_character.sync_organ_dna()
|
|
if(client.prefs.disabilities)
|
|
// Set defer to 1 if you add more crap here so it only recalculates struc_enzymes once. - N3X
|
|
new_character.dna.SetSEState(GLASSESBLOCK,1,0)
|
|
new_character.disabilities |= NEARSIGHTED
|
|
|
|
for(var/lang in client.prefs.alternate_languages)
|
|
var/datum/language/chosen_language = all_languages[lang]
|
|
if(chosen_language)
|
|
if(is_lang_whitelisted(src,chosen_language) || (new_character.species && (chosen_language.name in new_character.species.secondary_langs)))
|
|
new_character.add_language(lang)
|
|
// And uncomment this, too.
|
|
//new_character.dna.UpdateSE()
|
|
|
|
// Do the initial caching of the player's body icons.
|
|
new_character.force_update_limbs()
|
|
new_character.update_eyes()
|
|
new_character.regenerate_icons()
|
|
|
|
new_character.key = key //Manually transfer the key to log them in
|
|
|
|
return new_character
|
|
|
|
/mob/new_player/proc/ViewManifest()
|
|
var/dat = "<div align='center'>"
|
|
dat += data_core.get_manifest(OOC = 1)
|
|
|
|
//src << browse(dat, "window=manifest;size=370x420;can_close=1")
|
|
var/datum/browser/popup = new(src, "Crew Manifest", "Crew Manifest", 370, 420, src)
|
|
popup.set_content(dat)
|
|
popup.open()
|
|
|
|
/mob/new_player/Move()
|
|
return 0
|
|
|
|
/mob/new_player/proc/close_spawn_windows()
|
|
|
|
src << browse(null, "window=latechoices") //closes late choices window
|
|
//src << browse(null, "window=playersetup") //closes the player setup window
|
|
panel.close()
|
|
|
|
/mob/new_player/proc/has_admin_rights()
|
|
return check_rights(R_ADMIN, 0, src)
|
|
|
|
/mob/new_player/get_species()
|
|
var/datum/species/chosen_species
|
|
if(client.prefs.species)
|
|
chosen_species = all_species[client.prefs.species]
|
|
|
|
if(!chosen_species)
|
|
return "Human"
|
|
|
|
if(is_alien_whitelisted(chosen_species))
|
|
return chosen_species.name
|
|
|
|
return "Human"
|
|
|
|
/mob/new_player/get_gender()
|
|
if(!client || !client.prefs) ..()
|
|
return client.prefs.biological_gender
|
|
|
|
/mob/new_player/is_ready()
|
|
return ready && ..()
|
|
|
|
// Prevents lobby players from seeing say, even with ghostears
|
|
/mob/new_player/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "",var/italics = 0, var/mob/speaker = null)
|
|
return
|
|
|
|
// Prevents lobby players from seeing emotes, even with ghosteyes
|
|
/mob/new_player/show_message(msg, type, alt, alt_type)
|
|
return
|
|
|
|
/mob/new_player/hear_radio()
|
|
return
|
|
|
|
/mob/new_player/MayRespawn()
|
|
return 1
|