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CHOMPStation2/code/modules/projectiles/projectile/beams_vr.dm
Arokha Sieyes cdf9fd476c Adds the 'Hunter' Capture Gun
Dual mode stun-beam and net launcher, craftable in R&D. Would be legal for security to have on green since it's non-lethal. The stun beam has 10 shots like the taser, and the net launcher has 2 (uses the same energy). So basically 5 stun+1 net, or 2 nets, or 10 stuns.

Uses a new overlay system for updating it's icon rather than the "have one state for every possible combination" to prevent a huge mess of iconstates. Maybe Joan could look at this and use it sometime.
2017-04-02 19:25:27 -04:00

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/obj/item/projectile/beam/disable
name = "disabler beam"
icon_state = "omnilaser"
nodamage = 1
taser_effect = 1
agony = 100 //One shot stuns for the time being until adjustments are fully made.
damage_type = HALLOSS
light_color = "#00CECE"
muzzle_type = /obj/effect/projectile/laser_omni/muzzle
tracer_type = /obj/effect/projectile/laser_omni/tracer
impact_type = /obj/effect/projectile/laser_omni/impact
/obj/item/projectile/beam/stun
agony = 35
/obj/item/projectile/beam/energy_net
name = "energy net projection"
icon_state = "xray"
nodamage = 1
agony = 5
damage_type = HALLOSS
light_color = "#00CC33"
muzzle_type = /obj/effect/projectile/xray/muzzle
tracer_type = /obj/effect/projectile/xray/tracer
impact_type = /obj/effect/projectile/xray/impact
/obj/item/projectile/beam/energy_net/on_hit(var/atom/netted)
do_net(netted)
..()
/obj/item/projectile/beam/energy_net/proc/do_net(var/mob/M)
var/obj/item/weapon/energy_net/net = new (get_turf(M))
net.throw_impact(M)
/obj/item/projectile/beam/stun/blue
icon_state = "bluelaser"
light_color = "#0066FF"
muzzle_type = /obj/effect/projectile/laser_blue/muzzle
tracer_type = /obj/effect/projectile/laser_blue/tracer
impact_type = /obj/effect/projectile/laser_blue/impact