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https://github.com/CHOMPStation2/CHOMPStation2.git
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* Added happy friend time mechanics working properly for fox and cat. * Added vore mechanics and vore overrides * No longer enable vore on simple animals by creating a "/vore" subtype. Instead we simply enable vore on the main type. Consensus being we don't need a type for non-vore versions of stuff. * This allowed us to revert many path references throughout the codebase to the original non-vorestation back to their original values. In these cases the "Vorestation Edit" comment is removed. * Moved the vore overrides for upstream simple animals into its own file zz_vore_overrides.dm
150 lines
5.5 KiB
Plaintext
150 lines
5.5 KiB
Plaintext
/obj/machinery/replicator
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name = "alien machine"
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desc = "It's some kind of pod with strange wires and gadgets all over it."
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icon = 'icons/obj/xenoarchaeology.dmi'
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icon_state = "borgcharger0(old)"
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density = 1
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idle_power_usage = 100
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active_power_usage = 1000
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use_power = 1
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var/spawn_progress_time = 0
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var/max_spawn_time = 50
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var/last_process_time = 0
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var/list/construction = list()
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var/list/spawning_types = list()
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var/list/stored_materials = list()
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var/fail_message
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/obj/machinery/replicator/New()
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..()
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var/list/viables = list(
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/obj/item/roller,
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/obj/structure/closet/crate,
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/obj/structure/closet/acloset,
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/mob/living/simple_animal/hostile/mimic/crate,
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/mob/living/simple_animal/hostile/viscerator,
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/mob/living/simple_animal/hostile/hivebot,
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/obj/item/device/analyzer,
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/obj/item/device/camera,
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/obj/item/device/flash,
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/obj/item/device/flashlight,
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/obj/item/device/healthanalyzer,
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/obj/item/device/multitool,
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/obj/item/device/paicard,
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/obj/item/device/radio,
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/obj/item/device/radio/headset,
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/obj/item/device/radio/beacon,
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/obj/item/weapon/autopsy_scanner,
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/obj/item/weapon/bikehorn,
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/obj/item/weapon/surgical/bonesetter,
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/obj/item/weapon/material/knife/butch,
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/obj/item/weapon/caution,
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/obj/item/weapon/caution/cone,
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/obj/item/weapon/crowbar,
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/obj/item/weapon/clipboard,
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/obj/item/weapon/cell,
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/obj/item/weapon/surgical/circular_saw,
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/obj/item/weapon/material/hatchet,
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/obj/item/weapon/handcuffs,
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/obj/item/weapon/surgical/hemostat,
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/obj/item/weapon/material/knife,
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/obj/item/weapon/flame/lighter,
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/obj/item/weapon/light/bulb,
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/obj/item/weapon/light/tube,
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/obj/item/weapon/pickaxe,
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/obj/item/weapon/shovel,
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/obj/item/weapon/weldingtool,
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/obj/item/weapon/wirecutters,
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/obj/item/weapon/wrench,
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/obj/item/weapon/screwdriver,
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/obj/item/weapon/grenade/chem_grenade/cleaner,
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/obj/item/weapon/grenade/chem_grenade/metalfoam) // Vorestation edit for vore mimic.
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var/quantity = rand(5, 15)
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for(var/i=0, i<quantity, i++)
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var/button_desc = "a [pick("yellow","purple","green","blue","red","orange","white")], "
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button_desc += "[pick("round","square","diamond","heart","dog","human")] shaped "
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button_desc += "[pick("toggle","switch","lever","button","pad","hole")]"
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var/type = pick(viables)
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viables.Remove(type)
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construction[button_desc] = type
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fail_message = "\blue \icon[src] a [pick("loud","soft","sinister","eery","triumphant","depressing","cheerful","angry")] \
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[pick("horn","beep","bing","bleep","blat","honk","hrumph","ding")] sounds and a \
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[pick("yellow","purple","green","blue","red","orange","white")] \
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[pick("light","dial","meter","window","protrusion","knob","antenna","swirly thing")] \
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[pick("swirls","flashes","whirrs","goes schwing","blinks","flickers","strobes","lights up")] on the \
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[pick("front","side","top","bottom","rear","inside")] of [src]. A [pick("slot","funnel","chute","tube")] opens up in the \
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[pick("front","side","top","bottom","rear","inside")]."
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/obj/machinery/replicator/process()
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if(spawning_types.len && powered())
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spawn_progress_time += world.time - last_process_time
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if(spawn_progress_time > max_spawn_time)
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src.visible_message("<span class='notice'>\icon[src] [src] pings!</span>")
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var/obj/source_material = pop(stored_materials)
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var/spawn_type = pop(spawning_types)
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var/obj/spawned_obj = new spawn_type(src.loc)
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if(source_material)
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if(lentext(source_material.name) < MAX_MESSAGE_LEN)
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spawned_obj.name = "[source_material] " + spawned_obj.name
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if(lentext(source_material.desc) < MAX_MESSAGE_LEN * 2)
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if(spawned_obj.desc)
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spawned_obj.desc += " It is made of [source_material]."
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else
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spawned_obj.desc = "It is made of [source_material]."
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qdel(source_material)
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spawn_progress_time = 0
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max_spawn_time = rand(30,100)
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if(!spawning_types.len || !stored_materials.len)
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use_power = 1
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icon_state = "borgcharger0(old)"
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else if(prob(5))
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src.visible_message("<span class='notice'>\icon[src] [src] [pick("clicks","whizzes","whirrs","whooshes","clanks","clongs","clonks","bangs")].</span>")
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last_process_time = world.time
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/obj/machinery/replicator/attack_hand(mob/user as mob)
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interact(user)
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/obj/machinery/replicator/interact(mob/user)
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var/dat = "The control panel displays an incomprehensible selection of controls, many with unusual markings or text around them.<br>"
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dat += "<br>"
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for(var/index=1, index<=construction.len, index++)
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dat += "<A href='?src=\ref[src];activate=[index]'>\[[construction[index]]\]</a><br>"
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user << browse(dat, "window=alien_replicator")
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/obj/machinery/replicator/attackby(obj/item/weapon/W as obj, mob/living/user as mob)
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user.drop_item()
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W.loc = src
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stored_materials.Add(W)
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src.visible_message("<span class='notice'>\The [user] inserts \the [W] into \the [src].</span>")
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/obj/machinery/replicator/Topic(href, href_list)
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if(href_list["activate"])
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var/index = text2num(href_list["activate"])
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if(index > 0 && index <= construction.len)
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if(stored_materials.len > spawning_types.len)
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if(spawning_types.len)
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src.visible_message("<span class='notice'>\icon[src] a [pick("light","dial","display","meter","pad")] on [src]'s front [pick("blinks","flashes")] [pick("red","yellow","blue","orange","purple","green","white")].</span>")
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else
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src.visible_message("<span class='notice'>\icon[src] [src]'s front compartment slides shut.</span>")
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spawning_types.Add(construction[construction[index]])
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spawn_progress_time = 0
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use_power = 2
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icon_state = "borgcharger1(old)"
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else
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src.visible_message(fail_message)
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