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https://github.com/CHOMPStation2/CHOMPStation2.git
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88 lines
4.1 KiB
Plaintext
88 lines
4.1 KiB
Plaintext
//
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// Constants and standard colors for the holomap
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//
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#define HOLOMAP_ICON 'icons/480x480.dmi' // Icon file to start with when drawing holomaps (to get a 480x480 canvas).
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#define HOLOMAP_ICON_SIZE 480 // Pixel width & height of the holomap icon. Used for auto-centering etc.
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#define ui_holomap "CENTER-7, CENTER-7" // Screen location of the holomap "hud"
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//Holomap filters
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#define HOLOMAP_FILTER_DEATHSQUAD 1
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#define HOLOMAP_FILTER_ERT 2
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#define HOLOMAP_FILTER_NUKEOPS 4
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#define HOLOMAP_FILTER_ELITESYNDICATE 8
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#define HOLOMAP_FILTER_VOX 16
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#define HOLOMAP_FILTER_STATIONMAP 32
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#define HOLOMAP_FILTER_STATIONMAP_STRATEGIC 64//features markers over the captain's office, the armory, the SMES
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#define HOLOMAP_FILTER_CULT 128//bloodstone locators
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#define HOLOMAP_EXTRA_STATIONMAP "stationmapformatted"
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#define HOLOMAP_EXTRA_STATIONMAP_STRATEGIC "stationmapstrategic"
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#define HOLOMAP_EXTRA_STATIONMAPAREAS "stationareas"
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#define HOLOMAP_EXTRA_STATIONMAPSMALL "stationmapsmall"
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#define HOLOMAP_EXTRA_STATIONMAPSMALL_NORTH "stationmapsmallnorth"
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#define HOLOMAP_EXTRA_STATIONMAPSMALL_SOUTH "stationmapsmallsouth"
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#define HOLOMAP_EXTRA_STATIONMAPSMALL_EAST "stationmapsmalleast"
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#define HOLOMAP_EXTRA_STATIONMAPSMALL_WEST "stationmapsmallwest"
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#define HOLOMAP_EXTRA_CULTMAP "cultmap"
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#define HOLOMAP_MARKER_SMES "smes"
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#define HOLOMAP_MARKER_DISK "diskspawn"
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#define HOLOMAP_MARKER_SKIPJACK "skipjack"
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#define HOLOMAP_MARKER_SYNDISHUTTLE "syndishuttle"
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#define HOLOMAP_MARKER_BLOODSTONE "bloodstone"
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#define HOLOMAP_MARKER_BLOODSTONE_BROKEN "bloodstone-broken"
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#define HOLOMAP_MARKER_BLOODSTONE_ANCHOR "bloodstone-narsie"
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#define HOLOMAP_MARKER_CULT_ALTAR "altar"
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#define HOLOMAP_MARKER_CULT_FORGE "forge"
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#define HOLOMAP_MARKER_CULT_SPIRE "spire"
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#define HOLOMAP_MARKER_CULT_ENTRANCE "path_entrance"
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#define HOLOMAP_MARKER_CULT_EXIT "path_exit"
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#define HOLOMAP_MARKER_CULT_RUNE "rune"
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#define HOLOMAP_DRAW_NORMAL 0
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#define HOLOMAP_DRAW_FULL 1
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#define HOLOMAP_DRAW_EMPTY 2
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#define HOLOMAP_DRAW_PATH 3
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#define HOLOMAP_DRAW_HALLWAY 4
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// Holomap colors
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#define HOLOMAP_OBSTACLE "#FFFFFFDD" // Color of walls and barriers
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#define HOLOMAP_PATH "#66666699" // Color of floors
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#define HOLOMAP_ROCK "#66666644" // Color of mineral walls
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#define HOLOMAP_HOLOFIER "#79FF79" // Whole map is multiplied by this to give it a green holoish look
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#define HOLOMAP_AREACOLOR_COMMAND "#0000F099"
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#define HOLOMAP_AREACOLOR_SECURITY "#AE121299"
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#define HOLOMAP_AREACOLOR_MEDICAL "#447FC299"
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#define HOLOMAP_AREACOLOR_SCIENCE "#A154A699"
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#define HOLOMAP_AREACOLOR_ENGINEERING "#F1C23199"
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#define HOLOMAP_AREACOLOR_CARGO "#E06F0099"
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#define HOLOMAP_AREACOLOR_HALLWAYS "#FFFFFF66"
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#define HOLOMAP_AREACOLOR_ARRIVALS "#0000FFCC"
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#define HOLOMAP_AREACOLOR_ESCAPE "#FF0000CC"
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#define HOLOMAP_AREACOLOR_DORMS "#CCCC0099"
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#define HOLOMAP_AREACOLOR_CIV "#3ea800" //VOREStation Addition
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#define LIST_NUMERIC_SET(L, I, V) if(!L) { L = list(); } if (L.len < I) { L.len = I; } L[I] = V
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// Handy defines to lookup the pixel offsets for this Z-level. Cache these if you use them in a loop tho.
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#define HOLOMAP_PIXEL_OFFSET_X(zLevel) ((using_map.holomap_offset_x.len >= zLevel) ? using_map.holomap_offset_x[zLevel] : 0)
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#define HOLOMAP_PIXEL_OFFSET_Y(zLevel) ((using_map.holomap_offset_y.len >= zLevel) ? using_map.holomap_offset_y[zLevel] : 0)
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#define HOLOMAP_LEGEND_X(zLevel) ((using_map.holomap_legend_x.len >= zLevel) ? using_map.holomap_legend_x[zLevel] : 96)
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#define HOLOMAP_LEGEND_Y(zLevel) ((using_map.holomap_legend_y.len >= zLevel) ? using_map.holomap_legend_y[zLevel] : 96)
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// VG stuff we probably won't use
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// #define HOLOMAP_FILTER_DEATHSQUAD 1
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// #define HOLOMAP_FILTER_ERT 2
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// #define HOLOMAP_FILTER_NUKEOPS 4
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// #define HOLOMAP_FILTER_ELITESYNDICATE 8
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// #define HOLOMAP_FILTER_VOX 16
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// #define HOLOMAP_FILTER_STATIONMAP 32
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// #define HOLOMAP_FILTER_STATIONMAP_STRATEGIC 64//features markers over the captain's office, the armory, the SMES
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// #define HOLOMAP_MARKER_SMES "smes"
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// #define HOLOMAP_MARKER_DISK "diskspawn"
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// #define HOLOMAP_MARKER_SKIPJACK "skipjack"
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// #define HOLOMAP_MARKER_SYNDISHUTTLE "syndishuttle"
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