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Whoa boye we finally did it after so many years. Figured out how spaceman scales without wacky disfigured symmetry. -Adds symmetry. -Adds buttons to toggle it. -Adds it to prefs too. -Only affects sharp scaling. (fuzzy did not like symmetry at all) -Adds mob and species var for offset, 0.5 for odd center (spacemen etc) and 0 for even center (teshari etc) While the symmetry itself is working flawlessly (at least front/back), it may look wack at near-100% sizes (nose instantly double-widened or vanished), but it can be overridden both, in prefs and while ingame.