Files
CHOMPStation2/code/game/machinery/doors/alarmlock.dm

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/obj/machinery/door/airlock/alarmlock
name = "Glass Alarm Airlock"
icon = 'icons/obj/doors/Doorglass.dmi'
opacity = 0
glass = 1
var/datum/radio_frequency/air_connection
var/air_frequency = 1437
autoclose = 0
/obj/machinery/door/airlock/alarmlock/New()
..()
air_connection = new
/obj/machinery/door/airlock/alarmlock/Destroy()
if(radio_controller)
radio_controller.remove_object(src,air_frequency)
..()
/obj/machinery/door/airlock/alarmlock/Initialize()
. = ..()
radio_controller.remove_object(src, air_frequency)
air_connection = radio_controller.add_object(src, air_frequency, RADIO_TO_AIRALARM)
open()
/obj/machinery/door/airlock/alarmlock/receive_signal(datum/signal/signal)
..()
if(stat & (NOPOWER|BROKEN))
return
var/alarm_area = signal.data["zone"]
var/alert = signal.data["alert"]
var/area/our_area = get_area(src)
if(alarm_area == our_area.name)
switch(alert)
if("severe")
autoclose = 1
close()
if("minor", "clear")
autoclose = 0
open()