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* Okay evidently walk_to(A, B) doesn't stop when A reaches B, but keeps running in the background forever until it is manually canceled! Therefore in order to be garbage collected, we must cancel walking on any object that might have initiated it. * Fixes this on chemsmoke and spiders. * The same story applies to walk_towards; fixed for dust, meteors and immovablerod, and also to walk_away; fixed for flashbangs. * Also fixed chemsmoke actually getting qdeled at the right time.