Files
CHOMPStation2/code/modules/clothing/spacesuits/alien.dm
2014-11-05 12:44:23 +01:00

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//Skrell space gear. Sleek like a wetsuit.
/obj/item/clothing/head/helmet/space/skrell
name = "Skrellian helmet"
desc = "Smoothly contoured and polished to a shine. Still looks like a fishbowl."
armor = list(melee = 20, bullet = 20, laser = 50,energy = 50, bomb = 50, bio = 100, rad = 100)
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
species_restricted = list("Skrell","Human")
/obj/item/clothing/head/helmet/space/skrell/white
icon_state = "skrell_helmet_white"
item_state = "skrell_helmet_white"
item_color = "skrell_helmet_white"
/obj/item/clothing/head/helmet/space/skrell/black
icon_state = "skrell_helmet_black"
item_state = "skrell_helmet_black"
item_color = "skrell_helmet_black"
/obj/item/clothing/suit/space/skrell
name = "Skrellian hardsuit"
desc = "Seems like a wetsuit with reinforced plating seamlessly attached to it. Very chic."
armor = list(melee = 20, bullet = 20, laser = 50,energy = 50, bomb = 50, bio = 100, rad = 100)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
species_restricted = list("Skrell","Human")
/obj/item/clothing/suit/space/skrell/white
icon_state = "skrell_suit_white"
item_state = "skrell_suit_white"
item_color = "skrell_suit_white"
/obj/item/clothing/suit/space/skrell/black
icon_state = "skrell_suit_black"
item_state = "skrell_suit_black"
item_color = "skrell_suit_black"
//Unathi space gear. Huge and restrictive.
/obj/item/clothing/head/helmet/space/unathi
armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
heat_protection = HEAD
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
var/up = 0 //So Unathi helmets play nicely with the weldervision check.
species_restricted = list("Unathi")
/obj/item/clothing/head/helmet/space/unathi/helmet_cheap
name = "NT breacher helmet"
desc = "Hey! Watch it with that thing! It's a knock-off of a Unathi battle-helm, and that spike could put someone's eye out."
icon_state = "unathi_helm_cheap"
item_state = "unathi_helm_cheap"
item_color = "unathi_helm_cheap"
/obj/item/clothing/suit/space/unathi
armor = list(melee = 40, bullet = 30, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
species_restricted = list("Unathi")
/obj/item/clothing/suit/space/unathi/rig_cheap
name = "NT breacher chassis"
desc = "A cheap NT knock-off of a Unathi battle-rig. Looks like a fish, moves like a fish, steers like a cow."
icon_state = "rig-unathi-cheap"
item_state = "rig-unathi-cheap"
slowdown = 3
/obj/item/clothing/head/helmet/space/unathi/breacher
name = "breacher helm"
desc = "Weathered, ancient and battle-scarred. The helmet is too."
icon_state = "unathi_breacher"
item_state = "unathi_breacher"
item_color = "unathi_breacher"
/obj/item/clothing/suit/space/unathi/breacher
name = "breacher chassis"
desc = "Huge, bulky and absurdly heavy. It must be like wearing a tank."
icon_state = "unathi_breacher"
item_state = "unathi_breacher"
item_color = "unathi_breacher"
slowdown = 1
// Vox space gear (vaccuum suit, low pressure armour)
// Can't be equipped by any other species due to bone structure and vox cybernetics.
/obj/item/clothing/suit/space/vox
w_class = 3
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)
slowdown = 2
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0.6
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
species_restricted = list("Vox", "Vox Armalis")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi',
"Vox Armalis" = 'icons/mob/species/armalis/suit.dmi',
)
/obj/item/clothing/head/helmet/space/vox
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0.6
flags = HEADCOVERSEYES|STOPSPRESSUREDMAGE
species_restricted = list("Vox","Vox Armalis")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi',
"Vox Armalis" = 'icons/mob/species/armalis/head.dmi',
)
/obj/item/clothing/head/helmet/space/vox/pressure
name = "alien helmet"
icon_state = "vox-pressure"
item_state = "vox-pressure"
desc = "Hey, wasn't this a prop in \'The Abyss\'?"
/obj/item/clothing/suit/space/vox/pressure
name = "alien pressure suit"
icon_state = "vox-pressure"
item_state = "vox-pressure"
desc = "A huge, armoured, pressurized suit, designed for distinctly nonhuman proportions."
/obj/item/clothing/head/helmet/space/vox/carapace
name = "alien visor"
icon_state = "vox-carapace"
item_state = "vox-carapace"
desc = "A glowing visor, perhaps stolen from a depressed Cylon."
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
/obj/item/clothing/suit/space/vox/carapace
name = "alien carapace armour"
icon_state = "vox-carapace"
item_state = "vox-carapace"
desc = "An armoured, segmented carapace with glowing purple lights. It looks pretty run-down."
/obj/item/clothing/head/helmet/space/vox/stealth
name = "alien stealth helmet"
icon_state = "vox-stealth"
item_state = "vox-stealth"
desc = "A smoothly contoured, matte-black alien helmet."
/obj/item/clothing/suit/space/vox/stealth
name = "alien stealth suit"
icon_state = "vox-stealth"
item_state = "vox-stealth"
desc = "A sleek black suit. It seems to have a tail, and is very heavy."
/obj/item/clothing/head/helmet/space/vox/medic
name = "alien goggled helmet"
icon_state = "vox-medic"
item_state = "vox-medic"
desc = "An alien helmet with enormous goggled lenses."
/obj/item/clothing/suit/space/vox/medic
name = "alien armour"
icon_state = "vox-medic"
item_state = "vox-medic"
desc = "An almost organic looking nonhuman pressure suit."
/obj/item/clothing/under/vox
has_sensor = 0
species_restricted = list("Vox")
/obj/item/clothing/under/vox/vox_casual
name = "alien clothing"
desc = "This doesn't look very comfortable."
icon_state = "vox-casual-1"
item_color = "vox-casual-1"
item_state = "vox-casual-1"
body_parts_covered = LEGS
/obj/item/clothing/under/vox/vox_robes
name = "alien robes"
desc = "Weird and flowing!"
icon_state = "vox-casual-2"
item_color = "vox-casual-2"
item_state = "vox-casual-2"
/obj/item/clothing/gloves/yellow/vox
desc = "These bizarre gauntlets seem to be fitted for... bird claws?"
name = "insulated gauntlets"
icon_state = "gloves-vox"
item_state = "gloves-vox"
siemens_coefficient = 0
permeability_coefficient = 0.05
item_color = "gloves-vox"
species_restricted = list("Vox","Vox Armalis")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/gloves.dmi',
"Vox Armalis" = 'icons/mob/species/armalis/gloves.dmi',
)
/obj/item/clothing/shoes/magboots/vox
desc = "A pair of heavy, jagged armoured foot pieces, seemingly suitable for a velociraptor."
name = "vox magclaws"
item_state = "boots-vox"
icon_state = "boots-vox"
species_restricted = list("Vox","Vox Armalis")
sprite_sheets = list(
"Vox Armalis" = 'icons/mob/species/armalis/feet.dmi'
)
action_button_name = "Toggle the magclaws"
/obj/item/clothing/shoes/magboots/vox/attack_self(mob/user)
if(src.magpulse)
flags &= ~NOSLIP
magpulse = 0
canremove = 1
user << "You relax your deathgrip on the flooring."
else
//make sure these can only be used when equipped.
if(!ishuman(user))
return
var/mob/living/carbon/human/H = user
if (H.shoes != src)
user << "You will have to put on the [src] before you can do that."
return
flags |= NOSLIP
magpulse = 1
canremove = 0 //kinda hard to take off magclaws when you are gripping them tightly.
user << "You dig your claws deeply into the flooring, bracing yourself."
user << "It would be hard to take off the [src] without relaxing your grip first."
//In case they somehow come off while enabled.
/obj/item/clothing/shoes/magboots/vox/dropped(mob/user as mob)
..()
if(src.magpulse)
user.visible_message("The [src] go limp as they are removed from [usr]'s feet.", "The [src] go limp as they are removed from your feet.")
flags &= ~NOSLIP
magpulse = 0
canremove = 1
/obj/item/clothing/shoes/magboots/vox/examine(mob/user)
..(user)
if (magpulse)
user << "It would be hard to take these off without relaxing your grip first." //theoretically this message should only be seen by the wearer when the claws are equipped.