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CHOMPStation2/code/game/objects/structures/dancepole_vr.dm
CHOMPStation2 ab154b48b2 [MIRROR] refactors most spans (#9139)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: Kashargul <KashL@t-online.de>
2024-10-04 15:00:17 +02:00

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//Dance pole
/obj/structure/dancepole
name = "dance pole"
desc = "Engineered for your entertainment"
icon = 'icons/obj/objects_vr.dmi'
icon_state = "dancepole"
density = FALSE
anchored = TRUE
/obj/structure/dancepole/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(O.has_tool_quality(TOOL_SCREWDRIVER))
anchored = !anchored
playsound(src, O.usesound, 50, 1)
if(anchored)
to_chat(user, span_blue("You secure \the [src]."))
else
to_chat(user, span_blue("You unsecure \the [src]."))
if(O.has_tool_quality(TOOL_WRENCH))
playsound(src, O.usesound, 50, 1)
to_chat(user, span_notice("Now disassembling \the [src]..."))
if(do_after(user, 30 * O.toolspeed))
if(!src) return
to_chat(user, span_notice("You dissasembled \the [src]!"))
new /obj/item/stack/material/steel(src.loc, 1)
qdel(src)