Files
CHOMPStation2/code/__HELPERS/global_lists.dm
PsiOmega bcb1ea5413 Endgame tweaks.
Now instead calls the proper round-end proc when finishing the round, allowing admins to interrupt restart if desired.
None of the current end game variants currently use over/underlays, they are now content with coloring space.
On endgame start, the entire world is now updated in a spawn() instead, reducing crippling lag.
Adds support to designate APCs are critical, these are not drained during world end events.
Fixes a couple of potential runtime errors if no escape points have bee mapped in.
People in wheelchairs and mechas can now enter the world end rift.
Cult walls no longer cultify over and over, indefinitely.
2015-05-26 12:29:50 +02:00

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var/list/clients = list() //list of all clients
var/list/admins = list() //list of all clients whom are admins
var/list/directory = list() //list of all ckeys with associated client
//Since it didn't really belong in any other category, I'm putting this here
//This is for procs to replace all the goddamn 'in world's that are chilling around the code
var/global/list/player_list = list() //List of all mobs **with clients attached**. Excludes /mob/new_player
var/global/list/mob_list = list() //List of all mobs, including clientless
var/global/list/living_mob_list = list() //List of all alive mobs, including clientless. Excludes /mob/new_player
var/global/list/dead_mob_list = list() //List of all dead mobs, including clientless. Excludes /mob/new_player
var/global/list/cable_list = list() //Index for all cables, so that powernets don't have to look through the entire world all the time
var/global/list/chemical_reactions_list //list of all /datum/chemical_reaction datums. Used during chemical reactions
var/global/list/chemical_reagents_list //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
var/global/list/landmarks_list = list() //list of all landmarks created
var/global/list/surgery_steps = list() //list of all surgery steps |BS12
var/global/list/side_effects = list() //list of all medical sideeffects types by thier names |BS12
var/global/list/mechas_list = list() //list of all mechs. Used by hostile mobs target tracking.
var/global/list/joblist = list() //list of all jobstypes, minus borg and AI
var/global/list/turfs = list() //list of all turfs
//Languages/species/whitelist.
var/global/list/all_species[0]
var/global/list/all_languages[0]
var/global/list/language_keys[0] // Table of say codes for all languages
var/global/list/whitelisted_species = list("Human") // Species that require a whitelist check.
var/global/list/playable_species = list("Human") // A list of ALL playable species, whitelisted, latejoin or otherwise.
// Posters
var/global/list/poster_designs = list()
// Uplinks
var/list/obj/item/device/uplink/world_uplinks = list()
//Preferences stuff
//Hairstyles
var/global/list/hair_styles_list = list() //stores /datum/sprite_accessory/hair indexed by name
var/global/list/hair_styles_male_list = list()
var/global/list/hair_styles_female_list = list()
var/global/list/facial_hair_styles_list = list() //stores /datum/sprite_accessory/facial_hair indexed by name
var/global/list/facial_hair_styles_male_list = list()
var/global/list/facial_hair_styles_female_list = list()
var/global/list/skin_styles_female_list = list() //unused
//Underwear
var/global/list/underwear_m = list("White" = "m1", "Grey" = "m2", "Green" = "m3", "Blue" = "m4", "Black" = "m5", "Mankini" = "m6", "None") //Curse whoever made male/female underwear diffrent colours
var/global/list/underwear_f = list("Red" = "f1", "White" = "f2", "Yellow" = "f3", "Blue" = "f4", "Black" = "f5", "Thong" = "f6", "Black Sports" = "f7","White Sports" = "f8","None")
//undershirt
var/global/list/undershirt_t = list("White Tank top" = "u1", "Black Tank top" = "u2", "Black shirt" = "u3", "White shirt" = "u4", "None")
//Backpacks
var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel", "Satchel Alt")
var/global/list/exclude_jobs = list(/datum/job/ai,/datum/job/cyborg)
// Visual nets
var/list/datum/visualnet/visual_nets = list()
var/datum/visualnet/camera/cameranet = new()
var/datum/visualnet/cult/cultnet = new()
// Runes
var/global/list/rune_list = new()
var/global/list/escape_list = list()
var/global/list/endgame_exits = list()
var/global/list/endgame_safespawns = list()
//////////////////////////
/////Initial Building/////
//////////////////////////
/proc/makeDatumRefLists()
var/list/paths
//Hair - Initialise all /datum/sprite_accessory/hair into an list indexed by hair-style name
paths = typesof(/datum/sprite_accessory/hair) - /datum/sprite_accessory/hair
for(var/path in paths)
var/datum/sprite_accessory/hair/H = new path()
hair_styles_list[H.name] = H
switch(H.gender)
if(MALE) hair_styles_male_list += H.name
if(FEMALE) hair_styles_female_list += H.name
else
hair_styles_male_list += H.name
hair_styles_female_list += H.name
//Facial Hair - Initialise all /datum/sprite_accessory/facial_hair into an list indexed by facialhair-style name
paths = typesof(/datum/sprite_accessory/facial_hair) - /datum/sprite_accessory/facial_hair
for(var/path in paths)
var/datum/sprite_accessory/facial_hair/H = new path()
facial_hair_styles_list[H.name] = H
switch(H.gender)
if(MALE) facial_hair_styles_male_list += H.name
if(FEMALE) facial_hair_styles_female_list += H.name
else
facial_hair_styles_male_list += H.name
facial_hair_styles_female_list += H.name
//Surgery Steps - Initialize all /datum/surgery_step into a list
paths = typesof(/datum/surgery_step)-/datum/surgery_step
for(var/T in paths)
var/datum/surgery_step/S = new T
surgery_steps += S
sort_surgeries()
//List of job. I can't believe this was calculated multiple times per tick!
paths = typesof(/datum/job)-/datum/job
paths -= exclude_jobs
for(var/T in paths)
var/datum/job/J = new T
joblist[J.title] = J
//Languages and species.
paths = typesof(/datum/language)-/datum/language
for(var/T in paths)
var/datum/language/L = new T
all_languages[L.name] = L
for (var/language_name in all_languages)
var/datum/language/L = all_languages[language_name]
if(!(L.flags & NONGLOBAL))
language_keys[":[lowertext(L.key)]"] = L
language_keys[".[lowertext(L.key)]"] = L
language_keys["#[lowertext(L.key)]"] = L
var/rkey = 0
paths = typesof(/datum/species)-/datum/species
for(var/T in paths)
rkey++
var/datum/species/S = new T
S.race_key = rkey //Used in mob icon caching.
all_species[S.name] = S
if(!(S.flags & IS_RESTRICTED))
playable_species += S.name
if(S.flags & IS_WHITELISTED)
whitelisted_species += S.name
//Posters
paths = typesof(/datum/poster) - /datum/poster
for(var/T in paths)
var/datum/poster/P = new T
poster_designs += P
return 1
/* // Uncomment to debug chemical reaction list.
/client/verb/debug_chemical_list()
for (var/reaction in chemical_reactions_list)
. += "chemical_reactions_list\[\"[reaction]\"\] = \"[chemical_reactions_list[reaction]]\"\n"
if(islist(chemical_reactions_list[reaction]))
var/list/L = chemical_reactions_list[reaction]
for(var/t in L)
. += " has: [t]\n"
world << .
*/