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CHOMPStation2/code/WorkInProgress/Chemistry-Tools.dm

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// Bottles transfer 50 units
// Beakers transfer 50 units
// Syringes transfer 15 units
// Droppers transfer 5 units
//BUG!!!: reactions on splashing etc cause errors because stuff gets deleted before it executes.
// Bandaid fix using spawn - very ugly, need to fix this.
///////////////////////////////Grenades
/obj/item/weapon/chem_grenade
name = "metal casing"
icon_state = "chemg1"
icon = 'chemical.dmi'
item_state = "flashbang"
w_class = 2.0
force = 2.0
var/stage = 0
var/state = 0
var/list/beakers = new/list()
throw_speed = 4
throw_range = 20
flags = FPRINT | TABLEPASS | CONDUCT | ONBELT | USEDELAY
New()
var/datum/reagents/R = new/datum/reagents(1000)
reagents = R
R.my_atom = src
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/assembly/time_ignite) && !stage)
user << "\blue You add [W] to the metal casing."
playsound(src.loc, 'Screwdriver2.ogg', 25, -3)
del(W) //Okay so we're not really adding anything here. cheating.
icon_state = "chemg2"
name = "unsecured grenade"
stage = 1
else if(istype(W,/obj/item/weapon/screwdriver) && stage == 1)
if(beakers.len)
user << "\blue You lock the assembly."
playsound(src.loc, 'Screwdriver.ogg', 25, -3)
name = "grenade"
icon_state = "chemg3"
stage = 2
else
user << "\red You need to add at least one beaker before locking the assembly."
else if (istype(W,/obj/item/weapon/reagent_containers/glass/beaker) && stage == 1)
if(beakers.len == 2)
user << "\red The grenade can not hold more containers."
return
else
if(W.reagents.total_volume)
user << "\blue You add \the [W] to the assembly."
user.drop_item()
W.loc = src
beakers += W
else
user << "\red \the [W] is empty."
afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
if (istype(target, /obj/item/weapon/storage)) return ..()
if (!src.state && stage == 2)
user << "\red You prime the grenade! 3 seconds!"
message_admins("[key_name_admin(user)] used a chemistry grenade ([src.name]).")
src.state = 1
src.icon_state = "chemg4"
playsound(src.loc, 'armbomb.ogg', 75, 1, -3)
spawn(30)
explode()
user.drop_item()
var/t = (isturf(target) ? target : target.loc)
walk_towards(src, t, 3)
attack_self(mob/user as mob)
if (!src.state && stage == 2)
user << "\red You prime the grenade! 3 seconds!"
message_admins("[key_name_admin(user)] used a chemistry grenade ([src.name]).")
src.state = 1
src.icon_state = "chemg4"
playsound(src.loc, 'armbomb.ogg', 75, 1, -3)
spawn(30)
explode()
attack_hand()
walk(src,0)
return ..()
attack_paw()
return attack_hand()
proc
explode()
var/has_reagents = 0
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
if(G.reagents.total_volume) has_reagents = 1
if(!has_reagents)
playsound(src.loc, 'Screwdriver2.ogg', 50, 1)
state = 0
return
playsound(src.loc, 'bamf.ogg', 50, 1)
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
G.reagents.trans_to(src, G.reagents.total_volume)
if(src.reagents.total_volume) //The possible reactions didnt use up all reagents.
var/datum/effects/system/steam_spread/steam = new /datum/effects/system/steam_spread()
steam.set_up(10, 0, get_turf(src))
steam.attach(src)
steam.start()
for(var/atom/A in view(3, src.loc))
if( A == src ) continue
src.reagents.reaction(A, 1, 10)
invisibility = 100 //Why am i doing this?
spawn(50) //To make sure all reagents can work
del(src) //correctly before deleting the grenade.
/obj/item/weapon/chem_grenade/metalfoam
name = "Metal-Foam Grenade"
desc = "Used for emergency sealing of air breaches."
icon_state = "chemg3"
stage = 2
New()
..()
var/obj/item/weapon/reagent_containers/glass/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/B2 = new(src)
B1.reagents.add_reagent("aluminium", 30)
B2.reagents.add_reagent("foaming_agent", 10)
B2.reagents.add_reagent("pacid", 10)
beakers += B1
beakers += B2
/obj/item/weapon/chem_grenade/incendiary
name = "Incendiary Grenade"
desc = "Used for clearing rooms of living things."
icon_state = "chemg3"
stage = 2
New()
..()
var/obj/item/weapon/reagent_containers/glass/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/B2 = new(src)
B1.reagents.add_reagent("aluminium", 25)
B2.reagents.add_reagent("plasma", 25)
B2.reagents.add_reagent("acid", 25)
beakers += B1
beakers += B2
/obj/item/weapon/chem_grenade/cleaner
name = "Cleaner Grenade"
desc = "BLAM!-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas."
icon_state = "chemg3"
stage = 2
New()
..()
var/obj/item/weapon/reagent_containers/glass/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/B2 = new(src)
B1.reagents.add_reagent("fluorosurfactant", 30)
B2.reagents.add_reagent("water", 10)
B2.reagents.add_reagent("cleaner", 10)
beakers += B1
beakers += B2
/*
/obj/item/weapon/chem_grenade/poo
name = "poo grenade"
desc = "A ShiTastic! brand biological warfare charge. Not very effective unless the target is squeamish."
icon_state = "chemg3"
stage = 2
New()
..()
var/obj/item/weapon/reagent_containers/glass/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/B2 = new(src)
B1.reagents.add_reagent("poo", 30)
B2.reagents.add_reagent("poo", 30)
beakers += B1
beakers += B2
*/
///////////////////////////////Grenades
/obj/syringe_gun_dummy
name = ""
desc = ""
icon = 'chemical.dmi'
icon_state = "null"
anchored = 1
density = 0
New()
var/datum/reagents/R = new/datum/reagents(15)
reagents = R
R.my_atom = src
/obj/item/weapon/gun/syringe
name = "syringe gun"
icon = 'gun.dmi'
icon_state = "syringegun"
item_state = "syringegun"
w_class = 3.0
throw_speed = 2
throw_range = 10
force = 4.0
var/list/syringes = new/list()
var/max_syringes = 1
m_amt = 2000
examine()
set src in view(2)
..()
usr << "\icon [src] Syringe gun:"
usr << "\blue [syringes] / [max_syringes] Syringes."
attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/weapon/reagent_containers/syringe))
if(syringes.len < max_syringes)
user.drop_item()
I.loc = src
syringes += I
user << "\blue You put the syringe in the syringe gun."
user << "\blue [syringes.len] / [max_syringes] Syringes."
else
usr << "\red The syringe gun cannot hold more syringes."
afterattack(obj/target, mob/user , flag)
if(!isturf(target.loc) || target == user) return
if(syringes.len)
spawn(0) fire_syringe(target,user)
else
usr << "\red The syringe gun is empty."
proc
fire_syringe(atom/target, mob/user)
if (locate (/obj/table, src.loc))
return
else
var/turf/trg = get_turf(target)
var/obj/syringe_gun_dummy/D = new/obj/syringe_gun_dummy(get_turf(src))
var/obj/item/weapon/reagent_containers/syringe/S = syringes[1]
S.reagents.trans_to(D, S.reagents.total_volume)
syringes -= S
del(S)
D.icon_state = "syringeproj"
D.name = "syringe"
playsound(user.loc, 'syringeproj.ogg', 50, 1)
for(var/i=0, i<6, i++)
if(D.loc == trg) break
step_towards(D,trg)
for(var/mob/living/carbon/M in D.loc)
if(!istype(M,/mob/living/carbon)) continue
if(M == user) continue
D.reagents.trans_to(M, 15)
M.bruteloss += 5
for(var/mob/O in viewers(world.view, D))
O.show_message(text("\red [] was hit by the syringe!", M), 1)
del(D)
for(var/atom/A in D.loc)
if(A == user) continue
if(A.density) del(D)
sleep(1)
spawn(10) del(D)
return
/obj/reagent_dispensers
name = "Dispenser"
desc = "..."
icon = 'objects.dmi'
icon_state = "watertank"
density = 1
anchored = 0
flags = FPRINT
pressure_resistance = 2*ONE_ATMOSPHERE
var/amount_per_transfer_from_this = 10
attackby(obj/item/weapon/W as obj, mob/user as mob)
return
New()
var/datum/reagents/R = new/datum/reagents(1000)
reagents = R
R.my_atom = src
examine()
set src in view(2)
..()
usr << "\blue It contains:"
if(!reagents) return
if(reagents.reagent_list.len)
for(var/datum/reagent/R in reagents.reagent_list)
usr << "\blue [R.volume] units of [R.name]"
else
usr << "\blue Nothing."
ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
if (prob(50))
new /obj/effects/water(src.loc)
del(src)
return
if(3.0)
if (prob(5))
new /obj/effects/water(src.loc)
del(src)
return
else
return
blob_act()
if(prob(50))
new /obj/effects/water(src.loc)
del(src)
/obj/item/weapon/reagent_containers
name = "Container"
desc = "..."
icon = 'chemical.dmi'
icon_state = null
w_class = 1
var/amount_per_transfer_from_this = 5
/* New()
var/datum/reagents/R = new/datum/reagents(50)
reagents = R
R.my_atom = src */
attackby(obj/item/weapon/W as obj, mob/user as mob)
return
attack_self(mob/user as mob)
return
attack(mob/M as mob, mob/user as mob, def_zone)
return
attackby(obj/item/I as obj, mob/user as mob)
return
afterattack(obj/target, mob/user , flag)
return
////////////////////////////////////////////////////////////////////////////////
/// (Mixing)Glass.
////////////////////////////////////////////////////////////////////////////////
/obj/item/weapon/reagent_containers/glass/
name = " "
desc = " "
icon = 'chemical.dmi'
icon_state = "null"
item_state = "null"
amount_per_transfer_from_this = 10
flags = FPRINT | TABLEPASS | OPENCONTAINER
var/list/can_be_placed_into = list(
/obj/machinery/chem_master/,
/obj/table,
/obj/secure_closet,
/obj/closet,
/obj/item/weapon/storage,
/obj/machinery/atmospherics/unary/cryo_cell,
/obj/item/weapon/chem_grenade,
/obj/machinery/bot/medbot,
/obj/machinery/computer/pandemic,
/obj/item/weapon/secstorage/ssafe)
examine()
set src in view(2)
..()
usr << "\blue It contains:"
if(!reagents) return
if(reagents.reagent_list.len)
for(var/datum/reagent/R in reagents.reagent_list)
usr << "\blue [R.volume] units of [R.name]"
else
usr << "\blue Nothing."
New()
var/datum/reagents/R = new/datum/reagents(50)
reagents = R
R.my_atom = src
afterattack(obj/target, mob/user , flag)
for(var/type in src.can_be_placed_into)
if(istype(target, type))
return
if(ismob(target) && target.reagents && reagents.total_volume)
user << "\blue You splash the solution onto [target]."
for(var/mob/O in viewers(world.view, user))
O.show_message(text("\red [] has been splashed with something by []!", target, user), 1)
src.reagents.reaction(target, TOUCH)
spawn(5) src.reagents.clear_reagents()
return
else if(istype(target, /obj/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
if(!target.reagents.total_volume && target.reagents)
user << "\red [target] is empty."
return
if(reagents.total_volume >= reagents.maximum_volume)
user << "\red [src] is full."
return
var/trans = target.reagents.trans_to(src, 10)
user << "\blue You fill [src] with [trans] units of the contents of [target]."
else if(target.is_open_container() && target.reagents) //Something like a glass. Player probably wants to transfer TO it.
if(!reagents.total_volume)
user << "\red [src] is empty."
return
if(target.reagents.total_volume >= target.reagents.maximum_volume)
user << "\red [target] is full."
return
var/trans = src.reagents.trans_to(target, 10)
user << "\blue You transfer [trans] units of the solution to [target]."
else if(reagents.total_volume)
user << "\blue You splash the solution onto [target]."
src.reagents.reaction(target, TOUCH)
spawn(5) src.reagents.clear_reagents()
return
////////////////////////////////////////////////////////////////////////////////
/// (Mixing)Glass. END
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
/// Droppers.
////////////////////////////////////////////////////////////////////////////////
/obj/item/weapon/reagent_containers/dropper
name = "Dropper"
desc = "A dropper. Transfers 5 units."
icon = 'chemical.dmi'
icon_state = "dropper0"
amount_per_transfer_from_this = 5
var/filled = 0
New()
var/datum/reagents/R = new/datum/reagents(5)
reagents = R
R.my_atom = src
afterattack(obj/target, mob/user , flag)
if(!target.reagents) return
if(filled)
if(target.reagents.total_volume >= target.reagents.maximum_volume)
user << "\red [target] is full."
return
if(!target.is_open_container() && !ismob(target) && !istype(target,/obj/item/weapon/reagent_containers/food)) //You can inject humans and food but you cant remove the shit.
user << "\red You cannot directly fill this object."
return
if(ismob(target))
for(var/mob/O in viewers(world.view, user))
O.show_message(text("\red <B>[] drips something onto []!</B>", user, target), 1)
src.reagents.reaction(target, TOUCH)
spawn(5) src.reagents.trans_to(target, 5)
user << "\blue You transfer 5 units of the solution."
filled = 0
icon_state = "dropper[filled]"
else
if(!target.is_open_container() && !istype(target,/obj/reagent_dispensers))
user << "\red You cannot directly remove reagents from [target]."
return
if(!target.reagents.total_volume)
user << "\red [target] is empty."
return
target.reagents.trans_to(src, 5)
user << "\blue You fill the dropper with 5 units of the solution."
filled = 1
icon_state = "dropper[filled]"
return
////////////////////////////////////////////////////////////////////////////////
/// Droppers. END
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
/// Syringes.
////////////////////////////////////////////////////////////////////////////////
/obj/item/weapon/reagent_containers/syringe
name = "Syringe"
desc = "A syringe."
icon = 'syringe.dmi'
item_state = "syringe_0"
icon_state = "0"
amount_per_transfer_from_this = 5
var/mode = "d"
New()
var/datum/reagents/R = new/datum/reagents(15)
reagents = R
R.maximum_volume = 15
R.my_atom = src
on_reagent_change()
update_icon()
pickup(mob/user)
..()
update_icon()
dropped(mob/user)
..()
update_icon()
attack_self(mob/user as mob)
switch(mode)
if("d")
mode = "i"
if("i")
mode = "d"
update_icon()
attack_hand()
..()
update_icon()
attack_paw()
return attack_hand()
attackby(obj/item/I as obj, mob/user as mob)
return
afterattack(obj/target, mob/user , flag)
if(!target.reagents) return
switch(mode)
if("d")
if(reagents.total_volume >= reagents.maximum_volume)
user << "\red The syringe is full."
return
if(ismob(target))//Blood!
if(src.reagents.has_reagent("blood"))
user << "\red There is already a blood sample in this syringe"
return
if(istype(target, /mob/living/carbon))//maybe just add a blood reagent to all mobs. Then you can suck them dry...With hundreds of syringes. Jolly good idea.
var/amount = src.reagents.maximum_volume - src.reagents.total_volume
var/mob/living/carbon/T = target
var/datum/reagent/B = new /datum/reagent/blood
B.holder = src
B.volume = amount
//set reagent data
B.data["donor"] = T
if(T.virus && T.virus.spread_type != SPECIAL)
B.data["virus"] = new T.virus.type(0)
B.data["blood_DNA"] = copytext(T.dna.unique_enzymes,1,0)
if(T.resistances&&T.resistances.len)
B.data["resistances"] = T.resistances.Copy()
if(istype(target, /mob/living/carbon/human))//I wish there was some hasproperty operation...
var/mob/living/carbon/human/HT = target
B.data["blood_type"] = copytext(HT.b_type,1,0)
//debug
//for(var/D in B.data)
// world << "Data [D] = [B.data[D]]"
//debug
src.reagents.reagent_list += B
src.reagents.update_total()
src.on_reagent_change()
src.reagents.handle_reactions()
user << "\blue You take a blood sample from [target]"
for(var/mob/O in viewers(4, user))
O.show_message("\red [user] takes a blood sample from [target].", 1)
return
if(!target.reagents.total_volume)
user << "\red [target] is empty."
return
if(!target.is_open_container() && !istype(target,/obj/reagent_dispensers))
user << "\red You cannot directly remove reagents from this object."
return
target.reagents.trans_to(src, 5)
user << "\blue You fill the syringe with 5 units of the solution."
if("i")
if(!reagents.total_volume)
user << "\red The Syringe is empty."
return
if(istype(target, /obj/item/weapon/implantcase/chem))
return
if(target.reagents.total_volume >= target.reagents.maximum_volume)
user << "\red [target] is full."
return
if(!target.is_open_container() && !ismob(target) && !istype(target, /obj/item/weapon/reagent_containers/food))
user << "\red You cannot directly fill this object."
return
if(ismob(target) && target != user)
for(var/mob/O in viewers(world.view, user))
O.show_message(text("\red <B>[] is trying to inject []!</B>", user, target), 1)
if(!do_mob(user, target)) return
for(var/mob/O in viewers(world.view, user))
O.show_message(text("\red [] injects [] with the syringe!", user, target), 1)
src.reagents.reaction(target, INGEST)
if(ismob(target) && target == user)
src.reagents.reaction(target, INGEST)
spawn(5)
src.reagents.trans_to(target, 5)
user << "\blue You inject 5 units of the solution. The syringe now contains [src.reagents.total_volume] units."
return
update_icon()
var/rounded_vol = round(reagents.total_volume,5)
if(ismob(loc))
icon_state = "[mode][rounded_vol]"
else
icon_state = "[rounded_vol]"
item_state = "syringe_[rounded_vol]"
////////////////////////////////////////////////////////////////////////////////
/// Syringes. END
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
/// HYPOSPRAY
////////////////////////////////////////////////////////////////////////////////
/obj/item/weapon/reagent_containers/hypospray
name = "hypospray"
desc = "The DeForest Medical Corporation hypospray is a sterile, air-needle autoinjector for rapid administration of drugs to patients."
icon = 'syringe.dmi'
item_state = "hypo"
icon_state = "hypo"
amount_per_transfer_from_this = 10
flags = FPRINT | ONBELT | TABLEPASS | OPENCONTAINER
/obj/item/weapon/reagent_containers/hypospray/attack_paw(mob/user as mob)
return src.attack_hand(user)
return
/obj/item/weapon/reagent_containers/hypospray/New()
var/datum/reagents/R = new/datum/reagents(30)
reagents = R
R.my_atom = src
//R.add_reagent("tricordrazine", 30) //uncomment this to make it start with stuff in
..()
return
/obj/item/weapon/reagent_containers/hypospray/attack(mob/M as mob, mob/user as mob)
if (!( istype(M, /mob) ))
return
if (reagents.total_volume)
user << "\red You inject [M] with the hypospray."
M << "\red You feel a tiny prick!"
src.reagents.reaction(M, INGEST)
if(M.reagents) reagents.trans_to(M, 10)
user << "\red 10 units injected. [reagents.total_volume] units remaining in the hypospray."
return
////////////////////////////////////////////////////////////////////////////////
/// Food.
////////////////////////////////////////////////////////////////////////////////
/obj/item/weapon/reagent_containers/food
New() //Sets the default container amount for all food items.
var/datum/reagents/R = new/datum/reagents(50) // if you want a food item with a different capacity
reagents = R // then just redefine it in the code for the specific food item.
R.my_atom = src
src.pixel_x = rand(-5.0, 5) //Randomizes postion slightly.
src.pixel_y = rand(-5.0, 5)
/obj/item/weapon/reagent_containers/food/condiment //Food items that aren't eaten normally and leave an empty container behind.
name = "Condiment Container"
desc = "Just your average condiment container."
icon = 'food.dmi'
icon_state = "emptycondiment"
flags = FPRINT | TABLEPASS | OPENCONTAINER
attackby(obj/item/weapon/W as obj, mob/user as mob)
return
attack_self(mob/user as mob)
return
attack(mob/M as mob, mob/user as mob, def_zone)
var/datum/reagents/R = src.reagents
if(!R.total_volume || !R)
user << "\red None of [src] left, oh no!"
return 0
if(M == user)
M << "\blue You swallow some of contents of the [src]."
if(reagents.total_volume)
reagents.reaction(M, INGEST)
spawn(5)
reagents.trans_to(M, 10)
playsound(M.loc,'drink.ogg', rand(10,50), 1)
return 1
else if( istype(M, /mob/living/carbon/human) )
for(var/mob/O in viewers(world.view, user))
O.show_message("\red [user] attempts to feed [M] [src].", 1)
if(!do_mob(user, M)) return
for(var/mob/O in viewers(world.view, user))
O.show_message("\red [user] feeds [M] [src].", 1)
if(reagents.total_volume)
reagents.reaction(M, INGEST)
spawn(5)
reagents.trans_to(M, 10)
playsound(M.loc,'drink.ogg', rand(10,50), 1)
return 1
return 0
attackby(obj/item/I as obj, mob/user as mob)
return
afterattack(obj/target, mob/user , flag)
if(istype(target, /obj/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
if(!target.reagents.total_volume)
user << "\red [target] is empty."
return
if(reagents.total_volume >= reagents.maximum_volume)
user << "\red [src] is full."
return
var/trans = target.reagents.trans_to(src, 5)
user << "\blue You fill [src] with [trans] units of the contents of [target]."
//Something like a glass or a food item. Player probably wants to transfer TO it.
else if(target.is_open_container() || istype(target, /obj/item/weapon/reagent_containers/food/snacks))
if(!reagents.total_volume)
user << "\red [src] is empty."
return
if(target.reagents.total_volume >= target.reagents.maximum_volume)
user << "\red you can't add anymore to [target]."
return
var/trans = src.reagents.trans_to(target, 5)
user << "\blue You transfer [trans] units of the condiment to [target]."
/obj/item/weapon/reagent_containers/food/snacks //Food items that are eaten normally and don't leave anything behind.
name = "snack"
desc = "yummy"
icon = 'food.dmi'
icon_state = null
var/bitesize = 1
proc/On_Consume()
return
attackby(obj/item/weapon/W as obj, mob/user as mob)
return
attack_self(mob/user as mob)
return
attack(mob/M as mob, mob/user as mob, def_zone)
if(!reagents.total_volume) //Shouldn't be needed but it checks to see if it has anything left in it.
user << "\red None of [src] left, oh no!"
del(src)
return 0
if(istype(M, /mob/living/carbon/human))
if(M == user) //If you're eating it yourself.
var/fullness = M.nutrition + (M.reagents.get_reagent_amount("nutriment") * 25)
if (fullness <= 50)
M << "\red You hungrily chew out a piece of [src] and gobble it!"
if (fullness > 50 && fullness <= 150)
M << "\blue You hungrily begin to eat [src]."
if (fullness > 150 && fullness <= 350)
M << "\blue You take a bite of [src]."
if (fullness > 350 && fullness <= 550)
M << "\blue You unwillingly chew a bit of [src]."
if (fullness > (550 * (1 + M.overeatduration / 2000))) // The more you eat - the more you can eat
M << "\red You cannot force any more of [src] to go down your throat."
return 0
else //If you're feeding it to someone else.
var/fullness = M.nutrition + (M.reagents.get_reagent_amount("nutriment") * 25)
if (fullness <= (550 * (1 + M.overeatduration / 1000)))
for(var/mob/O in viewers(world.view, user))
O.show_message("\red [user] attempts to feed [M] [src].", 1)
else
for(var/mob/O in viewers(world.view, user))
O.show_message("\red [user] cannot force anymore of [src] down [M]'s throat.", 1)
return 0
if(!do_mob(user, M)) return
M.attack_log += text("[] <b>[]/[]</b> feeds <b>[]/[]</b> with <b>[]</b>", world.time, user, user.client, M, M.client, src)
user.attack_log += text("[] <b>[]/[]</b> feeds <b>[]/[]</b> with <b>[]</b>", world.time, user, user.client, M, M.client, src)
for(var/mob/O in viewers(world.view, user))
O.show_message("\red [user] feeds [M] [src].", 1)
if(reagents) //Handle ingestion of the reagent.
if(reagents.total_volume)
reagents.reaction(M, INGEST)
spawn(5)
if(reagents.total_volume > bitesize)
var/temp_bitesize = max(reagents.total_volume /2, bitesize)
reagents.trans_to(M, temp_bitesize)
else
reagents.trans_to(M, reagents.total_volume)
if(!reagents.total_volume)
if(M == user) user << "\red You finish eating [src]."
else user << "\red [M] finishes eating [src]."
On_Consume()
del(src)
playsound(M.loc,'eatfood.ogg', rand(10,50), 1)
return 1
return 0
attackby(obj/item/I as obj, mob/user as mob)
return
afterattack(obj/target, mob/user , flag)
return
////////////////////////////////////////////////////////////////////////////////
/// FOOD END
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
/// Drinks.
////////////////////////////////////////////////////////////////////////////////
/obj/item/weapon/reagent_containers/food/drinks
name = "drink"
desc = "yummy"
icon = 'drinks.dmi'
icon_state = null
flags = FPRINT | TABLEPASS | OPENCONTAINER
var/gulp_size = 5 //This is now officially broken ... need to think of a nice way to fix it.
New()
var/datum/reagents/R = new/datum/reagents(50)
reagents = R
R.my_atom = src
on_reagent_change()
if (gulp_size < 5) gulp_size = 5
else gulp_size = max(round(reagents.total_volume / 5), 5)
attackby(obj/item/weapon/W as obj, mob/user as mob)
return
attack_self(mob/user as mob)
return
attack(mob/M as mob, mob/user as mob, def_zone)
var/datum/reagents/R = src.reagents
var/fillevel = gulp_size
if(!R.total_volume || !R)
user << "\red None of [src] left, oh no!"
return 0
if(M == user)
M << "\blue You swallow a gulp of [src]."
if(reagents.total_volume)
reagents.reaction(M, INGEST)
spawn(5)
reagents.trans_to(M, gulp_size)
playsound(M.loc,'drink.ogg', rand(10,50), 1)
return 1
else if( istype(M, /mob/living/carbon/human) )
for(var/mob/O in viewers(world.view, user))
O.show_message("\red [user] attempts to feed [M] [src].", 1)
if(!do_mob(user, M)) return
for(var/mob/O in viewers(world.view, user))
O.show_message("\red [user] feeds [M] [src].", 1)
if(reagents.total_volume)
reagents.reaction(M, INGEST)
spawn(5)
reagents.trans_to(M, gulp_size)
if(isrobot(user)) //Cyborg modules that include drinks automatically refill themselves, but drain the borg's cell
var/mob/living/silicon/robot/bro = user
bro.cell.charge -= 30
var/refill = R.get_master_reagent_id()
spawn(600)
R.add_reagent(refill, fillevel)
playsound(M.loc,'drink.ogg', rand(10,50), 1)
return 1
return 0
attackby(obj/item/I as obj, mob/user as mob)
return
afterattack(obj/target, mob/user , flag)
if(istype(target, /obj/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
if(!target.reagents.total_volume)
user << "\red [target] is empty."
return
if(reagents.total_volume >= reagents.maximum_volume)
user << "\red [src] is full."
return
var/trans = target.reagents.trans_to(src, 10)
user << "\blue You fill [src] with [trans] units of the contents of [target]."
else if(target.is_open_container()) //Something like a glass. Player probably wants to transfer TO it.
if(!reagents.total_volume)
user << "\red [src] is empty."
return
if(target.reagents.total_volume >= target.reagents.maximum_volume)
user << "\red [target] is full."
return
var/trans = src.reagents.trans_to(target, 10)
user << "\blue You transfer [trans] units of the solution to [target]."
if(isrobot(user)) //Cyborg modules that include drinks automatically refill themselves, but drain the borg's cell
var/mob/living/silicon/robot/bro = user
bro.cell.charge -= 30
var/refill = reagents.get_master_reagent_id()
spawn(600)
reagents.add_reagent(refill, trans)
return
////////////////////////////////////////////////////////////////////////////////
/// Drinks. END
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
/// Pills.
////////////////////////////////////////////////////////////////////////////////
/obj/item/weapon/reagent_containers/pill
name = "pill"
desc = "a pill."
icon = 'chemical.dmi'
icon_state = null
item_state = "pill"
New()
var/datum/reagents/R = new/datum/reagents(50)
reagents = R
R.my_atom = src
if(!icon_state)
icon_state = "pill[rand(1,20)]"
attackby(obj/item/weapon/W as obj, mob/user as mob)
return
attack_self(mob/user as mob)
return
attack(mob/M as mob, mob/user as mob, def_zone)
if(M == user)
M << "\blue You swallow [src]."
if(reagents.total_volume)
reagents.reaction(M, INGEST)
spawn(5)
reagents.trans_to(M, reagents.total_volume)
del(src)
else
del(src)
return 1
else if(istype(M, /mob/living/carbon/human) )
for(var/mob/O in viewers(world.view, user))
O.show_message("\red [user] attempts to force [M] to swallow [src].", 1)
if(!do_mob(user, M)) return
for(var/mob/O in viewers(world.view, user))
O.show_message("\red [user] forces [M] to swallow [src].", 1)
if(reagents.total_volume)
reagents.reaction(M, INGEST)
spawn(5)
reagents.trans_to(M, reagents.total_volume)
del(src)
else
del(src)
return 1
return 0
attackby(obj/item/I as obj, mob/user as mob)
return
afterattack(obj/target, mob/user , flag)
if(target.is_open_container() == 1 && target.reagents)
if(!target.reagents.total_volume)
user << "\red [target] is empty. Cant dissolve pill."
return
user << "\blue You dissolve the pill in [target]"
reagents.trans_to(target, reagents.total_volume)
for(var/mob/O in viewers(2, user))
O.show_message("\red [user] puts something in [target].", 1)
spawn(5)
del(src)
return
////////////////////////////////////////////////////////////////////////////////
/// Pills. END
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
/// Subtypes.
////////////////////////////////////////////////////////////////////////////////
//Glasses
/obj/item/weapon/reagent_containers/glass/bucket
desc = "It's a bucket."
name = "bucket"
icon = 'janitor.dmi'
icon_state = "bucket"
item_state = "bucket"
m_amt = 200
g_amt = 0
w_class = 3.0
amount_per_transfer_from_this = 20
flags = FPRINT | OPENCONTAINER
New()
var/datum/reagents/R = new/datum/reagents(70)
reagents = R
R.my_atom = src
attackby(var/obj/D, mob/user as mob)
if(istype(D, /obj/item/device/prox_sensor))
var/obj/item/weapon/bucket_sensor/B = new /obj/item/weapon/bucket_sensor
B.loc = user
if (user.r_hand == D)
user.u_equip(D)
user.r_hand = B
else
user.u_equip(D)
user.l_hand = B
B.layer = 20
user << "You add the sensor to the bucket"
del(D)
del(src)
/obj/item/weapon/reagent_containers/glass/cantister
desc = "It's a canister. Mainly used for transporting fuel."
name = "canister"
icon = 'tank.dmi'
icon_state = "canister"
item_state = "canister"
m_amt = 300
g_amt = 0
w_class = 4.0
amount_per_transfer_from_this = 20
flags = FPRINT
New()
var/datum/reagents/R = new/datum/reagents(120)
reagents = R
R.my_atom = src
/obj/item/weapon/reagent_containers/glass/dispenser
name = "reagent glass"
desc = "A reagent glass."
icon = 'chemical.dmi'
icon_state = "beaker"
amount_per_transfer_from_this = 10
flags = FPRINT | TABLEPASS | OPENCONTAINER
/obj/item/weapon/reagent_containers/glass/dispenser/surfactant
name = "reagent glass (surfactant)"
icon_state = "liquid"
New()
..()
reagents.add_reagent("fluorosurfactant", 20)
/obj/item/weapon/reagent_containers/glass/beaker
name = "beaker"
desc = "A beaker. Can hold up to 50 units."
icon = 'chemical.dmi'
icon_state = "beaker0"
item_state = "beaker"
on_reagent_change()
if(reagents.total_volume)
icon_state = "beaker1"
else
icon_state = "beaker0"
/obj/item/weapon/reagent_containers/glass/blender_jug
name = "Blender Jug"
desc = "A blender jug, part of a blender."
icon = 'kitchen.dmi'
icon_state = "blender_jug_e"
New()
var/datum/reagents/R = new/datum/reagents(100)
reagents = R
R.my_atom = src
on_reagent_change()
switch(src.reagents.total_volume)
if(0)
icon_state = "blender_jug_e"
if(1 to 75)
icon_state = "blender_jug_h"
if(76 to 100)
icon_state = "blender_jug_f"
/obj/item/weapon/reagent_containers/glass/large
name = "large reagent glass"
desc = "A large reagent glass."
icon = 'chemical.dmi'
icon_state = "beakerlarge"
item_state = "beaker"
amount_per_transfer_from_this = 10
flags = FPRINT | TABLEPASS | OPENCONTAINER
/obj/item/weapon/reagent_containers/glass/bottle/
name = "bottle"
desc = "A small bottle."
icon = 'chemical.dmi'
icon_state = null
item_state = "atoxinbottle"
amount_per_transfer_from_this = 10
flags = FPRINT | TABLEPASS | OPENCONTAINER
New()
var/datum/reagents/R = new/datum/reagents(30)
reagents = R
R.my_atom = src
if(!icon_state)
icon_state = "bottle[rand(1,20)]"
/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline
name = "inaprovaline bottle"
desc = "A small bottle. Contains inaprovaline - used to stabilize patients."
icon = 'chemical.dmi'
icon_state = "bottle16"
amount_per_transfer_from_this = 10
New()
..()
reagents.add_reagent("inaprovaline", 30)
/obj/item/weapon/reagent_containers/glass/bottle/toxin
name = "toxin bottle"
desc = "A small bottle."
icon = 'chemical.dmi'
icon_state = "bottle12"
amount_per_transfer_from_this = 5
New()
..()
reagents.add_reagent("toxin", 30)
/obj/item/weapon/reagent_containers/glass/bottle/stoxin
name = "sleep-toxin bottle"
desc = "A small bottle."
icon = 'chemical.dmi'
icon_state = "bottle20"
amount_per_transfer_from_this = 5
New()
..()
reagents.add_reagent("stoxin", 30)
/obj/item/weapon/reagent_containers/glass/bottle/chloralhydrate
name = "Chloral Hydrate Bottle"
desc = "A small bottle."
icon = 'chemical.dmi'
icon_state = "bottle20"
amount_per_transfer_from_this = 5
New()
..()
reagents.add_reagent("chloralhydrate", 15) //Intentionally low since it is so strong. Still enough to knock someone out.
/obj/item/weapon/reagent_containers/glass/bottle/antitoxin
name = "anti-toxin bottle"
desc = "A small bottle."
icon = 'chemical.dmi'
icon_state = "bottle17"
amount_per_transfer_from_this = 5
New()
..()
reagents.add_reagent("anti_toxin", 30)
/obj/item/weapon/reagent_containers/glass/bottle/flu_virion
name = "Flu virion culture bottle"
desc = "A small bottle. Contains H13N1 flu virion culture in synthblood medium."
icon = 'chemical.dmi'
icon_state = "bottle3"
amount_per_transfer_from_this = 5
New()
..()
var/datum/disease/F = new /datum/disease/flu(0)
var/list/data = list("virus"= F)
reagents.add_reagent("blood", 20, data)
/*
/obj/item/weapon/reagent_containers/glass/bottle/pierrot_throat
name = "Pierrot's Throat culture bottle"
desc = "A small bottle. Contains H0NI<42 virion culture in synthblood medium."
icon = 'chemical.dmi'
icon_state = "bottle3"
amount_per_transfer_from_this = 5
New()
..()
var/datum/disease/F = new /datum/disease/pierrot_throat(0)
var/list/data = list("virus"= F)
reagents.add_reagent("blood", 20, data)
*/
/obj/item/weapon/reagent_containers/glass/bottle/cold
name = "Rhinovirus culture bottle"
desc = "A small bottle. Contains XY-rhinovirus culture in synthblood medium."
icon = 'chemical.dmi'
icon_state = "bottle3"
amount_per_transfer_from_this = 5
New()
..()
var/datum/disease/F = new /datum/disease/cold(0)
var/list/data = list("virus"= F)
reagents.add_reagent("blood", 20, data)
/*
/obj/item/weapon/reagent_containers/glass/bottle/gbs
name = "GBS culture bottle"
desc = "A small bottle. Contains Gravitokinetic Bipotential SADS+ culture in synthblood medium."//Or simply - General BullShit
icon = 'chemical.dmi'
icon_state = "bottle3"
amount_per_transfer_from_this = 5
New()
var/datum/reagents/R = new/datum/reagents(20)
reagents = R
R.my_atom = src
var/datum/disease/F = new /datum/disease/gbs
var/list/data = list("virus"= F)
R.add_reagent("blood", 20, data) -- No.
*/
/obj/item/weapon/reagent_containers/glass/bottle/fake_gbs
name = "GBS culture bottle"
desc = "A small bottle. Contains Gravitokinetic Bipotential SADS- culture in synthblood medium."//Or simply - General BullShit
icon = 'chemical.dmi'
icon_state = "bottle3"
amount_per_transfer_from_this = 5
New()
..()
var/datum/disease/F = new /datum/disease/fake_gbs(0)
var/list/data = list("virus"= F)
reagents.add_reagent("blood", 20, data)
/obj/item/weapon/reagent_containers/glass/bottle/brainrot
name = "Brainrot culture bottle"
desc = "A small bottle. Contains Cryptococcus Cosmosis culture in synthblood medium."
icon = 'chemical.dmi'
icon_state = "bottle3"
amount_per_transfer_from_this = 5
New()
..()
var/datum/disease/F = new /datum/disease/brainrot(0)
var/list/data = list("virus"= F)
reagents.add_reagent("blood", 20, data)
/obj/item/weapon/reagent_containers/glass/bottle/magnitis
name = "Magnitis culture bottle"
desc = "A small bottle. Contains a small dosage of Fukkos Miracos."
icon = 'chemical.dmi'
icon_state = "bottle3"
amount_per_transfer_from_this = 5
New()
..()
var/datum/disease/F = new /datum/disease/magnitis(0)
var/list/data = list("virus"= F)
reagents.add_reagent("blood", 20, data)
/obj/item/weapon/reagent_containers/glass/bottle/wizarditis
name = "Wizarditis culture bottle"
desc = "A small bottle. Contains a sample of Rincewindus Vulgaris."
icon = 'chemical.dmi'
icon_state = "bottle3"
amount_per_transfer_from_this = 5
New()
..()
var/datum/disease/F = new /datum/disease/wizarditis(0)
var/list/data = list("virus"= F)
reagents.add_reagent("blood", 20, data)
/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone
name = "beaker"
desc = "A beaker. Can hold up to 30 units."
icon = 'chemical.dmi'
icon_state = "beaker0"
item_state = "beaker"
New()
..()
reagents.add_reagent("cryoxadone", 30)
//Syringes
/obj/item/weapon/reagent_containers/syringe/robot
name = "Syringe (mixed)"
desc = "Contains inaprovaline & anti-toxins."
New()
..()
reagents.add_reagent("inaprovaline", 7)
reagents.add_reagent("anti_toxin", 8)
mode = "i"
update_icon()
/obj/item/weapon/reagent_containers/syringe/inaprovaline
name = "Syringe (inaprovaline)"
desc = "Contains inaprovaline - used to stabilize patients."
New()
..()
reagents.add_reagent("inaprovaline", 15)
update_icon()
/obj/item/weapon/reagent_containers/syringe/antitoxin
name = "Syringe (anti-toxin)"
desc = "Contains anti-toxins."
New()
..()
reagents.add_reagent("anti_toxin", 15)
update_icon()
/obj/item/weapon/reagent_containers/syringe/antiviral
name = "Syringe (spaceacillin)"
desc = "Contains antiviral agents."
New()
..()
reagents.add_reagent("spaceacillin", 15)
update_icon()
//////////////////////////////////////////////////
////////////////////////////////////////////Snacks
//////////////////////////////////////////////////
//Items in the "Snacks" subcategory are food items that people actually eat. The key points are that they are created
// already filled with reagents and are destroyed when empty. Additionally, they make a "munching" noise when eaten.
//Notes by Darem: Food in the "snacks" subtype can hold a maximum of 50 units Generally speaking, you don't want to go over 40
// total for the item because you want to leave space for extra condiments. If you want effects besides healing, add a reagent for
// it. Try to stick to existing reagents when possible (so if you want a stronger healing effect, just use Tricordrazine). On use
// effects (such as the old officer eating a donut code) requires a unique reagent (unless you can figure out a better way).
//The nutriment reagent and bitesize variable replace the old heal_amt and amount variables. Each unit of nutriment is equal to
// 2 of the old heal_amt variable. Bitesize is the rate at which the reagents are consumed. So if you have 6 nutriment and a
// bitesize of 2, then it'll take 3 bites to eat. Unlike the old system, the contained reagents are evenly spread among all
// the bites. No more contained reagents = no more bites.
//Here is an example of the new formatting for anyone who wants to add more food items.
///obj/item/weapon/reagent_containers/food/snacks/xenoburger //Identification path for the object.
// name = "Xenoburger" //Name that displays in the UI.
// desc = "Smells caustic. Tastes like heresy." //Duh
// icon_state = "xburger" //Refers to an icon in food.dmi
// New() //Don't mess with this.
// ..() //Same here.
// reagents.add_reagent("xenomicrobes", 10) //This is what is in the food item. you may copy/paste
// reagents.add_reagent("nutriment", 2) // this line of code for all the contents.
// bitesize = 3 //This is the amount each bite consumes.
/obj/item/weapon/reagent_containers/food/snacks/candy
name = "candy"
desc = "Man, that shit looks good. I bet it's got nougat. Fuck."
icon_state = "candy"
New()
..()
reagents.add_reagent("nutriment", 3)
/obj/item/weapon/reagent_containers/food/snacks/candy_corn
name = "candy corn"
desc = "It's a handful of candy corn. Can be stored in a detective's hat."
icon_state = "candy_corn"
New()
..()
reagents.add_reagent("nutriment", 4)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/chips
name = "chips"
desc = "Commander Riker's What-The-Crisps"
icon_state = "chips"
New()
..()
reagents.add_reagent("nutriment", 3)
/obj/item/weapon/reagent_containers/food/snacks/donut
name = "donut"
desc = "Goes great with Robust Coffee."
icon_state = "donut1"
New()
..()
reagents.add_reagent("nutriment", 3)
reagents.add_reagent("sprinkles", 1)
if(prob(30))
src.icon_state = "donut2"
src.name = "frosted donut"
src.bitesize = 2
reagents.add_reagent("nutriment", 2)
reagents.add_reagent("sprinkles", 1)
/obj/item/weapon/reagent_containers/food/snacks/egg
name = "egg"
desc = "An egg!"
icon_state = "egg"
New()
..()
reagents.add_reagent("nutriment", 1)
/obj/item/weapon/reagent_containers/food/snacks/flour
name = "flour"
desc = "Some flour"
icon_state = "flour"
New()
..()
reagents.add_reagent("nutriment", 1)
/obj/item/weapon/reagent_containers/food/snacks/humanmeat
name = "-meat"
desc = "A slab of meat"
icon_state = "meat"
var/subjectname = ""
var/subjectjob = null
New()
..()
reagents.add_reagent("nutriment", 3)
/obj/item/weapon/reagent_containers/food/snacks/brainburger
name = "brainburger"
desc = "A strange looking burger. It looks almost sentient."
icon_state = "brainburger"
New()
..()
reagents.add_reagent("nutriment", 8)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/faggot
name = "Faggot"
desc = "A great meal all round. Not a cord of wood."
icon_state = "faggot"
New()
..()
reagents.add_reagent("nutriment", 2)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/donkpocket
name = "Donk-pocket"
desc = "The food of choice for the seasoned traitor."
icon_state = "donkpocket"
New()
..()
reagents.add_reagent("nutriment", 1)
var/warm = 0
proc/cooltime() //Not working, derp?
if (src.warm)
spawn( 4200 )
src.warm = 0
src.reagents.del_reagent("tricordrazine")
src.name = "donk-pocket"
return
/obj/item/weapon/reagent_containers/food/snacks/humanburger
name = "-burger"
var/hname = ""
var/job = null
desc = "A bloody burger."
icon_state = "hburger"
New()
..()
reagents.add_reagent("nutriment", 8)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/monkeyburger
name = "burger"
desc = "The cornerstone of every nutritious breakfast."
icon_state = "hburger"
New()
..()
reagents.add_reagent("nutriment", 8)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/omelette
name = "Omelette Du Fromage"
desc = "That's all you can say!"
icon_state = "omelette"
New()
..()
reagents.add_reagent("nutriment", 10)
bitesize = 1
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/kitchen/utensil/fork))
W.icon = 'kitchen.dmi'
W.icon_state = "forkloaded"
world << "[user] takes a piece of omelette with his fork!"
/obj/item/weapon/reagent_containers/food/snacks/omeletteforkload
name = "Omelette Du Fromage"
desc = "That's all you can say!"
New()
..()
reagents.add_reagent("nutriment", 1)
/obj/item/weapon/reagent_containers/food/snacks/muffin
name = "Muffin"
desc = "A delicious and spongy little cake"
icon_state = "muffin"
New()
..()
reagents.add_reagent("nutriment", 3)
/obj/item/weapon/reagent_containers/food/snacks/roburger
name = "roburger"
desc = "The lettuce is the only organic component. Beep."
icon_state = "roburger"
New()
..()
reagents.add_reagent("nutriment", 2)
reagents.add_reagent("nanites", 10)
bitesize = 3
/obj/item/weapon/reagent_containers/food/snacks/xenoburger
name = "xenoburger"
desc = "Smells caustic. Tastes like heresy."
icon_state = "xburger"
New()
..()
reagents.add_reagent("xenomicrobes", 10)
reagents.add_reagent("nutriment", 2)
bitesize = 3
/obj/item/weapon/reagent_containers/food/snacks/monkeymeat
name = "meat"
desc = "A slab of meat"
icon_state = "meat"
New()
..()
reagents.add_reagent("nutriment", 3)
/obj/item/weapon/reagent_containers/food/snacks/carpmeat
name = "carp fillet"
desc = "A fillet of spess carp meat"
icon_state = "fishfillet"
New()
..()
reagents.add_reagent("nutriment", 3)
/obj/item/weapon/reagent_containers/food/snacks/xenomeat
name = "meat"
desc = "A slab of meat"
icon_state = "xenomeat"
New()
..()
reagents.add_reagent("nutriment", 3)
/obj/item/weapon/reagent_containers/food/snacks/pie
name = "custard pie"
desc = "It smells delicious. You just want to plant your face in it."
icon_state = "pie"
New()
..()
reagents.add_reagent("nutriment", 3)
/obj/item/weapon/reagent_containers/food/snacks/waffles
name = "waffles"
desc = "Mmm, waffles"
icon_state = "waffles"
New()
..()
reagents.add_reagent("nutriment", 8)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/eggplantparm
name = "Eggplant Parmigiana"
desc = "The only good recipe for eggplant."
icon_state = "eggplantparm"
New()
..()
reagents.add_reagent("nutriment", 8)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/jellydonut
name = "Jelly Donut"
desc = "Oh so gooey on the inside."
icon_state = "donut1" //Placeholder until I stop being lazy. ie. Never. -- Darem
New()
..()
reagents.add_reagent("nutriment", 3)
reagents.add_reagent("sprinkles", 3)
bitesize = 2
if(prob(30))
src.icon_state = "donut2"
src.name = "Frosted Jelly Donut"
reagents.add_reagent("nutriment", 3)
reagents.add_reagent("sprinkles", 3)
bitesize = 4
/obj/item/weapon/reagent_containers/food/snacks/soylentgreen
name = "Soylent Green"
desc = "Not made of people. Honest." //Totally people.
icon_state = "soylent"
New()
..()
reagents.add_reagent("nutriment", 5)
/obj/item/weapon/reagent_containers/food/snacks/soylenviridians
name = "Soylen Virdians"
desc = "Not made of people. Honest." //Actually honest for once.
icon_state = "soylent"
New()
..()
reagents.add_reagent("nutriment", 5)
/obj/item/weapon/reagent_containers/food/snacks/carrotcake
name = "Carrot Cake"
desc = "A favorite desert of a certain wascally wabbit. Also not a lie."
icon_state = "carrotcake"
New()
..()
reagents.add_reagent("nutriment", 8)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/cheesecake
name = "Cheese Cake"
desc = "DANGEROUSLY cheesy."
icon_state = "cheesecake"
New()
..()
reagents.add_reagent("nutriment", 8)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/plaincake
name = "Vanilla Cake"
desc = "A plain cake, not a lie."
icon_state = "plaincake"
New()
..()
reagents.add_reagent("nutriment", 4)
/obj/item/weapon/reagent_containers/food/snacks/humeatpie
name = "-pie"
var/hname = ""
var/job = null
icon_state = "pie" //placeholder
desc = "A delicious meatpie."
New()
..()
reagents.add_reagent("nutriment", 6)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/momeatpie
name = "Meat-pie"
icon_state = "pie"
desc = "A delicious meatpie."
New()
..()
reagents.add_reagent("nutriment", 6)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/xemeatpie
name = "Xeno-pie"
icon_state = "pie" //placeholder
desc = "A delicious meatpie. Probably heretical."
New()
..()
reagents.add_reagent("nutriment", 2)
bitesize = 4
reagents.add_reagent("xenomicrobes", 10)
/obj/item/weapon/reagent_containers/food/snacks/wingfangchu
name = "Wing Fang Chu"
desc = "A savory dish of alien wing wang in soy."
icon_state = "wingfangchu"
New()
..()
reagents.add_reagent("nutriment", 1)
reagents.add_reagent("xenomicrobes", 5)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/chaosdonut
name = "Chaos Donut"
desc = "Like life, it never quite tastes the same."
icon_state = "donut1"
New()
..()
reagents.add_reagent("nutriment", 3)
bitesize = 2
if(prob(30))
src.icon_state = "donut2"
src.name = "Frosted Chaos Donut"
var/temp_chaos = pick(1, 2, 3)
if(temp_chaos == 1)
reagents.add_reagent("capsaicin", 3)
else if(temp_chaos == 2)
reagents.add_reagent("frostoil", 3)
else if(temp_chaos == 3)
reagents.add_reagent("nutriment", 3)
/obj/item/weapon/reagent_containers/food/snacks/humankabob
name = "-kabob"
var/hname = ""
var/job = null
icon_state = "kabob"
desc = "A delicious kabob"
New()
..()
reagents.add_reagent("nutriment", 6)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/monkeykabob
name = "Meat-kabob"
icon_state = "kabob"
desc = "A delicious kabob"
New()
..()
reagents.add_reagent("nutriment", 6)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/sosjerky
name = "Scaredy's Private Reserve Beef Jerky"
icon_state = "sosjerky"
desc = "Beef jerky made from the finest space cows."
New()
..()
reagents.add_reagent("nutriment", 4)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/no_raisin
name = "4no Raisins"
icon_state = "4no_raisins"
desc = "Best raisins in the universe. Not sure why."
New()
..()
reagents.add_reagent("nutriment", 6)
/obj/item/weapon/reagent_containers/food/snacks/spacetwinkie
name = "Space Twinkie"
icon_state = "space_twinkie"
desc = "Guaranteed to survive longer then you will."
New()
..()
reagents.add_reagent("sugar", 4)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/tofu
name = "Tofu"
icon_state = "tofu"
desc = "We all love tofu."
New()
..()
reagents.add_reagent("nutriment", 6)
bitesize = 3
/obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers
name = "Cheesie Honkers"
icon_state = "cheesie_honkers"
desc = "Bite sized cheesie snacks that will honk all over your mouth"
New()
..()
reagents.add_reagent("nutriment", 4)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/syndicake
name = "Syndi-Cakes"
icon_state = "syndi_cakes"
desc = "An extremely moist snack cake that tastes just as good after being nuked."
New()
..()
reagents.add_reagent("nutriment", 4)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/loadedbakedpotato
name = "Loaded Baked Potato"
desc = "Totally baked."
icon_state = "loadedbakedpotato"
New()
..()
reagents.add_reagent("nutriment", 6)
bitesize = 3
/obj/item/weapon/reagent_containers/food/snacks/fries
name = "Space Fries"
desc = "AKA: French Fries, Freedom Fries, etc"
icon_state = "fries"
New()
..()
reagents.add_reagent("nutriment", 4)
/obj/item/weapon/reagent_containers/food/snacks/cheesyfries
name = "Cheesy Fries"
desc = "Fries. Covered in cheese. Duh."
icon_state = "cheesyfries"
New()
..()
reagents.add_reagent("nutriment", 6)
bitesize = 2
/////////////////////////////////////////////////Sliceable////////////////////////////////////////
// All the food items that can be sliced into smaller bits like Meatbread and Cheesewheels
/obj/item/weapon/reagent_containers/food/snacks/meatbread
name = "meatbread loaf"
desc = "The culinary base of every self-respecting eloquen/tg/entleman."
icon_state = "meatbread"
New()
..()
reagents.add_reagent("nutriment", 40)
bitesize = 2
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/kitchenknife /*|| /obj/item/weapon/scalpel*/))
W.visible_message(" \red <B>You slice the meatbread! </B>", 1)
new /obj/item/weapon/reagent_containers/food/snacks/meatbreadslice (src.loc)
new /obj/item/weapon/reagent_containers/food/snacks/meatbreadslice (src.loc)
new /obj/item/weapon/reagent_containers/food/snacks/meatbreadslice (src.loc)
new /obj/item/weapon/reagent_containers/food/snacks/meatbreadslice (src.loc)
new /obj/item/weapon/reagent_containers/food/snacks/meatbreadslice (src.loc)
del(src)
return
/obj/item/weapon/reagent_containers/food/snacks/meatbreadslice
name = "meatbread slice"
desc = "A slice of delicious meatbread."
icon_state = "meatbreadslice"
New()
..()
reagents.add_reagent("nutriment", 8)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/xenomeatbread
name = "xenomeatbread loaf"
desc = "The culinary base of every self-respecting eloquen/tg/entleman. Extra Heretical."
icon_state = "xenomeatbread"
New()
..()
reagents.add_reagent("nutriment", 5)
reagents.add_reagent("xenomicrobes", 35)
bitesize = 2
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/kitchenknife /*|| /obj/item/weapon/scalpel*/))
W.visible_message(" \red <B>You slice the xenomeatbread! </B>", 1)
new /obj/item/weapon/reagent_containers/food/snacks/xenomeatbreadslice (src.loc)
new /obj/item/weapon/reagent_containers/food/snacks/xenomeatbreadslice (src.loc)
new /obj/item/weapon/reagent_containers/food/snacks/xenomeatbreadslice (src.loc)
new /obj/item/weapon/reagent_containers/food/snacks/xenomeatbreadslice (src.loc)
new /obj/item/weapon/reagent_containers/food/snacks/xenomeatbreadslice (src.loc)
del(src)
return
/obj/item/weapon/reagent_containers/food/snacks/xenomeatbreadslice
name = "xenomeatbread slice"
desc = "A slice of delicious meatbread. Extra Heretical."
icon_state = "xenobreadslice"
New()
..()
reagents.add_reagent("nutriment", 2)
reagents.add_reagent("xenomicrobes", 6)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/tofubread
name = "Tofubread"
icon_state = "Like meatbread but for vegans. Not guaranteed to give superpowers."
icon_state = "tofubread"
New()
..()
reagents.add_reagent("nutriment", 40)
bitesize = 2
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/kitchenknife /*|| /obj/item/weapon/scalpel*/))
W.visible_message(" \red <B>You slice the tofubread! </B>", 1)
new /obj/item/weapon/reagent_containers/food/snacks/tofubreadslice (src.loc)
new /obj/item/weapon/reagent_containers/food/snacks/tofubreadslice (src.loc)
new /obj/item/weapon/reagent_containers/food/snacks/tofubreadslice (src.loc)
new /obj/item/weapon/reagent_containers/food/snacks/tofubreadslice (src.loc)
new /obj/item/weapon/reagent_containers/food/snacks/tofubreadslice (src.loc)
del(src)
return
/obj/item/weapon/reagent_containers/food/snacks/tofubreadslice
name = "Tofubread slice"
desc = "A slice of delicious tofubread."
icon_state = "tofubreadslice"
New()
..()
reagents.add_reagent("nutriment", 8)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/cheesewheel
name = "Cheese wheel"
desc = "A big wheel of delcious Cheddar."
icon_state = "cheesewheel"
New()
..()
reagents.add_reagent("nutriment", 20)
bitesize = 2
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/kitchenknife /* || /obj/item/weapon/scalpel*/))
W.visible_message(" \red <B> You slice the cheese! </B>", 1)
new /obj/item/weapon/reagent_containers/food/snacks/cheesewedge (src.loc)
new /obj/item/weapon/reagent_containers/food/snacks/cheesewedge (src.loc)
new /obj/item/weapon/reagent_containers/food/snacks/cheesewedge (src.loc)
new /obj/item/weapon/reagent_containers/food/snacks/cheesewedge (src.loc)
new /obj/item/weapon/reagent_containers/food/snacks/cheesewedge (src.loc)
del(src)
return
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge
name = "Cheese wedge"
desc = "A wedge of delicious Cheddar. The cheese wheel it was cut from can't have gone far."
icon_state = "cheesewedge"
New()
..()
reagents.add_reagent("nutriment", 4)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/banana
name = "Banana"
desc = "A banana."
icon = 'items.dmi'
icon_state = "banana"
item_state = "banana"
On_Consume()
var/mob/M = usr
var/obj/item/weapon/bananapeel/W = new /obj/item/weapon/bananapeel( M )
M << "\blue You peel the banana."
if (M.hand)
M.l_hand = W
else
M.r_hand = W
W.layer = 20
W.add_fingerprint(M)
New()
..()
reagents.add_reagent("banana", 5)
bitesize = 5
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)
///////////////////////////////////////////////Condiments
//Notes by Darem: The condiments food-subtype is for stuff you don't actually eat but you use to modify existing food. They all
// leave empty containers when used up and can be filled/re-filled with other items. Formatting for first section is identical
// to mixed-drinks code. If you want an object that starts pre-loaded, you need to make it in addition to the other code.
/obj/item/weapon/reagent_containers/food/condiment
on_reagent_change()
if(icon_state == "saltshakersmall" || icon_state == "peppermillsmall")
return
if(reagents.reagent_list.len > 0)
switch(reagents.get_master_reagent_id())
if("ketchup")
name = "Ketchup"
desc = "You feel more American already."
icon_state = "ketchup"
if("capsaicin")
name = "Hotsauce"
desc = "You can almost TASTE the stomach ulcers now!"
icon_state = "hotsauce"
if("enzyme")
name = "Universal Enzyme"
desc = "Used in cooking various dishes."
icon_state = "enzyme"
if("soysauce")
name = "Soy Sauce"
desc = "A salty soy-based flavoring."
icon_state = "soysauce"
if("frostoil")
name = "Coldsauce"
desc = "Leaves the tongue numb in it's passage."
icon_state = "coldsauce"
if("sodiumchloride")
name = "Salt Shaker"
desc = "Salt. From space oceans, presumably."
icon_state = "saltshaker"
if("blackpepper")
name = "Pepper Mill"
desc = "Often used to flavor food or make people sneeze."
icon_state = "peppermillsmall"
if("cornoil")
name = "Corn Oil"
desc = "A delicious oil used in cooking. Made from corn."
icon_state = "oliveoil"
else
name = "Misc Condiment Bottle"
desc = "A mixture of various condiments"
icon_state = "mixedcondiments"
else
icon_state = "emptycondiment"
name = "Condiment Bottle"
desc = "An empty condiment bottle."
return
/obj/item/weapon/reagent_containers/food/condiment/enzyme
name = "Universal Enzyme"
desc = "Used in cooking various dishes."
icon_state = "enzyme"
New()
..()
reagents.add_reagent("enzyme", 50)
/obj/item/weapon/reagent_containers/food/condiment/saltshaker //Seperate from above since it's a small shaker rather then
name = "Salt Shaker" // a large one.
desc = "Salt. From space oceans, presumably."
icon_state = "saltshakersmall"
New()
var/datum/reagents/R = new/datum/reagents(20)
reagents = R
R.my_atom = src
reagents.add_reagent("sodiumchloride", 20)
/obj/item/weapon/reagent_containers/food/condiment/peppermill
name = "Pepper Mill"
desc = "Often used to flavor food or make people sneeze."
icon_state = "peppermillsmall"
New()
var/datum/reagents/R = new/datum/reagents(20)
reagents = R
R.my_atom = src
reagents.add_reagent("blackpepper", 20)
///////////////////////////////////////////////Drinks
//Notes by Darem: Drinks are simply containers that start preloaded. Unlike condiments, the contents can be ingested directly
// rather then having to add it to something else first. They should only contain liquids. They have a default container size of 50.
// Formatting is the same as food.
/obj/item/weapon/reagent_containers/food/drinks/milk
name = "Space Milk"
desc = "It's milk. White and nutritious goodness!"
icon_state = "milk"
New()
..()
reagents.add_reagent("milk", 50)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/soymilk
name = "SoyMilk"
desc = "It's soy milk. White and nutritious goodness!"
icon_state = "soymilk"
New()
..()
reagents.add_reagent("soymilk", 50)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/coffee
name = "Robust Coffee"
desc = "Careful, the beverage you're about to enjoy is extremely hot."
icon_state = "coffee"
New()
..()
reagents.add_reagent("coffee", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/cola
name = "Space Cola"
desc = "Cola. in space."
icon_state = "cola"
New()
..()
reagents.add_reagent("cola", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/beer
name = "Space Beer"
desc = "Beer. In space."
icon_state = "beer"
New()
..()
reagents.add_reagent("beer", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/ale
name = "Magm-Ale"
desc = "A true dorf's drink of choice."
icon_state = "alebottle"
New()
..()
reagents.add_reagent("ale", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/space_mountain_wind
name = "Space Mountain Wind"
desc = "Blows right through you like a space wind."
icon_state = "space_mountain_wind"
New()
..()
reagents.add_reagent("spacemountainwind", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/thirteenloko
name = "Thirteen Loko"
desc = "The CMO has advised crew members that consumption of Thirteen Loko may result in seizures, blindness, drunkeness, or even death. Please Drink Responsably."
icon_state = "thirteen_loko"
New()
..()
reagents.add_reagent("thirteenloko", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/dr_gibb
name = "Dr. Gibb"
desc = "A delicious mixture of 42 different flavors."
icon_state = "dr_gibb"
New()
..()
reagents.add_reagent("dr_gibb", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/starkist
name = "Star-kist"
desc = "The taste of a star in liquid form."
icon_state = "starkist"
New()
..()
reagents.add_reagent("cola", 15)
reagents.add_reagent("orangejuice", 15)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/space_up
name = "Space-Up"
desc = "Tastes like a hull breach in your mouth."
icon_state = "space-up"
New()
..()
reagents.add_reagent("space_up", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/sillycup
name = "Paper Cup"
desc = "A paper water cup."
icon_state = "water_cup_e"
New()
var/datum/reagents/R = new/datum/reagents(10)
reagents = R
R.my_atom = src
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
on_reagent_change()
if(reagents.total_volume)
icon_state = "water_cup"
else
icon_state = "water_cup_e"
///////////////////////////////////////////////Alchohol bottles! -Agouri //////////////////////////
//Notes by Darem: Functionally identical to regular drinks. The only difference is that the default bottle size is 100.
/obj/item/weapon/reagent_containers/food/drinks/bottle
New()
var/datum/reagents/R = new/datum/reagents(100)
reagents = R
R.my_atom = src
/obj/item/weapon/reagent_containers/food/drinks/bottle/gin
name = "Griffeater Gin"
desc = "A bottle of high quality gin, produced in the New London Space Station."
icon_state = "ginbottle"
New()
..()
reagents.add_reagent("gin", 100)
/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey
name = "Uncle Git's Special Reserve"
desc = "A premium single-malt whiskey, gently matured inside the tunnels of a nuclear shelter. TUNNEL WHISKEY RULES."
icon_state = "whiskeybottle"
New()
..()
reagents.add_reagent("whiskey", 100)
/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka
name = "Tunguska Triple Distilled"
desc = "Aah, vodka. Prime choice of drink AND fuel by Russians worldwide."
icon_state = "vodkabottle"
New()
..()
reagents.add_reagent("vodka", 100)
/obj/item/weapon/reagent_containers/food/drinks/bottle/tequilla
name = "Caccavo Guaranteed Quality Tequilla"
desc = "Made from premium petroleum distillates, pure thalidomide and other fine quality ingredients!"
icon_state = "tequillabottle"
New()
..()
reagents.add_reagent("tequilla", 100)
/obj/item/weapon/reagent_containers/food/drinks/bottle/rum
name = "Captain Pete's Cuban Spiced Rum"
desc = "This isn't just rum, oh no. It's practically GRIFF in a bottle."
icon_state = "rumbottle"
New()
..()
reagents.add_reagent("rum", 100)
/obj/item/weapon/reagent_containers/food/drinks/bottle/vermouth
name = "Goldeneye Vermouth"
desc = "Sweet, sweet dryness~"
icon_state = "vermouthbottle"
New()
..()
reagents.add_reagent("vermouth", 100)
/obj/item/weapon/reagent_containers/food/drinks/bottle/kahlua
name = "Robert Robust's Coffee Liqueur"
desc = "A widely known, Mexican coffee-flavoured liqueur. In production since 1936, HONK"
icon_state = "kahluabottle"
New()
..()
reagents.add_reagent("kahlua", 100)
/obj/item/weapon/reagent_containers/food/drinks/bottle/cognac
name = "Chateau De Baton Premium Cognac"
desc = "A sweet and strongly alchoholic drink, made after numerous distillations and years of maturing. You might as well not scream 'SHITCURITY' this time."
icon_state = "cognacbottle"
New()
..()
reagents.add_reagent("cognac", 100)
/obj/item/weapon/reagent_containers/food/drinks/bottle/wine
name = "Doublebeard Bearded Special Wine"
desc = "A faint aura of unease and asspainery surrounds the bottle."
icon_state = "winebottle"
New()
..()
reagents.add_reagent("wine", 100)
//////////////////////////JUICES AND STUFF ///////////////////////
/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice
name = "Orange Juice"
desc = "Full of vitamins and deliciousness!"
icon_state = "orangejuice"
New()
..()
reagents.add_reagent("orangejuice", 100)
/obj/item/weapon/reagent_containers/food/drinks/bottle/cream
name = "Milk Cream"
desc = "It's cream. Made from milk. What else did you think you'd find in there?"
icon_state = "cream"
New()
..()
reagents.add_reagent("cream", 100)
/obj/item/weapon/reagent_containers/food/drinks/bottle/tomatojuice
name = "Tomato Juice"
desc = "Well, at least it LOOKS like tomato juice. You can't tell with all that redness."
icon_state = "tomatojuice"
New()
..()
reagents.add_reagent("tomatojuice", 100)
/obj/item/weapon/reagent_containers/food/drinks/bottle/limejuice
name = "Lime Juice"
desc = "Sweet-sour goodness."
icon_state = "limejuice"
New()
..()
reagents.add_reagent("limejuice", 100)
/obj/item/weapon/reagent_containers/food/drinks/tonic
name = "T-Borg's Tonic Water"
desc = "Quinine tastes funny, but at least it'll keep that Space Malaria away."
icon_state = "tonic"
New()
..()
reagents.add_reagent("tonic", 50)
/obj/item/weapon/reagent_containers/food/drinks/sodawater
name = "Soda Water"
desc = "A can of soda water. Why not make a scotch and soda?"
icon_state = "sodawater"
New()
..()
reagents.add_reagent("sodawater", 50)
//Pills
/obj/item/weapon/reagent_containers/pill/antitox
name = "Anti-toxins pill"
desc = "Neutralizes many common toxins."
icon_state = "pill17"
New()
..()
reagents.add_reagent("anti_toxin", 50)
/obj/item/weapon/reagent_containers/pill/tox
name = "Toxins pill"
desc = "Highly toxic."
icon_state = "pill5"
New()
..()
reagents.add_reagent("toxin", 50)
/obj/item/weapon/reagent_containers/pill/stox
name = "Sleeping pill"
desc = "Commonly used to treat insomnia."
icon_state = "pill8"
New()
..()
reagents.add_reagent("stoxin", 30)
/obj/item/weapon/reagent_containers/pill/kelotane
name = "Kelotane pill"
desc = "Used to treat burns."
icon_state = "pill11"
New()
..()
reagents.add_reagent("kelotane", 30)
/obj/item/weapon/reagent_containers/pill/inaprovaline
name = "Inaprovaline pill"
desc = "Used to stabilize patients."
icon_state = "pill20"
New()
..()
reagents.add_reagent("inaprovaline", 30)
/obj/item/weapon/reagent_containers/pill/dexalin
name = "Dexalin pill"
desc = "Used to treat oxygen deprivation."
icon_state = "pill16"
New()
..()
reagents.add_reagent("dexalin", 30)
//Dispensers
/obj/reagent_dispensers/watertank
name = "watertank"
desc = "A watertank"
icon = 'objects.dmi'
icon_state = "watertank"
amount_per_transfer_from_this = 10
New()
..()
reagents.add_reagent("water",1000)
/obj/reagent_dispensers/fueltank
name = "fueltank"
desc = "A fueltank"
icon = 'objects.dmi'
icon_state = "weldtank"
amount_per_transfer_from_this = 10
New()
..()
reagents.add_reagent("fuel",1000)
/obj/reagent_dispensers/fueltank/blob_act()
explosion(src.loc,0,1,5,7,10)
if(src)
del(src)
/obj/reagent_dispensers/fueltank/ex_act()
explosion(src.loc,-1,0,2)
if(src)
del(src)
/obj/reagent_dispensers/water_cooler
name = "Water-Cooler"
desc = "A machine that dispenses water to drink"
amount_per_transfer_from_this = 5
icon = 'vending.dmi'
icon_state = "water_cooler"
New()
..()
anchored = 1
reagents.add_reagent("water",500)
/obj/reagent_dispensers/beerkeg
name = "beer keg"
desc = "A beer keg"
icon = 'objects.dmi'
icon_state = "beertankTEMP"
amount_per_transfer_from_this = 10
New()
..()
reagents.add_reagent("beer",1000)
/obj/reagent_dispensers/beerkeg/blob_act()
explosion(src.loc,0,3,5,7,10)
del(src)
//////////////////////////drinkingglass and shaker//
//Note by Darem: This code handles the mixing of drinks. New drinks go in three places: In Chemistry-Reagents.dm (for the drink
// itself), in Chemistry-Recipes.dm (for the reaction that changes the components into the drink), and here (for the drinking glass
// icon states.
/obj/item/weapon/reagent_containers/food/drinks/shaker
name = "Shaker"
desc = "A metal shaker to mix drinks in."
icon_state = "shaker"
New()
var/datum/reagents/R = new/datum/reagents(100)
reagents = R
R.my_atom = src
/obj/item/weapon/reagent_containers/food/drinks/flask
name = "Captain's Flask"
desc = "A metal flask belonging to the captain"
icon_state = "flask"
New()
var/datum/reagents/R = new/datum/reagents(30)
reagents = R
R.my_atom = src
/obj/item/weapon/reagent_containers/food/drinks/drinkingglass
name = "glass"
desc = "Your standard drinking glass."
icon_state = "glass_empty"
New()
var/datum/reagents/R = new/datum/reagents(50)
reagents = R
R.my_atom = src
on_reagent_change()
/* if(reagents.reagent_list.len > 1 )
icon_state = "glass_brown"
name = "Glass of Hooch"
desc = "Two or more drinks, mixed together."
else if(reagents.reagent_list.len == 1)
for(var/datum/reagent/R in reagents.reagent_list)
switch(R.id)*/
if (reagents.reagent_list.len > 0)
//mrid = R.get_master_reagent_id()
switch(reagents.get_master_reagent_id())
if("beer")
icon_state = "beerglass"
name = "Beer glass"
desc = "A freezing pint of beer"
if("beer2")
icon_state = "beerglass"
name = "Beer glass"
desc = "A freezing pint of beer"
if("ale")
icon_state = "aleglass"
name = "Ale glass"
desc = "A freezing pint of delicious Ale"
if("milk")
icon_state = "glass_white"
name = "Glass of milk"
desc = "White and nutritious goodness!"
if("cream")
icon_state = "glass_white"
name = "Glass of cream"
desc = "Ewwww..."
if("cola")
icon_state = "glass_brown"
name = "Glass of Space Cola"
desc = "A glass of refreshing Space Cola"
if("orangejuice")
icon_state = "glass_orange"
name = "Glass of Orange juice"
desc = "Vitamins! Yay!"
if("tomatojuice")
icon_state = "glass_red"
name = "Glass of Tomato juice"
desc = "Are you sure this is tomato juice?"
if("limejuice")
icon_state = "glass_green"
name = "Glass of Lime juice"
desc = "A glass of sweet-sour lime juice."
if("whiskey")
icon_state = "whiskeyglass"
name = "Glass of whiskey"
desc = "The silky, smokey whiskey goodness inside the glass makes the drink look very classy."
if("gin")
icon_state = "ginvodkaglass"
name = "Glass of gin"
desc = "A crystal clear glass of Griffeater gin."
if("vodka")
icon_state = "ginvodkaglass"
name = "Glass of vodka"
desc = "The glass contain wodka. Xynta."
if("wine")
icon_state = "wineglass"
name = "Glass of wine"
desc = "A very classy looking drink."
if("cognac")
icon_state = "cognacglass"
name = "Glass of cognac"
desc = "Damn, you feel like some kind of French aristocrat just by holding this."
if ("kahlua")
icon_state = "kahluaglass"
name = "Glass of RR coffee Liquor"
desc = "DAMN, THIS THING LOOKS ROBUST"
if("vermouth")
icon_state = "vermouthglass"
name = "Glass of Vermouth"
desc = "You wonder why you're even drinking this straight."
if("tequilla")
icon_state = "tequillaglass"
name = "Glass of Tequilla"
desc = "Now all that's missing is the weird colored shades!"
if("rum")
icon_state = "rumglass"
name = "Glass of Rum"
desc = "Now you want to Pray for a pirate suit, don't you?"
if("gintonic")
icon_state = "gintonicglass"
name = "Gin and Tonic"
desc = "A mild but still great cocktail. Drink up, like a true Englishman."
if("whiskeycola")
icon_state = "whiskeycolaglass"
name = "Whiskey Cola"
desc = "An innocent-looking mixture of cola and Whiskey. Delicious."
if("whiterussian")
icon_state = "whiterussianglass"
name = "White Russian"
desc = "A very nice looking drink. But that's just, like, your opinion, man."
if("screwdrivercocktail")
icon_state = "screwdriverglass"
name = "Screwdriver"
desc = "A simple, yet superb mixture of Vodka and orange juice. Just the thing for the tired engineer."
if("bloodymary")
icon_state = "bloodymaryglass"
name = "Bloody Mary"
desc = "Tomato juice, mixed with Vodka and a lil' bit of lime. Tastes like liquid murder."
if("martini")
icon_state = "martiniglass"
name = "Classic Martini"
desc = "Damn, the barman even stirred it, not shook it."
if("vodkamartini")
icon_state = "martiniglass"
name = "Vodka martini"
desc ="A bastardisation of the classic martini. Still great."
if("gargleblaster")
icon_state = "gargleblasterglass"
name = "Pan-Galactic Gargle Blaster"
desc = "Does... does this mean that Arthur and Ford are on the station? Oh joy."
if("bravebull")
icon_state = "bravebullglass"
name = "Brave Bull"
desc = "Tequilla and Coffee liquor, brought together in a mouthwatering mixture. Drink up."
if("tequillasunrise")
icon_state = "tequillasunriseglass"
name = "Tequilla Sunrise"
desc = "Oh great, now you feel nostalgic about sunrises back on Terra..."
if("toxinsspecial")
icon_state = "toxinsspecialglass"
name = "Toxins Special"
desc = "Whoah, this thing is on FIRE"
if("beepskysmash")
icon_state = "beepskysmashglass"
name = "Beepsky Smash"
desc = "Heavy, hot and strong. Just like the Iron fist of the LAW."
if("doctorsdelight")
icon_state = "doctorsdelightglass"
name = "Doctor's Delight"
desc = "A healthy mixture of juices, guaranteed to keep you healthy until the next toolboxing takes place."
if("manlydorf")
icon_state = "manlydorfglass"
name = "The Manly Dorf"
desc = "A manly concotion made from Ale and Beer. Intended for true men only."
if("irishcream")
icon_state = "irishcreamglass"
name = "Irish Cream"
desc = "It's cream, mixed with whiskey. What else would you expect from the Irish?"
if("cubalibre")
icon_state = "cubalibreglass"
name = "Cuba Libre"
desc = "A classic mix of rum and cola."
if("irishcream")
icon_state = "irishcreamglass"
name = "Irish Cream"
desc = "It's cream, mixed with whiskey. What else would you expect from the Irish?"
if("cubalibre")
icon_state = "cubalibreglass"
name = "Cuba Libre"
desc = "A classic mix of rum and cola."
if("b52")
icon_state = "b52glass"
name = "B-52"
desc = "Kahlua, Irish Cream, and congac. You will get bombed."
if("longislandicedtea")
icon_state = "longislandicedteaglass"
name = "Long Island Iced Tea"
desc = "The liquor cabinet, brought together in a delicious mix. Intended for middle-aged alcoholic women only."
if("margarita")
icon_state = "margaritaglass"
name = "Margarita"
desc = "On the rocks with salt on the rim. Arriba~!"
if("blackrussian")
icon_state = "blackrussianglass"
name = "Black Russian"
desc = "For the lactose-intolerant. Still as classy as a White Russian."
if("vodkatonic")
icon_state = "vodkatonicglass"
name = "Vodka and Tonic"
desc = "For when a gin and tonic isn't russian enough."
if("manhattan")
icon_state = "manhattanglass"
name = "Manhattan"
desc = "The Detective's undercover drink of choice. He never could stomach gin..."
if("ginfizz")
icon_state = "ginfizzglass"
name = "Gin Fizz"
desc = "Refreshingly lemony, deliciously dry."
if("irishcoffee")
icon_state = "irishcoffeeglass"
name = "Irish Coffee"
desc = "Coffee and alcohol. More fun than a Mimosa to drink in the morning."
if("hooch")
icon_state = "glass_brown2"
name = "Hooch"
desc = "You've really hit rock bottom now... your liver packed its bags and left last night."
if("whiskeysoda")
icon_state = "whiskeysodaglass2"
name = "Whiskey Soda"
desc = "Ultimate refreshment."
if("tonic")
icon_state = "glass_clear"
name = "Glass of Tonic Water"
desc = "Quinine tastes funny, but at least it'll keep that Space Malaria away."
if("sodawater")
icon_state = "glass_clear"
name = "Glass of Soda Water"
desc = "Soda water. Why not make a scotch and soda?"
if("water")
icon_state = "glass_clear"
name = "Glass of Water"
desc = "Are you really that boring?"
if("spacemountainwind")
icon_state = "Space_mountain_wind_glass"
name = "Glass of Space Mountain Wind"
desc = "Space Mountain Wind. As you know, there are no mountains in space, only wind."
if("thirteenloko")
icon_state = "thirteen_loko_glass"
name = "Glass of Thirteen Loko"
desc = "This is a glass of Thirteen Loko, it appears to be of the highest quality. The drink, not the glass"
if("dr_gibb")
icon_state = "dr_gibb_glass"
name = "Glass of Dr. Gibb"
desc = "Dr. Gibb. Not as dangerous as the name might imply."
if("space_up")
icon_state = "space-up_glass"
name = "Glass of Space-up"
desc = "Space-up. It helps keep your cool."
if("moonshine")
icon_state = "glass_clear"
name = "Moonshine"
desc = "You've really hit rock bottom now... your liver packed its bags and left last night."
if("soymilk")
icon_state = "glass_white"
name = "Glass of soy milk"
desc = "White and nutritious soy goodness!"
else
icon_state ="glass_brown"
name = "Glass of ..what?"
desc = "You can't really tell what this is."
else
icon_state = "glass_empty"
name = "Drinking glass"
desc = "Your standard drinking glass"
return
///jar
/obj/item/weapon/reagent_containers/food/drinks/jar
name = "empty jar"
desc = "A jar. You're not sure what it's supposed to hold."
icon_state = "jar"
item_state = "beaker"
New()
..()
reagents.add_reagent("metroid", 50)
on_reagent_change()
if (reagents.reagent_list.len > 0)
switch(reagents.get_master_reagent_id())
if("metroid")
icon_state = "jar_metroid"
name = "metroid jam"
desc = "A jar of metroid jam. Delicious!"
else
icon_state ="jar_what"
name = "jar of something"
desc = "You can't really tell what this is."
else
icon_state = "jar"
name = "empty jar"
desc = "A jar. You're not sure what it's supposed to hold."
return