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CHOMPStation2/code/game/objects/lamarr.dm

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/obj/lamarr
name = "Lab Cage"
icon = 'stationobjs.dmi'
icon_state = "labcage1"
desc = "A glass lab container for storing interesting creatures."
density = 1
anchored = 1
unacidable = 1//Dissolving the case would also delete Lamarr
var/health = 30
var/occupied = 1
var/destroyed = 0
/obj/lamarr/ex_act(severity)
switch(severity)
if (1)
new /obj/item/weapon/shard( src.loc )
if (occupied)
var/obj/alien/facehugger/A = new /obj/alien/facehugger( src.loc )
A.lamarr = 1
A.name = "Lamarr"
occupied = 0
del(src)
if (2)
if (prob(50))
src.health -= 15
src.healthcheck()
if (3)
if (prob(50))
src.health -= 5
src.healthcheck()
/obj/lamarr/bullet_act(flag)
if (flag == PROJECTILE_BULLET)
src.health -= 10
src.healthcheck()
return
if (flag != PROJECTILE_LASER) //lasers aren't particularly good at breaking glass
src.health -= 2
src.healthcheck()
return
else
src.health -= 5
src.healthcheck()
return
/obj/lamarr/blob_act()
if (prob(75))
new /obj/item/weapon/shard( src.loc )
if (occupied)
var/obj/alien/facehugger/A = new /obj/alien/facehugger( src.loc )
A.lamarr = 1
A.name = "Lamarr"
occupied = 0
del(src)
/obj/lamarr/meteorhit(obj/O as obj)
new /obj/item/weapon/shard( src.loc )
var/obj/alien/facehugger/A = new /obj/alien/facehugger( src.loc )
A.lamarr = 1
A.name = "Lamarr"
del(src)
/obj/lamarr/proc/healthcheck()
if (src.health <= 0)
if (!( src.destroyed ))
src.density = 0
src.destroyed = 1
new /obj/item/weapon/shard( src.loc )
playsound(src, "shatter", 70, 1)
var/obj/alien/facehugger/A = new /obj/alien/facehugger( src.loc )
A.lamarr = 1
A.name = "Lamarr"
occupied = 0
update_icon()
else
playsound(src.loc, 'Glasshit.ogg', 75, 1)
return
/obj/lamarr/update_icon()
if(src.destroyed)
src.icon_state = "labcageb[src.occupied]"
else
src.icon_state = "labcage[src.occupied]"
return
/obj/lamarr/attackby(obj/item/weapon/W as obj, mob/user as mob)
src.health -= W.force
src.healthcheck()
..()
return
/obj/lamarr/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/lamarr/attack_hand(mob/user as mob)
if (src.destroyed)
return
else
usr << text("\blue You kick the lab cage.")
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
O << text("\red [] kicks the lab cage.", usr)
src.health -= 2
healthcheck()
return