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Conflicts: baystation12.dme code/ATMOSPHERICS/components/unary/vent_pump.dm code/ATMOSPHERICS/components/unary/vent_scrubber.dm code/__HELPERS/game.dm code/controllers/shuttle_controller.dm code/datums/datumvars.dm code/datums/supplypacks.dm code/defines/obj/storage.dm code/defines/obj/vending.dm code/defines/obj/weapon.dm code/defines/procs/command_alert.dm code/game/area/Space Station 13 areas.dm code/game/atoms.dm code/game/gamemodes/changeling/modularchangling.dm code/game/gamemodes/cult/runes.dm code/game/gamemodes/events.dm code/game/gamemodes/events/dust.dm code/game/gamemodes/events/miniblob.dm code/game/gamemodes/events/ninja_equipment.dm code/game/gamemodes/factions.dm code/game/gamemodes/game_mode.dm code/game/gamemodes/gameticker.dm code/game/jobs/access.dm code/game/jobs/job/assistant.dm code/game/jobs/job/captain.dm code/game/jobs/job/civilian.dm code/game/jobs/job/engineering.dm code/game/jobs/job/medical.dm code/game/jobs/job/science.dm code/game/jobs/job/security.dm code/game/jobs/job_controller.dm code/game/machinery/alarm.dm code/game/machinery/atmo_control.dm code/game/machinery/atmoalter/area_atmos_computer.dm code/game/machinery/bots/medbot.dm code/game/machinery/computer/HolodeckControl.dm code/game/machinery/computer/ai_core.dm code/game/machinery/computer/atmos_alert.dm code/game/machinery/computer/card.dm code/game/machinery/computer/cloning.dm code/game/machinery/computer/computer.dm code/game/machinery/computer/message.dm code/game/machinery/computer/pod.dm code/game/machinery/computer/prisoner.dm code/game/machinery/computer/syndicate_shuttle.dm code/game/machinery/constructable_frame.dm code/game/machinery/doors/door.dm code/game/machinery/doors/firedoor.dm code/game/machinery/newscaster.dm code/game/machinery/recharger.dm code/game/machinery/spaceheater.dm code/game/machinery/telecomms/broadcaster.dm code/game/machinery/telecomms/logbrowser.dm code/game/machinery/telecomms/machine_interactions.dm code/game/machinery/teleporter.dm code/game/machinery/wishgranter.dm code/game/mecha/mech_fabricator.dm code/game/mecha/working/ripley.dm code/game/objects/items.dm code/game/objects/items/blueprints.dm code/game/objects/items/devices/flashlight.dm code/game/objects/items/devices/radio/encryptionkey.dm code/game/objects/items/devices/uplinks.dm code/game/objects/items/stacks/medical.dm code/game/objects/items/weapons/cards_ids.dm code/game/objects/items/weapons/gift_wrappaper.dm code/game/objects/items/weapons/hydroponics.dm code/game/objects/items/weapons/manuals.dm code/game/objects/items/weapons/secstorage/secstorage.dm code/game/objects/items/weapons/storage/backpack.dm code/game/objects/items/weapons/storage/firstaid.dm code/game/objects/items/weapons/storage/kit.dm code/game/objects/items/weapons/storage/storage.dm code/game/objects/items/weapons/storage/toolbox.dm code/game/objects/items/weapons/storage/uplink_kits.dm code/game/objects/items/weapons/stunbaton.dm code/game/objects/items/weapons/surgery_tools.dm code/game/objects/items/weapons/tools.dm code/game/objects/structures/crates_lockers/closets/secure/cargo.dm code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm code/game/objects/structures/crates_lockers/closets/secure/scientist.dm code/game/objects/structures/crates_lockers/closets/secure/security.dm code/game/objects/structures/electricchair.dm code/game/objects/structures/extinguisher.dm code/game/objects/structures/watercloset.dm code/game/objects/weapons.dm code/game/turfs/turf.dm code/game/vehicles/airtight/airtight.dm code/game/vehicles/vehicle.dm code/global.dm code/modules/DetectiveWork/evidence.dm code/modules/admin/IsBanned.dm code/modules/admin/player_panel.dm code/modules/admin/verbs/diagnostics.dm code/modules/admin/verbs/getlogs.dm code/modules/client/preferences.dm code/modules/clothing/masks/miscellaneous.dm code/modules/clothing/spacesuits/rig.dm code/modules/clothing/suits/miscellaneous.dm code/modules/critters/critter_defenses.dm code/modules/detectivework/scanner.dm code/modules/flufftext/Hallucination.dm code/modules/food/recipes_microwave.dm code/modules/mining/mine_items.dm code/modules/mining/mine_turfs.dm code/modules/mining/satchel_ore_boxdm.dm code/modules/mob/dead/observer/observer.dm code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm code/modules/mob/living/carbon/alien/special/facehugger.dm code/modules/mob/living/carbon/carbon.dm code/modules/mob/living/carbon/carbon_defines.dm code/modules/mob/living/carbon/human/human.dm code/modules/mob/living/carbon/human/human_attackhand.dm code/modules/mob/living/carbon/human/life.dm code/modules/mob/living/carbon/human/say.dm code/modules/mob/living/carbon/human/update_icons.dm code/modules/mob/living/carbon/metroid/metroid.dm code/modules/mob/living/living.dm code/modules/mob/living/silicon/ai/life.dm code/modules/mob/living/silicon/robot/robot.dm code/modules/mob/mob_cleanup.dm code/modules/mob/mob_defines.dm code/modules/mob/mob_transformation_simple.dm code/modules/paperwork/clipboard.dm code/modules/paperwork/folders.dm code/modules/paperwork/paper.dm code/modules/paperwork/paperbin.dm code/modules/paperwork/pen.dm code/modules/power/cable.dm code/modules/projectiles/guns/energy/special.dm code/modules/projectiles/guns/projectile/revolver.dm code/modules/projectiles/projectile/change.dm code/modules/projectiles/projectile/special.dm code/modules/reagents/Chemistry-Reagents.dm code/modules/reagents/reagent_containers/glass.dm code/modules/reagents/reagent_containers/hypospray.dm code/modules/recycling/sortingmachinery.dm code/modules/research/designs.dm config/config.txt html/changelog.html icons/mob/head.dmi icons/mob/hud.dmi icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/mask.dmi icons/mob/suit.dmi icons/mob/ties.dmi icons/mob/uniform.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/masks.dmi icons/obj/clothing/suits.dmi icons/obj/clothing/ties.dmi icons/obj/grenade.dmi icons/obj/projectiles.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
113 lines
4.2 KiB
Plaintext
113 lines
4.2 KiB
Plaintext
/*
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HOW DO I LOG RUNTIMES?
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Firstly, start dreamdeamon if it isn't already running. Then select "world>Log Session" (or press the F3 key)
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navigate the popup window to the data/logs/runtime/ folder from where your tgstation .dmb is located.
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(you may have to make this folder yourself)
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OPTIONAL: you can select the little checkbox down the bottom to make dreamdeamon save the log everytime you
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start a world. Just remember to repeat these steps with a new name when you update to a new revision!
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Save it with the name of the revision your server uses (e.g. r3459.txt).
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Game Masters will now be able to grant access any runtime logs you have archived this way!
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This will allow us to gather information on bugs across multiple servers and make maintaining the TG
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codebase for the entire /TG/station commuity a TONNE easier :3 Thanks for your help!
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*/
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//This proc allows Game Masters to grant a client access to the .getruntimelog verb
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//Permissions expire at the end of each round.
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//Runtimes can be used to meta or spot game-crashing exploits so it's advised to only grant coders that
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//you trust access. Also, it may be wise to ensure that they are not going to play in the current round.
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/client/proc/giveruntimelog()
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set name = ".giveruntimelog"
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set desc = "Give somebody access to any session logfiles saved to the /log/runtime/ folder."
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set category = null
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if( !src.holder )
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if(!src.holder)
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src << "<font color='red'>Only Admins may use this command.</font>"
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return
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var/client/target = input(src,"Choose somebody to grant access to the server's runtime logs (permissions expire at the end of each round):","Grant Permissions",null) as null|anything in clients
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if(!istype(target,/client))
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src << "<font color='red'>Error: giveruntimelog(): Client not found.</font>"
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return
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target.verbs |= /client/proc/getruntimelog
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target << "<font color='red'>You have been granted access to runtime logs. Please use them responsibly or risk being banned.</font>"
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return
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//This proc allows download of runtime logs saved within the data/logs/ folder by dreamdeamon.
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//It works similarly to show-server-log.
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/client/proc/getruntimelog()
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set name = ".getruntimelog"
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set desc = "Retrieve any session logfiles saved by dreamdeamon."
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set category = null
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var/path = browse_files("data/logs/runtime/")
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if(!path)
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return
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if(file_spam_check())
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return
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message_admins("[key_name_admin(src)] accessed file: [path]")
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src << run( file(path) )
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src << "Attempting to send file, this may take a fair few minutes if the file is very large."
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return
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//This proc allows download of past server logs saved within the data/logs/ folder.
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//It works similarly to show-server-log.
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/client/proc/getserverlog()
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set name = ".getserverlog"
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set desc = "Fetch logfiles from data/logs"
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set category = null
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var/path = browse_files("data/logs/")
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if(!path)
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return
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if(file_spam_check())
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return
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message_admins("[key_name_admin(src)] accessed file: [path]")
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src << run( file(path) )
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src << "Attempting to send file, this may take a fair few minutes if the file is very large."
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return
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//Other log stuff put here for the sake of organisation
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//Shows today's server log
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/datum/admins/proc/view_txt_log()
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set category = "Admin"
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set name = "Show Server Log"
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set desc = "Shows today's server log."
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var/path = "data/logs/[time2text(world.realtime,"YYYY/MM-Month/DD-Day")].log"
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if( fexists(path) )
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src << run( file(path) )
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else
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src << "<font color='red'>Error: view_txt_log(): File not found/Invalid path([path]).</font>"
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return
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feedback_add_details("admin_verb","VTL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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return
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//Shows today's attack log
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/datum/admins/proc/view_atk_log()
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set category = "Admin"
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set name = "Show Server Attack Log"
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set desc = "Shows today's server attack log."
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var/path = "data/logs/[time2text(world.realtime,"YYYY/MM-Month/DD-Day")] Attack.log"
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if( fexists(path) )
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src << run( file(path) )
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else
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src << "<font color='red'>Error: view_atk_log(): File not found/Invalid path([path]).</font>"
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return
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usr << run( file(path) )
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feedback_add_details("admin_verb","SSAL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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return
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