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CHOMPStation2/code/game/machinery/transformer.dm
CHOMPStation2StaffMirrorBot ad0915a957 [MIRROR] some more new to init (#10270)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-03-02 02:31:24 +01:00

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/obj/machinery/transformer
name = "Automatic Robotic Factory 5000"
desc = "A large metalic machine with an entrance and an exit. A sign on the side reads, 'human go in, robot come out', human must be lying down and alive."
icon = 'icons/obj/recycling.dmi'
icon_state = "separator-AO1"
layer = MOB_LAYER+1 // Overhead
anchored = TRUE
density = TRUE
var/transform_dead = 0
var/transform_standing = 0
/obj/machinery/transformer/Initialize(mapload)
. = ..()
// On us
new /obj/machinery/conveyor(loc, WEST, 1)
/obj/machinery/transformer/Bumped(var/atom/movable/AM)
// HasEntered didn't like people lying down.
if(ishuman(AM))
// Only humans can enter from the west side, while lying down.
var/move_dir = get_dir(loc, AM.loc)
var/mob/living/carbon/human/H = AM
if((transform_standing || H.lying) && move_dir == EAST)// || move_dir == WEST)
AM.loc = src.loc
transform(AM)
/obj/machinery/transformer/proc/transform(var/mob/living/carbon/human/H)
if(stat & (BROKEN|NOPOWER))
return
if(!transform_dead && H.stat == DEAD)
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0)
return
playsound(src, 'sound/items/Welder.ogg', 50, 1)
use_power(5000) // Use a lot of power.
var/mob/living/silicon/robot = H.Robotize()
robot.SetLockDown()
spawn(50) // So he can't jump out the gate right away.
playsound(src, 'sound/machines/ping.ogg', 50, 0)
if(robot)
robot.SetLockDown(0)
/obj/machinery/transformer/conveyor/Initialize(mapload)
. = ..()
var/turf/T = loc
if(T)
// Spawn Conveyour Belts
//East
var/turf/east = locate(T.x + 1, T.y, T.z)
if(istype(east, /turf/simulated/floor))
new /obj/machinery/conveyor(east, WEST, 1)
// West
var/turf/west = locate(T.x - 1, T.y, T.z)
if(istype(west, /turf/simulated/floor))
new /obj/machinery/conveyor(west, WEST, 1)