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CHOMPStation2/code/game/gamemodes/changeling/powers/armblade.dm

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/datum/power/changeling/arm_blade
name = "Arm Blade"
desc = "We reform one of our arms into a deadly blade."
helptext = "We may retract our armblade by dropping it. It can deflect projectiles. Cannot be used while in lesser form."
genomecost = 2
verbpath = /mob/proc/changeling_arm_blade
//Grows a scary, and powerful arm blade.
/mob/proc/changeling_arm_blade()
set category = "Changeling"
set name = "Arm Blade (20)"
if(changeling_generic_weapon(/obj/item/weapon/melee/arm_blade))
return 1
return 0
/obj/item/weapon/melee/arm_blade
name = "arm blade"
desc = "A grotesque blade made out of bone and flesh that cleaves through people as a hot knife through butter."
icon = 'icons/obj/weapons.dmi'
icon_state = "arm_blade"
item_state = "arm_blade"
w_class = 5.0
force = 40
sharp = 1
edge = 1
anchored = 1
throwforce = 0 //Just to be on the safe side
throw_range = 0
throw_speed = 0
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
var/mob/living/creator //This is just like ninja swords, needed to make sure dumb shit that removes the sword doesn't make it stay around.
/obj/item/weapon/melee/arm_blade/New(location)
..()
processing_objects |= src
if(ismob(loc))
visible_message("<span class='warning'>A grotesque blade forms around [loc.name]\'s arm!</span>",
"<span class='warning'>Our arm twists and mutates, transforming it into a deadly blade.</span>",
"<span class='italics'>You hear organic matter ripping and tearing!</span>")
src.creator = loc
/obj/item/weapon/melee/arm_blade/dropped(mob/user)
visible_message("<span class='warning'>With a sickening crunch, [creator] reforms their arm blade into an arm!</span>",
"<span class='notice'>We assimilate the weapon back into our body.</span>",
"<span class='italics>You hear organic matter ripping and tearing!</span>")
playsound(src, 'sound/effects/blobattack.ogg', 30, 1)
spawn(1)
if(src)
qdel(src)
/obj/item/weapon/melee/arm_blade/Destroy()
processing_objects -= src
creator = null
..()
/obj/item/weapon/melee/arm_blade/process() //Stolen from ninja swords.
if(!creator || loc != creator || (creator.l_hand != src && creator.r_hand != src))
// Tidy up a bit.
if(istype(loc,/mob/living))
var/mob/living/carbon/human/host = loc
if(istype(host))
for(var/obj/item/organ/external/organ in host.organs)
for(var/obj/item/O in organ.implants)
if(O == src)
organ.implants -= src
host.pinned -= src
host.embedded -= src
host.drop_from_inventory(src)
spawn(1)
if(src)
qdel(src)