Files
CHOMPStation2/code/game/machinery/pipe/construction.dm
Den beed47db2c Add CONNECT_TYPE_HE construction.dm
Add CONNECT_TYPE_HE to heat_exchanging pipes
2015-03-26 16:19:34 +02:00

1213 lines
36 KiB
Plaintext

/*CONTENTS
Buildable pipes
Buildable meters
*/
#define PIPE_SIMPLE_STRAIGHT 0
#define PIPE_SIMPLE_BENT 1
#define PIPE_HE_STRAIGHT 2
#define PIPE_HE_BENT 3
#define PIPE_CONNECTOR 4
#define PIPE_MANIFOLD 5
#define PIPE_JUNCTION 6
#define PIPE_UVENT 7
#define PIPE_MVALVE 8
#define PIPE_PUMP 9
#define PIPE_SCRUBBER 10
#define PIPE_INSULATED_STRAIGHT 11
#define PIPE_INSULATED_BENT 12
#define PIPE_GAS_FILTER 13
#define PIPE_GAS_MIXER 14
#define PIPE_PASSIVE_GATE 15
#define PIPE_VOLUME_PUMP 16
#define PIPE_HEAT_EXCHANGE 17
#define PIPE_MTVALVE 18
#define PIPE_MANIFOLD4W 19
#define PIPE_CAP 20
///// Z-Level stuff
#define PIPE_UP 21
#define PIPE_DOWN 22
///// Z-Level stuff
#define PIPE_GAS_FILTER_M 23
#define PIPE_GAS_MIXER_T 24
#define PIPE_GAS_MIXER_M 25
#define PIPE_OMNI_MIXER 26
#define PIPE_OMNI_FILTER 27
///// Supply, scrubbers and universal pipes
#define PIPE_UNIVERSAL 28
#define PIPE_SUPPLY_STRAIGHT 29
#define PIPE_SUPPLY_BENT 30
#define PIPE_SCRUBBERS_STRAIGHT 31
#define PIPE_SCRUBBERS_BENT 32
#define PIPE_SUPPLY_MANIFOLD 33
#define PIPE_SCRUBBERS_MANIFOLD 34
#define PIPE_SUPPLY_MANIFOLD4W 35
#define PIPE_SCRUBBERS_MANIFOLD4W 36
#define PIPE_SUPPLY_UP 37
#define PIPE_SCRUBBERS_UP 38
#define PIPE_SUPPLY_DOWN 39
#define PIPE_SCRUBBERS_DOWN 40
#define PIPE_SUPPLY_CAP 41
#define PIPE_SCRUBBERS_CAP 42
///// Mirrored T-valve ~ because I couldn't be bothered re-sorting all of the defines
#define PIPE_MTVALVEM 43
/obj/item/pipe
name = "pipe"
desc = "A pipe"
var/pipe_type = 0
//var/pipe_dir = 0
var/pipename
var/connect_types = CONNECT_TYPE_REGULAR
force = 7
icon = 'icons/obj/pipe-item.dmi'
icon_state = "simple"
item_state = "buildpipe"
w_class = 3
level = 2
/obj/item/pipe/New(var/loc, var/pipe_type as num, var/dir as num, var/obj/machinery/atmospherics/make_from = null)
..()
if (make_from)
src.set_dir(make_from.dir)
src.pipename = make_from.name
color = make_from.pipe_color
var/is_bent
if (make_from.initialize_directions in list(NORTH|SOUTH, WEST|EAST))
is_bent = 0
else
is_bent = 1
if (istype(make_from, /obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction))
src.pipe_type = PIPE_JUNCTION
connect_types = CONNECT_TYPE_REGULAR|CONNECT_TYPE_HE
else if(istype(make_from, /obj/machinery/atmospherics/pipe/simple/heat_exchanging))
src.pipe_type = PIPE_HE_STRAIGHT + is_bent
connect_types = CONNECT_TYPE_HE
else if(istype(make_from, /obj/machinery/atmospherics/pipe/simple/insulated))
src.pipe_type = PIPE_INSULATED_STRAIGHT + is_bent
else if(istype(make_from, /obj/machinery/atmospherics/pipe/simple/visible/supply) || istype(make_from, /obj/machinery/atmospherics/pipe/simple/hidden/supply))
src.pipe_type = PIPE_SUPPLY_STRAIGHT + is_bent
connect_types = CONNECT_TYPE_SUPPLY
src.color = PIPE_COLOR_BLUE
else if(istype(make_from, /obj/machinery/atmospherics/pipe/simple/visible/scrubbers) || istype(make_from, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers))
src.pipe_type = PIPE_SCRUBBERS_STRAIGHT + is_bent
connect_types = CONNECT_TYPE_SCRUBBER
src.color = PIPE_COLOR_RED
else if(istype(make_from, /obj/machinery/atmospherics/pipe/simple/visible/universal) || istype(make_from, /obj/machinery/atmospherics/pipe/simple/hidden/universal))
src.pipe_type = PIPE_UNIVERSAL
connect_types = CONNECT_TYPE_REGULAR|CONNECT_TYPE_SUPPLY|CONNECT_TYPE_SCRUBBER
else if(istype(make_from, /obj/machinery/atmospherics/pipe/simple))
src.pipe_type = PIPE_SIMPLE_STRAIGHT + is_bent
else if(istype(make_from, /obj/machinery/atmospherics/portables_connector))
src.pipe_type = PIPE_CONNECTOR
else if(istype(make_from, /obj/machinery/atmospherics/pipe/manifold/visible/supply) || istype(make_from, /obj/machinery/atmospherics/pipe/manifold/hidden/supply))
src.pipe_type = PIPE_SUPPLY_MANIFOLD
connect_types = CONNECT_TYPE_SUPPLY
src.color = PIPE_COLOR_BLUE
else if(istype(make_from, /obj/machinery/atmospherics/pipe/manifold/visible/scrubbers) || istype(make_from, /obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers))
src.pipe_type = PIPE_SCRUBBERS_MANIFOLD
connect_types = CONNECT_TYPE_SCRUBBER
src.color = PIPE_COLOR_RED
else if(istype(make_from, /obj/machinery/atmospherics/pipe/manifold))
src.pipe_type = PIPE_MANIFOLD
else if(istype(make_from, /obj/machinery/atmospherics/unary/vent_pump))
src.pipe_type = PIPE_UVENT
else if(istype(make_from, /obj/machinery/atmospherics/valve))
src.pipe_type = PIPE_MVALVE
else if(istype(make_from, /obj/machinery/atmospherics/binary/pump/high_power))
src.pipe_type = PIPE_VOLUME_PUMP
else if(istype(make_from, /obj/machinery/atmospherics/binary/pump))
src.pipe_type = PIPE_PUMP
else if(istype(make_from, /obj/machinery/atmospherics/trinary/filter/m_filter))
src.pipe_type = PIPE_GAS_FILTER_M
else if(istype(make_from, /obj/machinery/atmospherics/trinary/mixer/t_mixer))
src.pipe_type = PIPE_GAS_MIXER_T
else if(istype(make_from, /obj/machinery/atmospherics/trinary/mixer/m_mixer))
src.pipe_type = PIPE_GAS_MIXER_M
else if(istype(make_from, /obj/machinery/atmospherics/trinary/filter))
src.pipe_type = PIPE_GAS_FILTER
else if(istype(make_from, /obj/machinery/atmospherics/trinary/mixer))
src.pipe_type = PIPE_GAS_MIXER
else if(istype(make_from, /obj/machinery/atmospherics/unary/vent_scrubber))
src.pipe_type = PIPE_SCRUBBER
else if(istype(make_from, /obj/machinery/atmospherics/binary/passive_gate))
src.pipe_type = PIPE_PASSIVE_GATE
else if(istype(make_from, /obj/machinery/atmospherics/unary/heat_exchanger))
src.pipe_type = PIPE_HEAT_EXCHANGE
else if(istype(make_from, /obj/machinery/atmospherics/tvalve/mirrored))
src.pipe_type = PIPE_MTVALVEM
else if(istype(make_from, /obj/machinery/atmospherics/tvalve))
src.pipe_type = PIPE_MTVALVE
else if(istype(make_from, /obj/machinery/atmospherics/pipe/manifold4w/visible/supply) || istype(make_from, /obj/machinery/atmospherics/pipe/manifold4w/hidden/supply))
src.pipe_type = PIPE_SUPPLY_MANIFOLD4W
connect_types = CONNECT_TYPE_SUPPLY
src.color = PIPE_COLOR_BLUE
else if(istype(make_from, /obj/machinery/atmospherics/pipe/manifold4w/visible/scrubbers) || istype(make_from, /obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers))
src.pipe_type = PIPE_SCRUBBERS_MANIFOLD4W
connect_types = CONNECT_TYPE_SCRUBBER
src.color = PIPE_COLOR_RED
else if(istype(make_from, /obj/machinery/atmospherics/pipe/manifold4w))
src.pipe_type = PIPE_MANIFOLD4W
else if(istype(make_from, /obj/machinery/atmospherics/pipe/cap/visible/supply) || istype(make_from, /obj/machinery/atmospherics/pipe/cap/hidden/supply))
src.pipe_type = PIPE_SUPPLY_CAP
connect_types = CONNECT_TYPE_SUPPLY
src.color = PIPE_COLOR_BLUE
else if(istype(make_from, /obj/machinery/atmospherics/pipe/cap/visible/scrubbers) || istype(make_from, /obj/machinery/atmospherics/pipe/cap/hidden/scrubbers))
src.pipe_type = PIPE_SCRUBBERS_CAP
connect_types = CONNECT_TYPE_SCRUBBER
src.color = PIPE_COLOR_RED
else if(istype(make_from, /obj/machinery/atmospherics/pipe/cap))
src.pipe_type = PIPE_CAP
else if(istype(make_from, /obj/machinery/atmospherics/omni/mixer))
src.pipe_type = PIPE_OMNI_MIXER
else if(istype(make_from, /obj/machinery/atmospherics/omni/filter))
src.pipe_type = PIPE_OMNI_FILTER
///// Z-Level stuff
else if(istype(make_from, /obj/machinery/atmospherics/pipe/zpipe/up/supply))
src.pipe_type = PIPE_SUPPLY_UP
connect_types = CONNECT_TYPE_SUPPLY
src.color = PIPE_COLOR_BLUE
else if(istype(make_from, /obj/machinery/atmospherics/pipe/zpipe/up/scrubbers))
src.pipe_type = PIPE_SCRUBBERS_UP
connect_types = CONNECT_TYPE_SCRUBBER
src.color = PIPE_COLOR_RED
else if(istype(make_from, /obj/machinery/atmospherics/pipe/zpipe/up))
src.pipe_type = PIPE_UP
else if(istype(make_from, /obj/machinery/atmospherics/pipe/zpipe/down/supply))
src.pipe_type = PIPE_SUPPLY_DOWN
connect_types = CONNECT_TYPE_SUPPLY
src.color = PIPE_COLOR_BLUE
else if(istype(make_from, /obj/machinery/atmospherics/pipe/zpipe/down/scrubbers))
src.pipe_type = PIPE_SCRUBBERS_DOWN
connect_types = CONNECT_TYPE_SCRUBBER
src.color = PIPE_COLOR_RED
else if(istype(make_from, /obj/machinery/atmospherics/pipe/zpipe/down))
src.pipe_type = PIPE_DOWN
///// Z-Level stuff
else
src.pipe_type = pipe_type
src.set_dir(dir)
if (pipe_type == 29 || pipe_type == 30 || pipe_type == 33 || pipe_type == 35 || pipe_type == 37 || pipe_type == 39 || pipe_type == 41)
connect_types = CONNECT_TYPE_SUPPLY
src.color = PIPE_COLOR_BLUE
else if (pipe_type == 31 || pipe_type == 32 || pipe_type == 34 || pipe_type == 36 || pipe_type == 38 || pipe_type == 40 || pipe_type == 42)
connect_types = CONNECT_TYPE_SCRUBBER
src.color = PIPE_COLOR_RED
else if (pipe_type == 2 || pipe_type == 3)
connect_types = CONNECT_TYPE_HE
else if (pipe_type == 6)
connect_types = CONNECT_TYPE_REGULAR|CONNECT_TYPE_HE
else if (pipe_type == 28)
connect_types = CONNECT_TYPE_REGULAR|CONNECT_TYPE_SUPPLY|CONNECT_TYPE_SCRUBBER
//src.pipe_dir = get_pipe_dir()
update()
src.pixel_x = rand(-5, 5)
src.pixel_y = rand(-5, 5)
//update the name and icon of the pipe item depending on the type
/obj/item/pipe/proc/update()
var/list/nlist = list( \
"pipe", \
"bent pipe", \
"h/e pipe", \
"bent h/e pipe", \
"connector", \
"manifold", \
"junction", \
"uvent", \
"mvalve", \
"pump", \
"scrubber", \
"insulated pipe", \
"bent insulated pipe", \
"gas filter", \
"gas mixer", \
"pressure regulator", \
"high power pump", \
"heat exchanger", \
"t-valve", \
"4-way manifold", \
"pipe cap", \
///// Z-Level stuff
"pipe up", \
"pipe down", \
///// Z-Level stuff
"gas filter m", \
"gas mixer t", \
"gas mixer m", \
"omni mixer", \
"omni filter", \
///// Supply and scrubbers pipes
"universal pipe adapter", \
"supply pipe", \
"bent supply pipe", \
"scrubbers pipe", \
"bent scrubbers pipe", \
"supply manifold", \
"scrubbers manifold", \
"supply 4-way manifold", \
"scrubbers 4-way manifold", \
"supply pipe up", \
"scrubbers pipe up", \
"supply pipe down", \
"scrubbers pipe down", \
"supply pipe cap", \
"scrubbers pipe cap", \
"t-valve m", \
)
name = nlist[pipe_type+1] + " fitting"
var/list/islist = list( \
"simple", \
"simple", \
"he", \
"he", \
"connector", \
"manifold", \
"junction", \
"uvent", \
"mvalve", \
"pump", \
"scrubber", \
"insulated", \
"insulated", \
"filter", \
"mixer", \
"passivegate", \
"volumepump", \
"heunary", \
"mtvalve", \
"manifold4w", \
"cap", \
///// Z-Level stuff
"cap", \
"cap", \
///// Z-Level stuff
"m_filter", \
"t_mixer", \
"m_mixer", \
"omni_mixer", \
"omni_filter", \
///// Supply and scrubbers pipes
"universal", \
"simple", \
"simple", \
"simple", \
"simple", \
"manifold", \
"manifold", \
"manifold4w", \
"manifold4w", \
"cap", \
"cap", \
"cap", \
"cap", \
"cap", \
"cap", \
"mtvalvem", \
)
icon_state = islist[pipe_type + 1]
//called when a turf is attacked with a pipe item
/obj/item/pipe/afterattack(turf/simulated/floor/target, mob/user, proximity)
if(!proximity) return
if(istype(target))
user.drop_from_inventory(src, target)
else
return ..()
// rotate the pipe item clockwise
/obj/item/pipe/verb/rotate()
set category = "Object"
set name = "Rotate Pipe"
set src in view(1)
if ( usr.stat || usr.restrained() )
return
src.set_dir(turn(src.dir, -90))
if (pipe_type in list (PIPE_SIMPLE_STRAIGHT, PIPE_SUPPLY_STRAIGHT, PIPE_SCRUBBERS_STRAIGHT, PIPE_UNIVERSAL, PIPE_HE_STRAIGHT, PIPE_INSULATED_STRAIGHT, PIPE_MVALVE))
if(dir==2)
set_dir(1)
else if(dir==8)
set_dir(4)
else if (pipe_type in list (PIPE_MANIFOLD4W, PIPE_SUPPLY_MANIFOLD4W, PIPE_SCRUBBERS_MANIFOLD4W))
set_dir(2)
//src.pipe_set_dir(get_pipe_dir())
return
/obj/item/pipe/Move()
..()
if ((pipe_type in list (PIPE_SIMPLE_BENT, PIPE_SUPPLY_BENT, PIPE_SCRUBBERS_BENT, PIPE_HE_BENT, PIPE_INSULATED_BENT)) \
&& (src.dir in cardinal))
src.set_dir(src.dir|turn(src.dir, 90))
else if (pipe_type in list (PIPE_SIMPLE_STRAIGHT, PIPE_SUPPLY_STRAIGHT, PIPE_SCRUBBERS_STRAIGHT, PIPE_UNIVERSAL, PIPE_HE_STRAIGHT, PIPE_INSULATED_STRAIGHT, PIPE_MVALVE))
if(dir==2)
set_dir(1)
else if(dir==8)
set_dir(4)
return
// returns all pipe's endpoints
/obj/item/pipe/proc/get_pipe_dir()
if (!dir)
return 0
var/flip = turn(dir, 180)
var/cw = turn(dir, -90)
var/acw = turn(dir, 90)
switch(pipe_type)
if( PIPE_SIMPLE_STRAIGHT, \
PIPE_INSULATED_STRAIGHT, \
PIPE_HE_STRAIGHT, \
PIPE_JUNCTION ,\
PIPE_PUMP ,\
PIPE_VOLUME_PUMP ,\
PIPE_PASSIVE_GATE ,\
PIPE_MVALVE, \
PIPE_SUPPLY_STRAIGHT, \
PIPE_SCRUBBERS_STRAIGHT, \
PIPE_UNIVERSAL, \
)
return dir|flip
if(PIPE_SIMPLE_BENT, PIPE_INSULATED_BENT, PIPE_HE_BENT, PIPE_SUPPLY_BENT, PIPE_SCRUBBERS_BENT)
return dir //dir|acw
if(PIPE_CONNECTOR,PIPE_UVENT,PIPE_SCRUBBER,PIPE_HEAT_EXCHANGE)
return dir
if(PIPE_MANIFOLD4W, PIPE_SUPPLY_MANIFOLD4W, PIPE_SCRUBBERS_MANIFOLD4W, PIPE_OMNI_MIXER, PIPE_OMNI_FILTER)
return dir|flip|cw|acw
if(PIPE_MANIFOLD, PIPE_SUPPLY_MANIFOLD, PIPE_SCRUBBERS_MANIFOLD)
return flip|cw|acw
if(PIPE_GAS_FILTER, PIPE_GAS_MIXER, PIPE_MTVALVE)
return dir|flip|cw
if(PIPE_GAS_FILTER_M, PIPE_GAS_MIXER_M, PIPE_MTVALVEM)
return dir|flip|acw
if(PIPE_GAS_MIXER_T)
return dir|cw|acw
if(PIPE_CAP, PIPE_SUPPLY_CAP, PIPE_SCRUBBERS_CAP)
return dir
///// Z-Level stuff
if(PIPE_UP,PIPE_DOWN,PIPE_SUPPLY_UP,PIPE_SUPPLY_DOWN,PIPE_SCRUBBERS_UP,PIPE_SCRUBBERS_DOWN)
return dir
///// Z-Level stuff
return 0
/obj/item/pipe/proc/get_pdir() //endpoints for regular pipes
var/flip = turn(dir, 180)
// var/cw = turn(dir, -90)
// var/acw = turn(dir, 90)
if (!(pipe_type in list(PIPE_HE_STRAIGHT, PIPE_HE_BENT, PIPE_JUNCTION)))
return get_pipe_dir()
switch(pipe_type)
if(PIPE_HE_STRAIGHT,PIPE_HE_BENT)
return 0
if(PIPE_JUNCTION)
return flip
return 0
// return the h_dir (heat-exchange pipes) from the type and the dir
/obj/item/pipe/proc/get_hdir() //endpoints for h/e pipes
// var/flip = turn(dir, 180)
// var/cw = turn(dir, -90)
switch(pipe_type)
if(PIPE_HE_STRAIGHT)
return get_pipe_dir()
if(PIPE_HE_BENT)
return get_pipe_dir()
if(PIPE_JUNCTION)
return dir
else
return 0
/obj/item/pipe/attack_self(mob/user as mob)
return rotate()
/obj/item/pipe/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
..()
//*
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (!isturf(src.loc))
return 1
if (pipe_type in list (PIPE_SIMPLE_STRAIGHT, PIPE_SUPPLY_STRAIGHT, PIPE_SCRUBBERS_STRAIGHT, PIPE_HE_STRAIGHT, PIPE_INSULATED_STRAIGHT, PIPE_MVALVE))
if(dir==2)
set_dir(1)
else if(dir==8)
set_dir(4)
else if (pipe_type in list(PIPE_MANIFOLD4W, PIPE_SUPPLY_MANIFOLD4W, PIPE_SCRUBBERS_MANIFOLD4W, PIPE_OMNI_MIXER, PIPE_OMNI_FILTER))
set_dir(2)
var/pipe_dir = get_pipe_dir()
for(var/obj/machinery/atmospherics/M in src.loc)
if((M.initialize_directions & pipe_dir) && M.check_connect_types_construction(M,src)) // matches at least one direction on either type of pipe & same connection type
user << "\red There is already a pipe of the same type at this location."
return 1
// no conflicts found
var/pipefailtext = "\red There's nothing to connect this pipe section to!" //(with how the pipe code works, at least one end needs to be connected to something, otherwise the game deletes the segment)"
//TODO: Move all of this stuff into the various pipe constructors.
switch(pipe_type)
if(PIPE_SIMPLE_STRAIGHT, PIPE_SIMPLE_BENT)
var/obj/machinery/atmospherics/pipe/simple/P = new( src.loc )
P.pipe_color = color
P.set_dir(src.dir)
P.initialize_directions = pipe_dir
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
if (!P)
usr << pipefailtext
return 1
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()
if(PIPE_SUPPLY_STRAIGHT, PIPE_SUPPLY_BENT)
var/obj/machinery/atmospherics/pipe/simple/hidden/supply/P = new( src.loc )
P.color = color
P.set_dir(src.dir)
P.initialize_directions = pipe_dir
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
if (!P)
usr << pipefailtext
return 1
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()
if(PIPE_SCRUBBERS_STRAIGHT, PIPE_SCRUBBERS_BENT)
var/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers/P = new( src.loc )
P.color = color
P.set_dir(src.dir)
P.initialize_directions = pipe_dir
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
if (!P)
usr << pipefailtext
return 1
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()
if(PIPE_UNIVERSAL)
var/obj/machinery/atmospherics/pipe/simple/hidden/universal/P = new( src.loc )
P.color = color
P.set_dir(src.dir)
P.initialize_directions = pipe_dir
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
if (!P)
usr << pipefailtext
return 1
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()
if(PIPE_HE_STRAIGHT, PIPE_HE_BENT)
var/obj/machinery/atmospherics/pipe/simple/heat_exchanging/P = new ( src.loc )
P.set_dir(src.dir)
P.initialize_directions = pipe_dir //this var it's used to know if the pipe is bent or not
P.initialize_directions_he = pipe_dir
//var/turf/T = P.loc
//P.level = T.intact ? 2 : 1
P.initialize()
if (!P)
usr << pipefailtext
return 1
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()
if(PIPE_CONNECTOR) // connector
var/obj/machinery/atmospherics/portables_connector/C = new( src.loc )
C.set_dir(dir)
C.initialize_directions = pipe_dir
if (pipename)
C.name = pipename
var/turf/T = C.loc
C.level = T.intact ? 2 : 1
C.initialize()
C.build_network()
if (C.node)
C.node.initialize()
C.node.build_network()
if(PIPE_MANIFOLD) //manifold
var/obj/machinery/atmospherics/pipe/manifold/M = new( src.loc )
M.pipe_color = color
M.set_dir(dir)
M.initialize_directions = pipe_dir
//M.New()
var/turf/T = M.loc
M.level = T.intact ? 2 : 1
M.initialize()
if (!M)
usr << pipefailtext
return 1
M.build_network()
if (M.node1)
M.node1.initialize()
M.node1.build_network()
if (M.node2)
M.node2.initialize()
M.node2.build_network()
if (M.node3)
M.node3.initialize()
M.node3.build_network()
if(PIPE_SUPPLY_MANIFOLD) //manifold
var/obj/machinery/atmospherics/pipe/manifold/hidden/supply/M = new( src.loc )
M.color = color
M.set_dir(dir)
M.initialize_directions = pipe_dir
//M.New()
var/turf/T = M.loc
M.level = T.intact ? 2 : 1
M.initialize()
if (!M)
usr << "There's nothing to connect this manifold to! (with how the pipe code works, at least one end needs to be connected to something, otherwise the game deletes the segment)"
return 1
M.build_network()
if (M.node1)
M.node1.initialize()
M.node1.build_network()
if (M.node2)
M.node2.initialize()
M.node2.build_network()
if (M.node3)
M.node3.initialize()
M.node3.build_network()
if(PIPE_SCRUBBERS_MANIFOLD) //manifold
var/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers/M = new( src.loc )
M.color = color
M.set_dir(dir)
M.initialize_directions = pipe_dir
//M.New()
var/turf/T = M.loc
M.level = T.intact ? 2 : 1
M.initialize()
if (!M)
usr << "There's nothing to connect this manifold to! (with how the pipe code works, at least one end needs to be connected to something, otherwise the game deletes the segment)"
return 1
M.build_network()
if (M.node1)
M.node1.initialize()
M.node1.build_network()
if (M.node2)
M.node2.initialize()
M.node2.build_network()
if (M.node3)
M.node3.initialize()
M.node3.build_network()
if(PIPE_MANIFOLD4W) //4-way manifold
var/obj/machinery/atmospherics/pipe/manifold4w/M = new( src.loc )
M.pipe_color = color
M.set_dir(dir)
M.initialize_directions = pipe_dir
//M.New()
var/turf/T = M.loc
M.level = T.intact ? 2 : 1
M.initialize()
if (!M)
usr << pipefailtext
return 1
M.build_network()
if (M.node1)
M.node1.initialize()
M.node1.build_network()
if (M.node2)
M.node2.initialize()
M.node2.build_network()
if (M.node3)
M.node3.initialize()
M.node3.build_network()
if (M.node4)
M.node4.initialize()
M.node4.build_network()
if(PIPE_SUPPLY_MANIFOLD4W) //4-way manifold
var/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply/M = new( src.loc )
M.color = color
M.set_dir(dir)
M.initialize_directions = pipe_dir
M.connect_types = src.connect_types
//M.New()
var/turf/T = M.loc
M.level = T.intact ? 2 : 1
M.initialize()
if (!M)
usr << "There's nothing to connect this manifold to! (with how the pipe code works, at least one end needs to be connected to something, otherwise the game deletes the segment)"
return 1
M.build_network()
if (M.node1)
M.node1.initialize()
M.node1.build_network()
if (M.node2)
M.node2.initialize()
M.node2.build_network()
if (M.node3)
M.node3.initialize()
M.node3.build_network()
if (M.node4)
M.node4.initialize()
M.node4.build_network()
if(PIPE_SCRUBBERS_MANIFOLD4W) //4-way manifold
var/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers/M = new( src.loc )
M.color = color
M.set_dir(dir)
M.initialize_directions = pipe_dir
M.connect_types = src.connect_types
//M.New()
var/turf/T = M.loc
M.level = T.intact ? 2 : 1
M.initialize()
if (!M)
usr << "There's nothing to connect this manifold to! (with how the pipe code works, at least one end needs to be connected to something, otherwise the game deletes the segment)"
return 1
M.build_network()
if (M.node1)
M.node1.initialize()
M.node1.build_network()
if (M.node2)
M.node2.initialize()
M.node2.build_network()
if (M.node3)
M.node3.initialize()
M.node3.build_network()
if (M.node4)
M.node4.initialize()
M.node4.build_network()
if(PIPE_JUNCTION)
var/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction/P = new ( src.loc )
P.set_dir(src.dir)
P.initialize_directions = src.get_pdir()
P.initialize_directions_he = src.get_hdir()
//var/turf/T = P.loc
//P.level = T.intact ? 2 : 1
P.initialize()
if (!P)
usr << pipefailtext //"There's nothing to connect this pipe to! (with how the pipe code works, at least one end needs to be connected to something, otherwise the game deletes the segment)"
return 1
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()
if(PIPE_UVENT) //unary vent
var/obj/machinery/atmospherics/unary/vent_pump/V = new( src.loc )
V.set_dir(dir)
V.initialize_directions = pipe_dir
if (pipename)
V.name = pipename
var/turf/T = V.loc
V.level = T.intact ? 2 : 1
V.initialize()
V.build_network()
if (V.node)
V.node.initialize()
V.node.build_network()
if(PIPE_MVALVE) //manual valve
var/obj/machinery/atmospherics/valve/V = new( src.loc)
V.set_dir(dir)
V.initialize_directions = pipe_dir
if (pipename)
V.name = pipename
var/turf/T = V.loc
V.level = T.intact ? 2 : 1
V.initialize()
V.build_network()
if (V.node1)
// world << "[V.node1.name] is connected to valve, forcing it to update its nodes."
V.node1.initialize()
V.node1.build_network()
if (V.node2)
// world << "[V.node2.name] is connected to valve, forcing it to update its nodes."
V.node2.initialize()
V.node2.build_network()
if(PIPE_PUMP) //gas pump
var/obj/machinery/atmospherics/binary/pump/P = new(src.loc)
P.set_dir(dir)
P.initialize_directions = pipe_dir
if (pipename)
P.name = pipename
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()
if(PIPE_GAS_FILTER) //gas filter
var/obj/machinery/atmospherics/trinary/filter/P = new(src.loc)
P.set_dir(dir)
P.initialize_directions = pipe_dir
if (pipename)
P.name = pipename
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()
if (P.node3)
P.node3.initialize()
P.node3.build_network()
if(PIPE_GAS_MIXER) //gas mixer
var/obj/machinery/atmospherics/trinary/mixer/P = new(src.loc)
P.set_dir(dir)
P.initialize_directions = pipe_dir
if (pipename)
P.name = pipename
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()
if (P.node3)
P.node3.initialize()
P.node3.build_network()
if(PIPE_GAS_FILTER_M) //gas filter mirrored
var/obj/machinery/atmospherics/trinary/filter/m_filter/P = new(src.loc)
P.set_dir(dir)
P.initialize_directions = pipe_dir
if (pipename)
P.name = pipename
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()
if (P.node3)
P.node3.initialize()
P.node3.build_network()
if(PIPE_GAS_MIXER_T) //gas mixer-t
var/obj/machinery/atmospherics/trinary/mixer/t_mixer/P = new(src.loc)
P.set_dir(dir)
P.initialize_directions = pipe_dir
if (pipename)
P.name = pipename
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()
if (P.node3)
P.node3.initialize()
P.node3.build_network()
if(PIPE_GAS_MIXER_M) //gas mixer mirrored
var/obj/machinery/atmospherics/trinary/mixer/m_mixer/P = new(src.loc)
P.set_dir(dir)
P.initialize_directions = pipe_dir
if (pipename)
P.name = pipename
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()
if (P.node3)
P.node3.initialize()
P.node3.build_network()
if(PIPE_SCRUBBER) //scrubber
var/obj/machinery/atmospherics/unary/vent_scrubber/S = new(src.loc)
S.set_dir(dir)
S.initialize_directions = pipe_dir
if (pipename)
S.name = pipename
var/turf/T = S.loc
S.level = T.intact ? 2 : 1
S.initialize()
S.build_network()
if (S.node)
S.node.initialize()
S.node.build_network()
if(PIPE_INSULATED_STRAIGHT, PIPE_INSULATED_BENT)
var/obj/machinery/atmospherics/pipe/simple/insulated/P = new( src.loc )
P.set_dir(src.dir)
P.initialize_directions = pipe_dir
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
if (!P)
usr << pipefailtext
return 1
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()
if(PIPE_MTVALVE) //manual t-valve
var/obj/machinery/atmospherics/tvalve/V = new(src.loc)
V.set_dir(dir)
V.initialize_directions = pipe_dir
if (pipename)
V.name = pipename
var/turf/T = V.loc
V.level = T.intact ? 2 : 1
V.initialize()
V.build_network()
if (V.node1)
V.node1.initialize()
V.node1.build_network()
if (V.node2)
V.node2.initialize()
V.node2.build_network()
if (V.node3)
V.node3.initialize()
V.node3.build_network()
if(PIPE_MTVALVEM) //manual t-valve
var/obj/machinery/atmospherics/tvalve/mirrored/V = new(src.loc)
V.set_dir(dir)
V.initialize_directions = pipe_dir
if (pipename)
V.name = pipename
var/turf/T = V.loc
V.level = T.intact ? 2 : 1
V.initialize()
V.build_network()
if (V.node1)
V.node1.initialize()
V.node1.build_network()
if (V.node2)
V.node2.initialize()
V.node2.build_network()
if (V.node3)
V.node3.initialize()
V.node3.build_network()
if(PIPE_CAP)
var/obj/machinery/atmospherics/pipe/cap/C = new(src.loc)
C.set_dir(dir)
C.initialize_directions = pipe_dir
C.initialize()
C.build_network()
if(C.node)
C.node.initialize()
C.node.build_network()
if(PIPE_SUPPLY_CAP)
var/obj/machinery/atmospherics/pipe/cap/hidden/supply/C = new(src.loc)
C.set_dir(dir)
C.initialize_directions = pipe_dir
C.initialize()
C.build_network()
if(C.node)
C.node.initialize()
C.node.build_network()
if(PIPE_SCRUBBERS_CAP)
var/obj/machinery/atmospherics/pipe/cap/hidden/scrubbers/C = new(src.loc)
C.set_dir(dir)
C.initialize_directions = pipe_dir
C.initialize()
C.build_network()
if(C.node)
C.node.initialize()
C.node.build_network()
if(PIPE_PASSIVE_GATE) //passive gate
var/obj/machinery/atmospherics/binary/passive_gate/P = new(src.loc)
P.set_dir(dir)
P.initialize_directions = pipe_dir
if (pipename)
P.name = pipename
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()
if(PIPE_VOLUME_PUMP) //volume pump
var/obj/machinery/atmospherics/binary/pump/high_power/P = new(src.loc)
P.set_dir(dir)
P.initialize_directions = pipe_dir
if (pipename)
P.name = pipename
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()
if(PIPE_HEAT_EXCHANGE) // heat exchanger
var/obj/machinery/atmospherics/unary/heat_exchanger/C = new( src.loc )
C.set_dir(dir)
C.initialize_directions = pipe_dir
if (pipename)
C.name = pipename
var/turf/T = C.loc
C.level = T.intact ? 2 : 1
C.initialize()
C.build_network()
if (C.node)
C.node.initialize()
C.node.build_network()
///// Z-Level stuff
if(PIPE_UP)
var/obj/machinery/atmospherics/pipe/zpipe/up/P = new(src.loc)
P.set_dir(dir)
P.initialize_directions = pipe_dir
if (pipename)
P.name = pipename
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()
if(PIPE_DOWN)
var/obj/machinery/atmospherics/pipe/zpipe/down/P = new(src.loc)
P.set_dir(dir)
P.initialize_directions = pipe_dir
if (pipename)
P.name = pipename
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()
if(PIPE_SUPPLY_UP)
var/obj/machinery/atmospherics/pipe/zpipe/up/supply/P = new(src.loc)
P.set_dir(dir)
P.initialize_directions = pipe_dir
if (pipename)
P.name = pipename
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()
if(PIPE_SUPPLY_DOWN)
var/obj/machinery/atmospherics/pipe/zpipe/down/supply/P = new(src.loc)
P.set_dir(dir)
P.initialize_directions = pipe_dir
if (pipename)
P.name = pipename
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()
if(PIPE_SCRUBBERS_UP)
var/obj/machinery/atmospherics/pipe/zpipe/up/scrubbers/P = new(src.loc)
P.set_dir(dir)
P.initialize_directions = pipe_dir
if (pipename)
P.name = pipename
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()
if(PIPE_SCRUBBERS_DOWN)
var/obj/machinery/atmospherics/pipe/zpipe/down/scrubbers/P = new(src.loc)
P.set_dir(dir)
P.initialize_directions = pipe_dir
if (pipename)
P.name = pipename
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()
///// Z-Level stuff
if(PIPE_OMNI_MIXER)
var/obj/machinery/atmospherics/omni/mixer/P = new(loc)
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
P.build_network()
if(PIPE_OMNI_FILTER)
var/obj/machinery/atmospherics/omni/filter/P = new(loc)
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
P.build_network()
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user.visible_message( \
"[user] fastens the [src].", \
"\blue You have fastened the [src].", \
"You hear ratchet.")
del(src) // remove the pipe item
return
//TODO: DEFERRED
// ensure that setterm() is called for a newly connected pipeline
/obj/item/pipe_meter
name = "meter"
desc = "A meter that can be laid on pipes"
icon = 'icons/obj/pipe-item.dmi'
icon_state = "meter"
item_state = "buildpipe"
w_class = 4
/obj/item/pipe_meter/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
..()
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if(!locate(/obj/machinery/atmospherics/pipe, src.loc))
user << "\red You need to fasten it to a pipe"
return 1
new/obj/machinery/meter( src.loc )
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You have fastened the meter to the pipe"
del(src)
//not sure why these are necessary
#undef PIPE_SIMPLE_STRAIGHT
#undef PIPE_SIMPLE_BENT
#undef PIPE_HE_STRAIGHT
#undef PIPE_HE_BENT
#undef PIPE_CONNECTOR
#undef PIPE_MANIFOLD
#undef PIPE_JUNCTION
#undef PIPE_UVENT
#undef PIPE_MVALVE
#undef PIPE_PUMP
#undef PIPE_SCRUBBER
#undef PIPE_INSULATED_STRAIGHT
#undef PIPE_INSULATED_BENT
#undef PIPE_GAS_FILTER
#undef PIPE_GAS_MIXER
#undef PIPE_PASSIVE_GATE
#undef PIPE_VOLUME_PUMP
#undef PIPE_OUTLET_INJECT
#undef PIPE_MTVALVE
#undef PIPE_MTVALVEM
#undef PIPE_GAS_FILTER_M
#undef PIPE_GAS_MIXER_T
#undef PIPE_GAS_MIXER_M
#undef PIPE_SUPPLY_STRAIGHT
#undef PIPE_SUPPLY_BENT
#undef PIPE_SCRUBBERS_STRAIGHT
#undef PIPE_SCRUBBERS_BENT
#undef PIPE_SUPPLY_MANIFOLD
#undef PIPE_SCRUBBERS_MANIFOLD
#undef PIPE_UNIVERSAL
//#undef PIPE_MANIFOLD4W