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85 lines
1.3 KiB
Plaintext
85 lines
1.3 KiB
Plaintext
//Most of these are defined at this level to reduce on checks elsewhere in the code.
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//Having them here also makes for a nice reference list of the various overlay-updating procs available
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/mob/proc/regenerate_icons() //Update every aspect of the mob's icons (expensive, resist the urge to use unless you need it)
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return
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/mob/proc/update_icons()
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update_icon() //Ugh.
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return
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// Obsolete
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/mob/proc/update_icons_body()
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return
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// End obsolete
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/mob/proc/update_hud()
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return
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/mob/proc/update_inv_handcuffed()
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return
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/mob/proc/update_inv_legcuffed()
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return
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/mob/proc/update_inv_back()
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return
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/mob/proc/update_inv_active_hand()
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return
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/mob/living/update_inv_active_hand(var/A)
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if(hand)
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update_inv_l_hand(A)
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else
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update_inv_r_hand(A)
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/mob/proc/update_inv_l_hand()
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return
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/mob/proc/update_inv_r_hand()
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return
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/mob/proc/update_inv_wear_mask()
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return
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/mob/proc/update_inv_wear_suit()
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return
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/mob/proc/update_inv_w_uniform()
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return
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/mob/proc/update_inv_belt()
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return
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/mob/proc/update_inv_head()
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return
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/mob/proc/update_inv_gloves()
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return
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/mob/proc/update_mutations()
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return
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/mob/proc/update_inv_wear_id()
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return
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/mob/proc/update_inv_shoes()
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return
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/mob/proc/update_inv_glasses()
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return
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/mob/proc/update_inv_s_store()
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return
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/mob/proc/update_inv_pockets()
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return
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/mob/proc/update_inv_ears()
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return
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/mob/proc/update_targeted()
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return
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