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Merge branch 'release' of https://github.com/VOREStation/VOREStation # Conflicts: # code/controllers/autotransfer.dm # code/controllers/subsystems/inactivity.dm # code/game/area/Away Mission areas.dm # code/game/area/Space Station 13 areas.dm # code/game/jobs/job/captain.dm # code/game/jobs/job/civilian.dm # code/game/jobs/job/security.dm # code/game/jobs/jobs.dm # code/game/machinery/air_alarm.dm # code/game/machinery/suit_storage_unit.dm # code/game/machinery/suit_storage_unit_vr.dm # code/game/mecha/combat/gorilla.dm # code/game/turfs/simulated/dungeon/wall.dm # code/game/turfs/simulated/wall_types.dm # code/modules/client/preference_setup/loadout/loadout_utility_vr.dm # code/modules/clothing/glasses/glasses.dm # code/modules/clothing/spacesuits/rig/rig_pieces_vr.dm # code/modules/clothing/spacesuits/void/void_vr.dm # code/modules/clothing/under/accessories/holster.dm # code/modules/mob/language/station_vr.dm # code/modules/mob/living/carbon/human/emote_vr.dm # code/modules/mob/living/carbon/human/species/station/station_vr.dm # code/modules/mob/living/carbon/human/species/station/traits_vr/positive.dm # code/modules/mob/new_player/sprite_accessories_vr.dm # code/modules/power/apc.dm # code/modules/power/lighting.dm # code/modules/resleeving/machines.dm # config/jobwhitelist.txt # icons/mob/species/seromi/head.dmi # icons/mob/species/seromi/suit.dmi # icons/mob/species/vulpkanin/helmet.dmi # icons/mob/species/vulpkanin/suit.dmi # maps/tether/submaps/_tether_submaps.dm # maps/tether/tether_areas2.dm # maps/tether/tether_defines.dm # maps/tether/tether_shuttles.dm # nano/templates/apc.tmpl # vorestation.dme
180 lines
6.2 KiB
Plaintext
180 lines
6.2 KiB
Plaintext
//////////////////////////////
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// The zone control console, fluffed ingame as
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// a scanner console for the asteroid belt
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//////////////////////////////
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#define OUTPOST_Z 2
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#define TRANSIT_Z 3
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#define BELT_Z 10
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/obj/machinery/computer/roguezones
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name = "asteroid belt scanning computer"
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desc = "Used to monitor the nearby asteroid belt and detect new areas."
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icon_keyboard = "tech_key"
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icon_screen = "request"
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light_color = "#315ab4"
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use_power = USE_POWER_IDLE
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idle_power_usage = 250
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active_power_usage = 500
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circuit = /obj/item/weapon/circuitboard/roguezones
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var/debug = 0
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var/debug_scans = 0
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var/scanning = 0
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var/legacy_zone = 0 //Disable scanning and whatnot.
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var/obj/machinery/computer/shuttle_control/belter/shuttle_control
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/obj/machinery/computer/roguezones/Initialize()
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. = ..()
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shuttle_control = locate(/obj/machinery/computer/shuttle_control/belter)
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return INITIALIZE_HINT_LATELOAD
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/obj/machinery/computer/roguezones/LateInitialize()
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if(!rm_controller)
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rm_controller = new /datum/controller/rogue()
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/obj/machinery/computer/roguezones/attack_ai(mob/user as mob)
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return attack_hand(user)
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/obj/machinery/computer/roguezones/attack_hand(mob/user as mob)
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add_fingerprint(user)
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if(stat & (BROKEN|NOPOWER))
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return
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user.set_machine(src)
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ui_interact(user)
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/obj/machinery/computer/roguezones/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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user.set_machine(src)
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var/chargePercent = min(100, ((((world.time - rm_controller.last_scan) / 10) / 60) / rm_controller.scan_wait) * 100)
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var/curZoneOccupied = rm_controller.current_zone ? rm_controller.current_zone.is_occupied() : 0
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var/list/data = list()
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data["timeout_percent"] = chargePercent
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data["diffstep"] = rm_controller.diffstep
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data["difficulty"] = rm_controller.diffstep_strs[rm_controller.diffstep]
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data["occupied"] = curZoneOccupied
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data["scanning"] = scanning
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data["updated"] = world.time - rm_controller.last_scan < 200 //Very recently scanned (20 seconds)
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data["debug"] = debug
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if(!shuttle_control)
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data["shuttle_location"] = "Unknown"
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data["shuttle_at_station"] = 0
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else if(shuttle_control.z in using_map.belter_docked_z)
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data["shuttle_location"] = "Landed"
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data["shuttle_at_station"] = 1
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else if(shuttle_control.z == using_map.belter_transit_z)
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data["shuttle_location"] = "In-transit"
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data["shuttle_at_station"] = 0
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else if(shuttle_control.z == using_map.belter_belt_z)
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data["shuttle_location"] = "Belt"
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data["shuttle_at_station"] = 0
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var/can_scan = 0
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if(chargePercent >= 100) //Keep having weird problems with these in one 'if' statement
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if(shuttle_control && (shuttle_control.z in using_map.belter_docked_z)) //Even though I put them all in parens to avoid OoO problems...
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if(!curZoneOccupied) //Not sure why.
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if(!scanning)
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can_scan = 1
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if(debug_scans) can_scan = 1
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data["scan_ready"] = can_scan
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// Permit emergency recall of the shuttle if its stranded in a zone with just dead people.
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data["can_recall_shuttle"] = (shuttle_control && (shuttle_control.z in using_map.belter_belt_z) && !curZoneOccupied)
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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ui = new(user, src, ui_key, "zone_console.tmpl", src.name, 600, 400)
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ui.set_initial_data(data)
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ui.open()
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ui.set_auto_update(5)
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/obj/machinery/computer/roguezones/Topic(href, href_list)
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if(..())
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return 1
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usr.set_machine(src)
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if (href_list["action"])
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switch(href_list["action"])
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if ("scan_for_new")
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scan_for_new_zone()
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if ("point_at_old")
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point_at_old_zone()
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if ("recall_shuttle")
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failsafe_shuttle_recall()
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src.add_fingerprint(usr)
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SSnanoui.update_uis(src)
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/obj/machinery/computer/roguezones/proc/scan_for_new_zone()
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if(scanning) return
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//Set some kinda scanning var to pause UI input on console
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rm_controller.last_scan = world.time
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scanning = 1
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sleep(60)
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//Break the shuttle temporarily.
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shuttle_control.shuttle_tag = null
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//Build and get a new zone.
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var/datum/rogue/zonemaster/ZM_target = rm_controller.prepare_new_zone()
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//Update shuttle destination.
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var/datum/shuttle/autodock/ferry/S = SSshuttles.shuttles["Belter"]
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S.landmark_offsite = ZM_target.myshuttle_landmark
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S.next_location = S.get_location_waypoint(!S.location)
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//Re-enable shuttle.
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shuttle_control.shuttle_tag = "Belter"
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//Update rm_previous
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rm_controller.previous_zone = rm_controller.current_zone
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//Update rm_current
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rm_controller.current_zone = ZM_target
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//Unset scanning
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scanning = 0
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return
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/obj/machinery/computer/roguezones/proc/point_at_old_zone()
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return
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/obj/machinery/computer/roguezones/proc/failsafe_shuttle_recall()
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if(!shuttle_control)
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return // Shuttle computer has been destroyed
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if (!(shuttle_control.z in using_map.belter_belt_z))
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return // Usable only when shuttle is away
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if(rm_controller.current_zone && rm_controller.current_zone.is_occupied())
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return // Not usable if shuttle is in occupied zone
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// Okay do it
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var/datum/shuttle/autodock/ferry/S = SSshuttles.shuttles["Belter"]
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S.launch(usr)
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/obj/item/weapon/circuitboard/roguezones
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name = T_BOARD("asteroid belt scanning computer")
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build_path = /obj/machinery/computer/roguezones
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origin_tech = list(TECH_DATA = 3, TECH_BLUESPACE = 1)
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// Undefine our constants to not pollute namespace
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#undef OUTPOST_Z
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#undef TRANSIT_Z
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#undef BELT_Z
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/obj/item/weapon/paper/rogueminer
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name = "R-38 Scanner Console Guide"
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info = {"<h4>Getting Started</h4>
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Congratulations, your station has purchased the R-38 industrial asteroid belt scanner!<br>
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Using the R-38 is almost as simple as brain surgery! Simply press the scan button to scan for a new mineral-rich asteroid belt location!<br>
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<b>That's all there is to it!</b><br>
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Notice, scan may cause extreme brain damage to those present in asteroid belt, so scanning will be disabled in that case.<br>
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Existing minerals and living creatures interfere with the scans, so the more minerals extracted and creatures 'removed'/made-not-living in the belt, the more accurate future scans will be.<br>
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<h4>Traveling to the belt</h4>
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When a new zone has been scanned, your station's shuttle destination will be updated to direct it to the newly discovered area automatically.<br>
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You can then travel to the new area to mine in that location.<br>
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<br>
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<font size=1>This technology produced under license from Thinktronic Systems, LTD.</font>"} |