mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
80 lines
2.2 KiB
Plaintext
80 lines
2.2 KiB
Plaintext
/obj/structure/portal_subtle
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name = "portal"
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desc = "Looks unstable. Best to test it with the clown."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "portal"
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density = 1
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unacidable = 1//Can't destroy energy portals.
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var/failchance = 0
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anchored = 1
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var/obj/structure/portal_subtle/target
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/obj/structure/portal_subtle/Destroy()
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if(target)
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target.target = null
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target = null
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return ..()
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/obj/structure/portal_subtle/Bumped(mob/M as mob|obj)
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if(istype(M,/mob) && !(istype(M,/mob/living)))
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return //do not send ghosts, zshadows, ai eyes, etc
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spawn(0)
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src.teleport(M)
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return
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return
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/obj/structure/portal_subtle/Crossed(AM as mob|obj)
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if(istype(AM,/mob) && !(istype(AM,/mob/living)))
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return //do not send ghosts, zshadows, ai eyes, etc
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spawn(0)
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src.teleport(AM)
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return
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return
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/obj/structure/portal_subtle/attack_hand(mob/user as mob)
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if(istype(user) && !(istype(user,/mob/living)))
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return //do not send ghosts, zshadows, ai eyes, etc
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spawn(0)
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src.teleport(user)
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return
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return
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/obj/structure/portal_subtle/proc/teleport(atom/movable/M as mob|obj)
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if(istype(M, /obj/effect)) //sparks don't teleport
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return
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if (M.anchored&&istype(M, /obj/mecha))
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return
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if (icon_state == "portal1")
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return
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if (!( target ))
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qdel(src)
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return
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if (istype(target, /obj/structure/portal_subtle))
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qdel(src)
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return
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if (istype(M, /atom/movable))
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if(prob(failchance)) //oh dear a problem, put em in deep space
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src.icon_state = "portal1"
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do_noeffect_teleport(M, locate(rand(5, world.maxx - 5), rand(5, world.maxy -5), 3), 0)
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else
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do_noeffect_teleport(M, target, 0) ///You will appear on the beacon
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/obj/structure/portal_gateway
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name = "portal"
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desc = "Looks unstable. Best to test it with the clown."
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icon = 'icons/obj/stationobjs_vr.dmi'
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icon_state = "portalgateway"
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density = 1
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unacidable = 1//Can't destroy energy portals.
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anchored = 1
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/obj/structure/portal_gateway/Bumped(mob/M as mob|obj)
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if(istype(M,/mob) && !(istype(M,/mob/living)))
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return //do not send ghosts, zshadows, ai eyes, etc
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var/obj/effect/landmark/dest = pick(eventdestinations)
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if(dest)
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M << 'sound/effects/phasein.ogg'
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playsound(src, 'sound/effects/phasein.ogg', 100, 1)
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M.forceMove(dest.loc)
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return
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