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CHOMPStation2/code/modules/paperwork/pen.dm

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/* Pens!
* Contains:
* Pens
* Sleepy Pens
* Parapens
*/
/*
* Pens
*/
/obj/item/weapon/pen
desc = "It's a normal black ink pen."
name = "pen"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "pen"
item_state = "pen"
slot_flags = SLOT_BELT | SLOT_EARS
throwforce = 0
w_class = ITEMSIZE_TINY
throw_speed = 7
throw_range = 15
matter = list(DEFAULT_WALL_MATERIAL = 10)
var/colour = "black" //what colour the ink is!
pressure_resistance = 2
drop_sound = 'sound/items/drop/accessory.ogg'
pickup_sound = 'sound/items/pickup/accessory.ogg'
/obj/item/weapon/pen/attack_self(var/mob/user)
if(!user.checkClickCooldown())
return
user.setClickCooldown(1 SECOND)
to_chat(user, "<span class='notice'>Click.</span>")
playsound(src, 'sound/items/penclick.ogg', 50, 1)
/obj/item/weapon/pen/blue
desc = "It's a normal blue ink pen."
icon_state = "pen_blue"
colour = "blue"
/obj/item/weapon/pen/red
desc = "It's a normal red ink pen."
icon_state = "pen_red"
colour = "red"
/obj/item/weapon/pen/fountain
desc = "A well made fountain pen."
icon_state = "pen_fountain"
/obj/item/weapon/pen/multi
desc = "It's a pen with multiple colors of ink!"
var/selectedColor = 1
var/colors = list("black","blue","red")
/obj/item/weapon/pen/AltClick(mob/user)
to_chat(user, "<span class='notice'>Click.</span>")
playsound(src, 'sound/items/penclick.ogg', 50, 1)
return
/obj/item/weapon/pen/multi/attack_self(mob/user)
if(++selectedColor > 3)
selectedColor = 1
colour = colors[selectedColor]
if(colour == "black")
icon_state = "pen"
else
icon_state = "pen_[colour]"
to_chat(user, "<span class='notice'>Changed color to '[colour].'</span>")
/obj/item/weapon/pen/invisible
desc = "It's an invisble pen marker."
icon_state = "pen"
colour = "white"
/*
* Reagent pens
*/
/obj/item/weapon/pen/reagent
flags = OPENCONTAINER
origin_tech = list(TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
/obj/item/weapon/pen/reagent/New()
..()
create_reagents(30)
/obj/item/weapon/pen/reagent/attack(mob/living/M as mob, mob/user as mob)
if(!istype(M))
return
. = ..()
if(M.can_inject(user,1))
if(reagents.total_volume)
if(M.reagents)
var/contained = reagents.get_reagents()
var/trans = reagents.trans_to_mob(M, 30, CHEM_BLOOD)
add_attack_logs(user,M,"Injected with [src.name] containing [contained], trasferred [trans] units")
/*
* Blade pens.
*/
/obj/item/weapon/pen/blade
desc = "It's a normal black ink pen."
description_antag = "This pen can be transformed into a dangerous melee and thrown assassination weapon with an Alt-Click.\
When active, it cannot be caught safely."
name = "pen"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "pen"
item_state = "pen"
slot_flags = SLOT_BELT | SLOT_EARS
throwforce = 3
w_class = ITEMSIZE_TINY
throw_speed = 7
throw_range = 15
armor_penetration = 20
var/active = 0
var/active_embed_chance = 0
var/active_force = 15
var/active_throwforce = 30
var/active_w_class = ITEMSIZE_NORMAL
var/active_icon_state
var/default_icon_state
/obj/item/weapon/pen/blade/Initialize()
..()
active_icon_state = "[icon_state]-x"
default_icon_state = icon_state
/obj/item/weapon/pen/blade/AltClick(mob/user)
..()
if(active)
deactivate(user)
else
activate(user)
to_chat(user, "<span class='notice'>You [active ? "de" : ""]activate \the [src]'s blade.</span>")
/obj/item/weapon/pen/blade/proc/activate(mob/living/user)
if(active)
return
active = 1
icon_state = active_icon_state
embed_chance = active_embed_chance
force = active_force
throwforce = active_throwforce
sharp = 1
edge = 1
w_class = active_w_class
playsound(src, 'sound/weapons/saberon.ogg', 15, 1)
damtype = SEARING
catchable = FALSE
attack_verb |= list(\
"slashed",\
"cut",\
"shredded",\
"stabbed"\
)
/obj/item/weapon/pen/blade/proc/deactivate(mob/living/user)
if(!active)
return
playsound(src, 'sound/weapons/saberoff.ogg', 15, 1)
active = 0
icon_state = default_icon_state
embed_chance = initial(embed_chance)
force = initial(force)
throwforce = initial(throwforce)
sharp = initial(sharp)
edge = initial(edge)
w_class = initial(w_class)
damtype = BRUTE
catchable = TRUE
/obj/item/weapon/pen/blade/blue
desc = "It's a normal blue ink pen."
icon_state = "pen_blue"
colour = "blue"
/obj/item/weapon/pen/blade/red
desc = "It's a normal red ink pen."
icon_state = "pen_red"
colour = "red"
/obj/item/weapon/pen/blade/fountain
desc = "A well made fountain pen."
icon_state = "pen_fountain"
/*
* Sleepy Pens
*/
/obj/item/weapon/pen/reagent/sleepy
desc = "It's a black ink pen with a sharp point and a carefully engraved \"Waffle Co.\""
origin_tech = list(TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
/obj/item/weapon/pen/reagent/sleepy/New()
..()
reagents.add_reagent("chloralhydrate", 22) //Used to be 100 sleep toxin//30 Chloral seems to be fatal, reducing it to 22./N
/*
* Parapens
*/
/obj/item/weapon/pen/reagent/paralysis
origin_tech = list(TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
/obj/item/weapon/pen/reagent/paralysis/New()
..()
reagents.add_reagent("zombiepowder", 5)
reagents.add_reagent("cryptobiolin", 10)
/*
* Chameleon pen
*/
/obj/item/weapon/pen/chameleon
var/signature = ""
/obj/item/weapon/pen/chameleon/attack_self(mob/user as mob)
/*
// Limit signatures to official crew members
var/personnel_list[] = list()
for(var/datum/data/record/t in data_core.locked) //Look in data core locked.
personnel_list.Add(t.fields["name"])
personnel_list.Add("Anonymous")
var/new_signature = input("Enter new signature pattern.", "New Signature") as null|anything in personnel_list
if(new_signature)
signature = new_signature
*/
signature = sanitize(input("Enter new signature. Leave blank for 'Anonymous'", "New Signature", signature))
/obj/item/weapon/pen/proc/get_signature(var/mob/user)
return (user && user.real_name) ? user.real_name : "Anonymous"
/obj/item/weapon/pen/chameleon/get_signature(var/mob/user)
return signature ? signature : "Anonymous"
/obj/item/weapon/pen/chameleon/verb/set_colour()
set name = "Change Pen Colour"
set category = "Object"
var/list/possible_colours = list ("Yellow", "Green", "Pink", "Blue", "Orange", "Cyan", "Red", "Invisible", "Black")
var/selected_type = input("Pick new colour.", "Pen Colour", null, null) as null|anything in possible_colours
if(selected_type)
switch(selected_type)
if("Yellow")
colour = COLOR_YELLOW
if("Green")
colour = COLOR_LIME
if("Pink")
colour = COLOR_PINK
if("Blue")
colour = COLOR_BLUE
if("Orange")
colour = COLOR_ORANGE
if("Cyan")
colour = COLOR_CYAN
if("Red")
colour = COLOR_RED
if("Invisible")
colour = COLOR_WHITE
else
colour = COLOR_BLACK
to_chat(usr, "<span class='info'>You select the [lowertext(selected_type)] ink container.</span>")
/*
* Crayons
*/
/obj/item/weapon/pen/crayon
name = "crayon"
desc = "A colourful crayon. Please refrain from eating it or putting it in your nose."
icon = 'icons/obj/crayons.dmi'
icon_state = "crayonred"
w_class = ITEMSIZE_TINY
attack_verb = list("attacked", "coloured")
colour = "#FF0000" //RGB
var/shadeColour = "#220000" //RGB
var/uses = 30 //0 for unlimited uses
var/instant = 0
var/colourName = "red" //for updateIcon purposes
drop_sound = 'sound/items/drop/gloves.ogg'
pickup_sound = 'sound/items/pickup/gloves.ogg'
/obj/item/weapon/pen/crayon/suicide_act(mob/user)
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
to_chat(viewers(user),"<font color='red'><b>[user] is jamming the [src.name] up [TU.his] nose and into [TU.his] brain. It looks like [TU.he] [TU.is] trying to commit suicide.</b></font>")
return (BRUTELOSS|OXYLOSS)
/obj/item/weapon/pen/crayon/New()
name = "[colourName] crayon"
/obj/item/weapon/pen/crayon/marker
name = "marker"
desc = "A chisel-tip permanent marker. Hopefully non-toxic."
icon_state = "markerred"
/obj/item/weapon/pen/crayon/marker/New()
name = "[colourName] marker"