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CHOMPStation2/code/modules/projectiles/projectile/animate.dm

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/obj/item/projectile/animate
name = "bolt of animation"
icon_state = "ice_1"
damage = 0
damage_type = BURN
nodamage = 1
check_armour = "energy"
light_range = 2
light_power = 0.5
light_color = "#55AAFF"
combustion = FALSE
/obj/item/projectile/animate/Bump(var/atom/change)
if((istype(change, /obj/item) || istype(change, /obj/structure)) && !is_type_in_list(change, protected_objects))
var/obj/O = change
new /mob/living/simple_mob/hostile/mimic/copy(O.loc, O, firer)
..()