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CHOMPStation2/code/modules/materials/material_synth.dm
2015-05-20 14:00:14 +09:30

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// These objects are used by cyborgs to get around a lot of the limitations on stacks
// and the weird bugs that crop up when expecting borg module code to behave sanely.
/obj/item/stack/material/cyborg
uses_charge = 1
charge_costs = list(1000)
gender = NEUTER
matter = null // Don't shove it in the autholathe.
/obj/item/stack/material/cyborg/New()
if(..())
name = "[material.display_name] synthesiser"
desc = "A device that synthesises [material.display_name]."
matter = null
/obj/item/stack/material/cyborg/plastic
default_type = "plastic"
/obj/item/stack/material/cyborg/steel
default_type = "steel"
/obj/item/stack/material/cyborg/plasteel
default_type = "plasteel"
/obj/item/stack/material/cyborg/wood
default_type = "wood"
/obj/item/stack/material/cyborg/glass
default_type = "glass"
/obj/item/stack/material/cyborg/glass/reinforced
default_type = "reinforced glass"
charge_costs = list(500, 1000)